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If you go for Antimatter early, it will enable researching a gate upgrade, which increases the limit to 150000 cubes. There is then another gate upgrade after that, but I don't recall what the number is off-hand.
Also, even though the Loa's success chances with ballistics aren't great, the construction point costs are so much lower than energy weapons that I find they're worth at least investigating.
You can have riders in fleets by creating a fleet profile with carriers and riders.
But for defense satellites you have to actually build them there, such as BR hangars.
You may compose a fleet with riders and then transfer them to the planet, though.
In there, find <LoaBaseMaxMass>, <LoaMassStandingPulseWavesMaxMass>, and <LoaMassInductionProjectorsMaxMass> and adjust to your own preferences. The three different tags correspond to the 3 different tech levels of gate tech.
If u use chain mission support - there are no any wasted turns and u got a full colony much early
- Turn 1: Colonization
- Turn 2: Do nothing
- Turn 3: Support
- Turn 4: Do nothing
So i usually cancel colonization order on turn 1 and make an support manually. Its twice as fast. But u cant make a support mission without second assimilator