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Can't say much about pages memory pool as I didn't test it myself. If I notice any frame drops related to it, I'll update this guide. Thanks for mentioning
I'm currently using GTX 1080. Filtering mode indeed makes no noticeable difference in frame rate. Pretty much nothing makes a huge difference now. I still have fps drops on some poorly optimized maps. Not much can be done about it unless someone will optimize them. But that'll probably never happen.
On some systems you may see very high fps while still getting plenty of stutter, in which case VSync often solves the problem entirely.
It renders 2(or three in case of tripple buffering) frames ahead, effectively avoiding alot of microstutter.
Tripple buffering is rather taxing(especially when AA is involved), but normally gets rif of stutter entirely(granted your PC keeps up).
Pages Memory Pool: High values can cause trouble, and oftentimes the lowest setting will not suffer from inexplicable framedrops that may occour with high page pool setting.
Allso, alot of "olden days wisdom" doesent really apply today anymore, and isnt worth bothering.
Filtering mode for example, if your grafics card isnt from the 90's theres zero difference between bilinear and x16...
Other than texturesize(due to streaming latency) and shader level hardly any setting will affect performance in a significant way.
One of best programs ever made, (well for fps boost thats)