Portal 2

Portal 2

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PUNT Tutorial: Time and Place
   
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12 jan, 2013 @ 19:40
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PUNT Tutorial: Time and Place

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A simple set of chambers to demonstrate how the various cubes work. Instances will be in the FGEMOD's next update. Enjoy.

On an unrelated note, this may be the first test chamber to ever include twelve jammed-open box droppers in a single room.
41 kommentarer
_galaxy 10 jul, 2019 @ 12:30 
reading the comment section, where you actually planning to use these on Bee Mod?
Felix Griffin  [skapare] 27 okt, 2013 @ 14:35 
I just sent the revised package to Ben, so it should be in the next BEE2 release. I'm not actually sure how that works, but somehow it will be distributed.
Felix Griffin  [skapare] 26 okt, 2013 @ 14:49 
Sorry, I've submitted my old FGEMOD items to it, but I'm not one of the developers for the BEEMOD.
Piedpipr314 26 okt, 2013 @ 9:06 
Do you want my help alpha testing BEEMOD or no?
Felix Griffin  [skapare] 26 okt, 2013 @ 8:54 
That's good, it means the only thing missing is the model. I'll post a revised download this evening.
Piedpipr314 26 okt, 2013 @ 8:54 
Oh, and by the way, I looked in the developer console, no change.
Piedpipr314 26 okt, 2013 @ 8:51 
Okay, I tried placing all three, did a impulse 200 to ditch the portalgun. I actually thought maybe my portals wouldn't work, but they did. Anyway, I fired at all three, and I get this effect.
http://postimg.org/image/s76ke6vch/
Felix Griffin  [skapare] 26 okt, 2013 @ 6:24 
Were there any errors when you played the map?
Felix Griffin  [skapare] 26 okt, 2013 @ 6:24 
It's correct, I never made a 3DS file for those ones. But that doesn't really matter (it helps you select the item in the editor if multiple items share a voxel).
Piedpipr314 25 okt, 2013 @ 20:46 
It seems as though many .3ds files are missing from the .exe installer. May I suggest a zip or rar archive?