XCOM 2
933 oy
Playable XCOM 2 Aliens
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1 Ara 2017 @ 12:58
29 Ara 2018 @ 12:15
13 Değişiklik Notu ( görüntüle )
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Playable XCOM 2 Aliens

RealityMachina tarafından 1 koleksiyonda
RealityMachina's War of the Chosen Mods
97 öğe
Açıklama
The actual aliens from XCOM are available to you!

Well, Vipers, Mutons, Andromedons, and Sectoids anyway.

Features
All aliens featured have their own classes and equipment for them. Equipment is gained by building the medium armor schematics or the mentioned weapon schematic:

They are also able to bond with other soldiers on the Avenger.

Sectoids - Equipped with a sectoid blaster and their version of psi-amps. Has one utility slot. Gains upgraded equipment from the psi-amp and pistol schematics.

Vipers - Equipped with a Viper rifle and their own biological weapons. Has no utility slots. Gains upgraded equipment from the sniper rifle schematics.

Mutons - Equipped with a Muton rifle and the attached bayonet. Has one utility slot. Gains upgraded equipment from the assault rifle schematics.

Andromedon - Equipped with an Andromedon rifle and the base of their acid attacks. Has no utility slots. Gains upgraded equipment from the cannon schematics.

Aliens are earned from the Rescue Rogue Operative covert action that is added to the pool of covert actions.

Other Mod Integration
If Allies Unknown Redux is installed, the above aliens will also appear as potential rewards from Spectres/The Liberated and related mission content.

With Extract Corpses installed, Fultons can be used on stunned aliens of the right type in order to have a chance of gaining a new recruit.

FAQ
Are you going to keep working on this - not really, I'm just not super enthused to really work on this mod anymore.

Oh. Can I make something with this as a dependency then? - Go ahead! I ain't gonna stop you.

What about if i want to make my own custom version using code from this mod? - This is also fine.
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Can we have playable chosen?
A.M (All Maker)
571 Yorum
MrDespresso 30 Ağu @ 9:57 
I know i've typed this in the XCOM 2 Aliens Bug List but i'm just putting this here in hopes of boosting my message. Sorry for the copy-paste in advance.

I don't know if this has been addressed already, but trying to hire Mutons resulted in a crash. Is it just me or is the code flawed, for a lack of a better word?

Also, i think the game also crashes if the mission reward is an alien soldier. My game crashes when i was finishing up a VIP Extract mission that should've rewarded me with a Sectoid soldier, and then my game also crashes when i was finishing up a Recover Item mission that should've rewarded me with a Viper soldier.
Andrei Cineva 25 Ağu @ 5:33 
The Sectoid Psi Amp just doesn't get upgraded, regardless of many upper tier amps I make. It's stuck on the 'depleted' tier.
wargamesmaster 9 Tem @ 21:14 
Ok seriously, does the Mod even work anymore? Not a single Covert Ops mission helped me recruit any Alien so far... Maybe it worked years ago when it was created but not anymore...
wargamesmaster 5 Tem @ 0:32 
How random are the "covert ops" missions needed to recruit aliens? I was wondering how long it would take or if I need to finish the ops concerning the "chosen" before they appear.
Dignan Zazumba 13 Haz @ 14:40 
Probably not enough active interest but would anyone make a bridge for Covert Infiltration?
Joker_Newbee 21 May @ 4:45 
How it is possible to have a "Tertiary Weapon" in the allowed weapons list? Do you created this slot? Or is this a hidden possibility in the game?
Refriendless 19 May @ 9:19 
Just read the mod's name in the launcher, the answer is yes... :cta_emo6:
Refriendless 19 May @ 9:14 
Wondering about the whole "Allies Unknown Redux" compatibility, looked around and there isn't one precisely labeled that on the workshop, but are reworks to alien units. Did you mean https://steamproxy.net/sharedfiles/filedetails/?id=1123588800 <---that one?

I'll install and try a fresh playthrough to pioneer my own answer in the meantime. :steamthumbsup:
Epic Dovahkiin 27 Şub @ 6:19 
related*
Epic Dovahkiin 27 Şub @ 6:19 
(i also don't really like the idea of having 2 different vipers both popping up at the same time) i assume commenting out everything relate to the vipers in the ini file would work but i'm not sure