Left 4 Dead 2

Left 4 Dead 2

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Separated Attire Material: Infected
   
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Infected: Special Infected
Game Content: Miscellaneous
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投稿日
8.352 MB
2017年11月28日 12時22分
1 項目の変更履歴 ( 表示 )

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Separated Attire Material: Infected

мяFunreal 作成の 1 件のコレクション
мяFunreal's Player/CI Mods
97 アイテム
解説
This is a resource. Not a mod.

Separated Attire Material, abbreviated SAM

The SAM mods, as their name imply, separate each and every piece of attire into it's own vmt file.
That means that shoes, trousers, shirt, hat, ect. can use different textures.
With that you can use the shirt texture from one mod and the trousers from another, without having to modify the textures.
Alternatively, one could combine SAM with RNG to allow a truly randomized look for every character.

Let's say you have nine textures and a model that has ben split into three materials, like the hunter.
With standart RNG you have 9 looks you can have; always the same trousers, hoodie and flesh combo. But with this you can match any trousers, with any hoodie and any flesh skin. so you have 729 possible combinations instead of just 9!

The material file names are self explanatory, as they are suffixed with a piece of attire.
For example: "hunter_trousers", "hunter_hoodie", and "hunter_flesh".

This download contains every single Special infected, minus the witch bride, since her clothes are a different texture already. you'll also find pre built addon folders for every special infected. The tank and boomer folder have both model variants inside (Boomer/boomette, Tank/Sacrifice Tank).

The jockey and boomette do not have their shirts on a different meterial, because it is mostly drawn right onto the skin and can therefore not be separated.

Ps: The solid colors you see in the screenshots are just for preview purposes, they do not come with the download.

If you wish to combine your own outfit out of mods you've downloaded, simply follow this little tutorial: 1. unpack the mods you want to combine with GCFscape. (Or crowbar, the all around modding tool) 2. Take the materials and textures you want from every mod and put them in SAM's texture folder, next to my new vmt files. 3. Name your vtf files with whatever attire you want to use from it (shirt, hoodie, hat, ect) 4. Open SAM's materials and modify the $basetexture lines to make it use whatever texture you want. It's possible that some mods modify the shaders of a texture, so the vmt file gets changed. Compare SAM's materials, which are the default ones, with the one from your mods to make sure any changes of your mods are transfered SAM's materials. After you did this, you may delete the material files of your mods, as they are not used any longer.

Happy Modding.
25 件のコメント
Jimmy Bob 2017年12月5日 14時38分 
thats awesome
Richard Lionheart 2017年12月4日 11時38分 
you make me wet
Mark Taylor 2017年12月4日 8時27分 
Now THIS, is what I call groundbreaking.
Geejo Mozgus 2017年12月3日 19時57分 
Great for future infected skin mods!
certifiedsamurai 2017年12月3日 7時29分 
+1
LokO 2017年12月1日 15時50分 
bueno
Ellie 2017年12月1日 9時08分 
@мяFunreal : I also think it could be interesting to add the Mod a Mod thing so people could use that mod as a base and not have to worry about the fancy textures (I mean, default to the L4D2 ones instead of nothing, or even better, default to the modded ones they already have) :)
BUT I guess adding a 2nd $cdmaterials in all the QC and recompiling would be boring, so well... x)
мяFunreal  [作成者] 2017年12月1日 8時48分 
interesting
Ellie 2017年12月1日 8時41分 
@мяFunreal : Not really that you "fixed" a glitch, but the Charger in Swamp fever (the exposed dead one that has a lambda shape) uses the classic charger texture, while still being an element of the map. And using the "Multiple designs per map RNG method" on that crashes the game. Therefore, to be able to make "mutliple designs per map" method on charger, you'd need to rename the materials, which we both know how to do, but people who do not know how 3D tools work don't.
CarrotCake 2017年11月30日 7時44分 
Awesome :steamhappy: