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报告翻译问题
When you replace the text in the .lua file you need to include the " -marks and the , -signs as well or the mod will throw a slight hissy-fit and promptly refuse to work as it should.
Have a good day!
3, Once you've opened the file navigate through the structure and open the script folder followed by the campaign folder, the main_warhammer folder, and the mod folder. Double-click the zar_twh_beastmen_rising.lua file to open it.
4, Near the very top of the file you'll see a text stating "-- all playable bst factions" followed by "BEASTMEN_FACTIONS =" on the row below it. Find the text
"wh_dlc03_bst_beastmen","wh_dlc03_bst_redhorn" and replace it with the following:
"wh_dlc03_bst_beastmen","wh2_dlc17_bst_malagor","wh2_dlc17_bst_taurox","wh_dlc05_bst_morghur_herd","wh_dlc03_bst_redhorn" .
5, Save your edits to the file and close RPFM. Enable the mod in your modmanager of choice (I once again recommend KMM) and then launch the game.
6, if you followed these instructions correctly and didn't muck them up this mod should be fully functional for all the playable beastmen factions that you have access to. Cheers!
There's an easy fix to enable all the functionality of this mod (except for the spawned beastmen armies not having any of the recent FreeLC or DLC units) and it can be implemented by doing the following:
1, Download and isntall the Rusted PackFile Manager program. This lets you open and modify the zar_twh_beastmen_rising.pack file to make the changes required. The program can be downloaded from GitHub: https://github.com/Frodo45127/rpfm/
2a, After setting up the program go to your Steam folder and then navigate to steamapps -> common -> Total War WARHAMMER II -> data and open the zar_twh_beastmen_rising.pack file with RPFM.
2b, If you're using CA's modmanager instead of KMM you'll instead find the zar_twh_beastmen_rising.pack file by navigating from your Steam folder to steamapps -> workshop -> content -> 594570 -> 1182534497 and the file should be right there.
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