Left 4 Dead 2

Left 4 Dead 2

33 voti
Lone gunman 2 players
   
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Game Content: Scripts
Game Modes: Mutations
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26 nov 2017, ore 9:28
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Lone gunman 2 players

Descrizione
2 Players
Weapons-Magnum only
common infected damage to survivor (15 easy,30 normal,75 hard,100 expert)
1 incap only (Black&White)
If survivor is down you got 12 sec to pick him up before dying
Spawn rooms available
No Smoker no Charger
Special infected has greatly reduced healt points (1-3 shots to kill)
Tank HP reduced
Witch HP reduced from 1000 to 300 so it can be killed by a few shots by magnum (temwork needet)

co-author Ramm.asmiette

22 commenti
beholder69  [autore] 2 nov 2019, ore 3:25 
@House Of Norig
Sry i accidentally delete your comment by trying to edit my answer.
In your comment you said that in sacrifice map tank doesn't appear in train.
So me and my friend checked on different computers and tank is there for both of us. Sacrifice tank is unique tank that only appears in this chapter. Using some mods will conflict with this tank ( specialy some tank mods). There is nothing in my mod or in my script that will conflict with this tank. So try disable other mods and it should be ok.
beholder69  [autore] 23 lug 2019, ore 9:09 
Lone gunman, Hard eight... and many other mutations was placed in game few years after release of game in 2009, because official maps became to easy after a while for lot of people. These mutation are hard to do even for season players with 1000 and more hours in game. let say advanced difficult in hard eight is lot more difficult like realism expert in same map. Same goes for lone gunman one player. It"s ok to play lone gunman on easy or normal difficulty even if you play normal game on expert.
Grimm 23 lug 2019, ore 5:20 
Oh, I didn't realize that the official lone gunman mutation was that wack with commons. Pardon my ignorance.
beholder69  [autore] 23 lug 2019, ore 4:19 
@Grimm Common infected damage to survivor is same as valve official lone gunman version for one player(15 easy,30 normal,75 hard,100 expert). So you can reduce damage to player by lowering difficulty. Common infected in map are 17 commons max at same time. Special infected are no more than 1 per single special and no more then 2 in map at same time(together). If you wanna less or more commons, specials... i can rewrite script for you and your friend to play and send to you. Just write how many special, common. For me and my friends is balanced well but we all have more than 3000 hours in game.
Grimm 23 lug 2019, ore 3:22 
@beholder69 By balancing, I mean reducing the amount of commons and the damage they deal. The magnum is perfectly fine.
beholder69  [autore] 23 lug 2019, ore 3:12 
@Grimm. What balancing with damage. It"s a magnum. 1 hit commons are dead on every difficulty.
Grimm 22 lug 2019, ore 2:34 
I think there needs to be some balancing with commons and damage.
beholder69  [autore] 11 apr 2018, ore 6:09 
I don"t plan to publish any more lone gunman mutation. I don t see the point why there need to be 10 or 20 different version of almost same mutation. (some players don"t like spiters, other chargers, tanks, witches...... some will like uzi with mag others pump shotgun). You can never please all the different players.
Like i ansver you few post below in last sentence i can make changes for personal use, but that will not be published at this time.
beholder69  [autore] 11 apr 2018, ore 4:34 
Tank and witch are already there next to boomer in official lone gunman 1 player. So basicly you want to add pump shotgun to magnum right?
If I do that I will probably not gonna relese that, but can make it for personal use and send as vpk file so you can put it in your addon folder.
beholder69  [autore] 9 apr 2018, ore 7:49 
It"s possible but thats already done and includet in game by valve. Lone gunman mutation for 1 player we all have in our game. 1 player only boomers and commons. Or you wanna change something there?