Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
While cracking open every Fluffalo mod I can find I found an issue with yours. Your mod targets a line in Terramart's interactData:
[{"op": "add","path": "/interactData/items/10","value": {"item":"leatherfluffaloegg"} }]
While this works, it will overwrite any other mod that falls into the 11th line in the Terramart's stock. What you want to do is use "path": "/interactData/items/-".
By using "-" instead of a direct value, the line is appended to the bottom of the list in load order, meaning it can't overwrite other content. This issue also applies to any other mod you might have released using the same target method (I presume Claw Fluffalo may be susceptible, but haven't gotten there yet). Would you be willing to fix this? If not, may I have permission to re-release this mod with this fix and a couple other code improvements (with all credit going to you, naturally)?
Nice mod, thanks a lot!