Space Engineers

Space Engineers

312 évaluations
S - Moon Project Ancient Suits - (7 part of Moon Project)
   
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Type: Mod
Mod category: Character
Mots-clés : NoScripts
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67.343 MB
16 oct. 2017 à 11h56
5 févr. 2022 à 11h16
15 notes de changement ( voir )

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S - Moon Project Ancient Suits - (7 part of Moon Project)

Dans 2 collections faites par Sektan
New Astronaut Suits
35 objets
Moon Project
21 objets
Description
S - Moon Project Ancient Suits


First suit - Friedly Alien Race suit for my - Moon Project

I primarily did it for white color, but now is it full colorable

Secondsuit - For hostile faction


My workshop


Here is DONATE link - PayPal link[www.paypal.com]


Thanks for everything


If you like my mods, join to my group for easy checking of new mods.
Sektan group
91 commentaires
Sektan  [créateur] 21 sept. à 4h40 
@Barbare08: add mod in map then in medical room is bottom list
Barbare08 20 sept. à 10h51 
hello I don't understand how you make to apply this skin on the character... Sorry for my langage I speak a little in English. If you can help me to install a skin for my character it's will be wonderfull Thanks.
Deapri 17 févr. à 23h20 
Better still if the models had unique names.
Deapri 17 févr. à 23h19 
Solved - so I have the working xml's for this to update it and enable custom stats, however with the current naming convention it would have to be a mod re-placer, so that format isn't going to work.
Deapri 17 févr. à 23h02 
Well, doable except health, however, the subytpeid all being DefaultAstronaut means this cannot be edited externally so, several modernization lines missing in the sbc's as well as the naming convention, should be unique references. I am uncertain why the same method to allow unique health components is not working on these suits.
Deapri 17 févr. à 22h28 
Oh this will be more difficult, all of the suits are variants on a default replacer really? unique naming conventions would make this a lot easier.
Deapri 17 févr. à 10h10 
@kinngrimm it's possible, the upgrade station you are thinking of is from trade coalition an MES mod. I have found the component definitions and stats must be updated for most suits to resolve some of the modification issues.

I was considering doing that with many f these suits and hiding them for use in AI Enabled spawning if that's ok with you Sektan, not a re-upload just the sbc files and dependencies back to the suits.
kinngrimm 17 janv. à 6h36 
well the thought was, as these are partially giving advantages like more O2 or H2, larger battery capaycity and such (the other mod i was looking for gave then additional inventroy capacity, durability against damages ...) that it would not be just something you could choose in the med bay, but would have to earn first before you are able to use it. In that way, the player gets a feeling of accomplishment, right?
Sektan  [créateur] 17 janv. à 1h33 
@kinngrimm: all my suits are public in medical room, for credits idk, if its possible then this must be as new mod, but you are only one who want it. I want update some definitions in suits but not for creduts now.
kinngrimm 16 janv. à 18h01 
These look top notch. Any plans of having a mod that combine all your suits and one could buy them at a trade station for credits? A while back i saw a Splitsie vid where he upgraded suits at a tradestation with buffs ... no idear if that was vanilla or yet another mod i need to find =)