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Going to try to destroy and re-build the facility next time i get a supply drop. will report the results here.
- Remove the 1 officer per squad limit
- Remove UI elements related to officers
Doing so has already cleared up the conflict with Robojumber's Squad Select in the Alternate Mod Managed but I haven't yet done any testing or debugging so I have no idea of this will work.
If it does, I'll ask the author if I can post that build.
You have to let your stuck soldier complete their training, then, delete the GTS from your facilities list, then spawn in a new one via console commands.
After that, you are free to train more officers, from start to finish, and cancel their training to replace them with another, whenever you feel like it.
Hope this helps you all out. I had the idea pop into my head when I struggled to get this mod working, so I hope this spares you guys the headache.
This is janky, but, it works.
In order to advance your soldier's officer / leader training, you need to use console commands.
First, enable console commands for Xcom2.
Then, train one of your soldiers to be a squad leader.
After that, you need to destroy your guerrilla tactics school.
Then, use console commands to spawn a new GTS.
This is the command : givefacility officertrainingschool 4
That number 4 represents which facility block the building will go in. Top left is 3, top middle is 4, top right is 5, and so on.
This will let you skip the 28 days building queue. After that, use console command "additem supplies 125" to cover the expense of upgrading the GTS to train officers.
And there you have it. A janky work around, but a work-around none the less.
Here is the bug - lets me pick one soldier for Leader Training - but, once selected, that soldier stays stuck in that slot. I cannot cancel his training, nor have another soldier train for leadership.
Really unfortunate bug. Anyone got a fix yet?