Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Div OS2 picked up a lot of people who this genre normally doesn't from what I could tell, so it seemed like something to help them out would be useful at the time.
Mind, the routes used in this guide should still work, I just haven't really played all the new content enough to have figured out a new one to replace it with.
+ If nothing else if you don't want to murder your way through the camp (Aka kill friendlies for bonus EXP) it should provide a nice baseline path that gets you to encounters at near enough the right time to fight them without big issues regardless of most updates.
I'm not sure people actually outright get stuck navigating it so much as like, hit a difficulty barrier and don't know anywhere else to go to level up past it. Or just outright get lost.
As a general rule though, anything 2+ levels on you shouldn't be tangled with unless you both a) save beforehand and are fairly confident with your builds.
Ideally I'd just say stick to fighting things you are either the same level as or above the level of while you're learning the game.
Experimentation with fights that are one or two levels up is fine after you're used to the game - but level makes much more of a difference here than other games would have you think so its often where a lot of newer players fall down.