Portal 2
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PUNT Tutorial: Time and Place
   
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12 Ιαν 2013, 19:40
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PUNT Tutorial: Time and Place

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A simple set of chambers to demonstrate how the various cubes work. Instances will be in the FGEMOD's next update. Enjoy.

On an unrelated note, this may be the first test chamber to ever include twelve jammed-open box droppers in a single room.
41 σχόλια
_galaxy 10 Ιουλ 2019, 12:30 
reading the comment section, where you actually planning to use these on Bee Mod?
Felix Griffin  [Δημιουργός] 27 Οκτ 2013, 14:35 
I just sent the revised package to Ben, so it should be in the next BEE2 release. I'm not actually sure how that works, but somehow it will be distributed.
Felix Griffin  [Δημιουργός] 26 Οκτ 2013, 14:49 
Sorry, I've submitted my old FGEMOD items to it, but I'm not one of the developers for the BEEMOD.
Piedpipr314 26 Οκτ 2013, 9:06 
Do you want my help alpha testing BEEMOD or no?
Felix Griffin  [Δημιουργός] 26 Οκτ 2013, 8:54 
That's good, it means the only thing missing is the model. I'll post a revised download this evening.
Piedpipr314 26 Οκτ 2013, 8:54 
Oh, and by the way, I looked in the developer console, no change.
Piedpipr314 26 Οκτ 2013, 8:51 
Okay, I tried placing all three, did a impulse 200 to ditch the portalgun. I actually thought maybe my portals wouldn't work, but they did. Anyway, I fired at all three, and I get this effect.
http://postimg.org/image/s76ke6vch/
Felix Griffin  [Δημιουργός] 26 Οκτ 2013, 6:24 
Were there any errors when you played the map?
Felix Griffin  [Δημιουργός] 26 Οκτ 2013, 6:24 
It's correct, I never made a 3DS file for those ones. But that doesn't really matter (it helps you select the item in the editor if multiple items share a voxel).
Piedpipr314 25 Οκτ 2013, 20:46 
It seems as though many .3ds files are missing from the .exe installer. May I suggest a zip or rar archive?