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Cobalt Sky Death Toll Color Correction
   
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5 NOV 2017 a las 12:41 a. m.
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Cobalt Sky Death Toll Color Correction

En 1 colección creada por Olde
Olde's Color Corrections
43 artículos
Descripción
This is a strong blue color correction for Death Toll. I made this one to accentuate the natural blues and light greys of the campaign. I originally refrained from releasing it because of its similarity to other color corrections of the same campaign, as well as the fact that it makes the flashlight and certain bright lights slightly blue. However, I decided to release it anyway because it was finished, the blue light effect is actually on the Death Toll poster as well, and I felt that it looked good enough to rival some of the other color corrections. I feel like this is how the original Death Toll should have originally looked.

This will only affect Death Toll. It may unintentionally affect some custom campaigns that use Death Toll's color correction. I can't help that. This was also tested with and designed for the default skybox. It may not look good with custom skyboxes.

Please let me know what you think below, and if you like this, please consider checking out my other color corrections.
20 comentarios
The Major Gear 27 ENE a las 7:11 p. m. 
It looks great. Keep up the good work!
Bane 2 DIC 2023 a las 6:53 p. m. 
While I like this, I must say there is too much blue in interior locations, the finale workshop shouldn't be tinted so much that it looks teal. It would be nice to see the color correction steel blue nocturn that you did for Last Stand available for death Toll as these campaigns take place in the same area
Ket 2 MAY 2022 a las 9:23 p. m. 
Yeah I actually ran another test and the color corrections ain't it. Imma have to ask Reddit or somn, but thanks for the advice.
Olde  [autor] 2 MAY 2022 a las 6:44 p. m. 
Couple things you can do to test that. Change your shader settings (if they're high, set them on low, and vice versa). Also check that none of your mods do things like remove rain, crops, or change other effects like lighting and post-processing. This mod only affects the color correction so it's likely not this mod.
Ket 1 MAY 2022 a las 3:03 p. m. 
Hey, I'm having an issue on one of my mod collections that uses quite a few of these color corrections. Sometimes huge balls of light will appear, some randomly scattered and others ordered in a line, and on some occasions, everything on the map will disappear except for the basic geography. The corrections aren't conflicting with anything else on my load order, but these issues don't occur if I have them all disabled. Any possible insights or fixes that might help?
W.R. Winter 4 MAR 2022 a las 8:23 p. m. 
how much more blue could this be? the answer is none... none more blue.
NoobsAlwaysWin 22 OCT 2020 a las 8:03 a. m. 
Can you make a green version please?
Olde  [autor] 14 NOV 2019 a las 2:45 a. m. 
Sorry about that, color corrections tend to do that.
swei_la98 13 NOV 2019 a las 11:53 p. m. 
great mod, looks like battlefield 3, the flashlight turns a little blue though
𝓚𝓨𝓚𝓐𝓛𝓞- 30 SEP 2019 a las 2:23 a. m. 
Old: No.
New: Yes.