Stellaris

Stellaris

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Yagisan's Stellaris 3.12.x Mod List
   
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A 3.12.x compatible list, so I can download and run with the GoG release.

This is now a PITA to download. You need to use SteamCMD from Valve.

I strongly suggest that you use steamworkshopdownloader by shadoxxhd on github to download this with a GUI
Gjenstander (51)
At War: Defense Platform Longevity(3.9.*)
Skapt av Ambit
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. Other languages Im currently only updating english Localisation. I can be reached in the discord when some...
~~Ariphaos Unofficial Patch (3.12)
Skapt av Ariphaos
AI • Bugfix • Mod Support • Performance This mod corrects several hundred issues in vanilla Stellaris. The game is faster, the AI is smarter, mods are better supported, and fewer bugs will be encountered. https://ariphaos.com/images/Ariphaos_Patreon_Small....
Free Galatron With Purchase
Skapt av Ariphaos
What it says on the tin. Basically guarantees your first reliquary purchase will be the Galatron. Your second purchase is likely to be an ancient trade route for your capital, but you may need to experience a sense of pride and accomplishment first. Compat...
Agree To Disagree
Skapt av Ben
This mod reduces the diplomacy malus for disagreeing with a federation vote from 50 to 1 and increases yearly decay from 2 to 10. What that means is Federation members will no longer leave because of voting disagreements within the federation. This mod sho...
EG* - Dimmer Core
Skapt av ButtJunkie
Compatible with 2.2+ This mod makes the galactic core less bright. Useful for those running galaxy mods that add stars to the core. Modded texture used: Neutral Galaxy Texture. -------------------------------------------------------------------------------...
Some unique systems in [3.12.x]
Skapt av Clamor_S
PLEASE! Do not ask about compatibility. This mod does not rewrite any vanilla files entirely, only specific code parts. I DO NOT KNOW if it is compatible with X mod you are using and have no time, nor desire to check other devepolers mods. 3.12.x ready == ...
Miasma Origin
Skapt av Cosmo
3.4.* ok ------ The base functionality of Miasma is pulled from the Starclaimers Origin from Alphamod 3.0 made by AlphaAsh, all credits for underlying code goes to him: https://steamproxy.net/sharedfiles/filedetails/?id=2462833836 ---------------------...
Never Empty L-Cluster (3.11)
Skapt av FirePrince
A (more or less small) stand-alone mod which increases the chance of an invasion by the Gray Tempest through the L-Gates to 66% (and for the Dessanu the rest). The actual version is still backward compatible to pre 3.0. https://i.imgur.com/h6cFkn5.png As t...
Two More Civic Slots Technology
Skapt av Groob™
About: This mod adds two additional civic slots that can be earned by researching two new society technologies. The mod affects both the player and the AI. This could become very overpowered if you have any mods that add particularly powerful civics to the...
Extra Events 3.12 Continued
This is an updated version of Extra Events by Bürgermeister (followed by neptunehs' unofficial fix) updated for Stellaris 3.12+. It's a continuation and a rewrite of their work to keep this mod alive. About the mod Extra Events is a mod that adds over 70 b...
! The Merger of Rules 3.12
This mod serves as a global compatibility patch for Stellaris 3.12, designed to harmonize the various incompatible game rules and scripted triggers introduced by different mods. When two mods alter the same rule or scripted trigger, only the last loaded mo...
Cross Border Trade
Borders produce trade value! Commercial pacts too static? Shouldn't smaller empires benefit more from trading with bigger empires? This mod aims to address both of these questions. Borders with Commercial Pacts produce dynamic Trade Value, which needs to b...
Smarter Hyper Relays: Improved AI (shrimpAI)
Smarter AI for building hyper relays Does the AI seem a little haphazard when building hyper relays? And then builds them more-or-less everywhere? This mod fixes that. With this mod, AI empires build proper networks starting at capitals, branching to secto...
We Require Borders
Skapt av MrFunEGUY
Certain diplomatic actions are now only possible if you are bordering the recipient empire (or if they are bordering a subject/federation member of yours). This includes wormholes, gateways, and L-Gates. These actions are: - Subjugation Demands - Pledging/...
No More Exclaves
Skapt av MrFunEGUY
I was tired of seeing single, isolated systems that weren't attached to any part of their home nation. Pre jump drives, this is an untenable situation. How can the starbase get supplies if all connecting hyperlanes are controlled by someone who doesn't let...
!!!Universal Resource Patch [2.4+]
Skapt av Narvindar
Updated for 3.*.* Patch to display the added strategic resources from different mods. For Stellaris +2.4.* Thanks to the new launcher the order in which mods are loaded is changed, if you have trouble getting the mod to work try moving it to the bottom, di...
Aggressive Crisis Engine
Skapt av OldEnt
Aggressive Crisis Engine (ACE, ACEMOD) is a collaborative Stellaris mod with new crisis AI and a great amount of crisis improvements. a.k.a. crisis is fixed --- Save compatible. --- I am stepping back from modding. If anyone wishes to take it over I highly...
Habitat AI colonisation fix
Skapt av OldEnt
Colonises habitats AI is unable to. This mod addresses a long-standing bug of AI being unable to colonise its own habitats. It will check annually for an uncolonised Orbital Habitat, Ring World section, Planetary Habitat, Dyson Swarm habitat or Planetary S...
36 Building Slots
Skapt av Orrie
For 3.12.X ✔️ https://i.imgur.com/ugRr97n.png Just increases the buildings slots to 36, and that's pretty much it. Mod does not modify the branch office slots anymore. If you want to change the buildings slot amount: Goto: Steam\steamapps\workshop\content\...
UI Overhaul Dynamic
Skapt av Orrie
For 3.12.X ✔️ https://i.imgur.com/txc9Oaf.png 📜 Changelog 📜Beta VersionOlder Versions3.11.33.10.4Paradox Mods ⛓️ Mod Compatibility & Patches ⛓️🏗️ Submods 🏗️Can be used in multiplayer, even with players who doesn't use it! 🛠️ Interface Modified 🛠️ This mod ...
UI Overhaul Dynamic - Ascension Slots
Skapt av Orrie
For 3.12.X ✔️ - Compatible with save games. https://i.imgur.com/ugRr97n.png It does require the main mod to run. This is a submod for UI Overhaul Dynamic that increases the ascension slots from 8 to a maximum 100, depending on user selection. The vanilla U...
UI Overhaul Dynamic - More Tradition Categories (16)
Skapt av Orrie
For 3.12.X ✔️ https://i.imgur.com/ugRr97n.png It does require the main mod to run. This is a submod for UI Overhaul Dynamic that increases the amount of selectable tradition categories from the default 7 to 16. (The AI will also fully fill the new slots be...
UI Overhaul Dynamic - Tiny Outliner
Skapt av Orrie
For 3.12.X ✔️ https://i.imgur.com/txc9Oaf.png It does require the main mod to run. This is a submod for UI Overhaul Dynamic that changes the outliner to mimic the look from Tiny Outliner v2. ⚠️ Do not run this with any other outliner mods. ⚠️ 📑 Load Order ...
Better Remnants Origin
Skapt av Sidewinder Fang
"This world is older than you can imagine. It has sailed the starscape... tending budding galaxies... forever a buffer to the approaching darkness. And now its fate... is in your hands." Optimus Prime - Transformers This mod reworks the vanilla Remnants or...
Maker's Folly: A New Origin
A small mod to give Machine Intelligence authorities access to a variation of the Post-Apocalyptic origin....
Dynamic Mod Menu [3.10.*]
Skapt av TheFlyingPotato
Ever felt like your edicts list becomes cluttered by edicts whose sole purpose is to open the settings of a mod? Here is a lightweight and performance-friendly mod that can solve that issue! For players This mod adds a button on the main menu (opened up by...
[3.12] Claims Decay - Dynamic Diplomacy
Skapt av Toaster
Version 3.12.* Ever been unable to invite a long-term associate to join a federation because of a war they had with a member 200 years ago? Can't form a federation in the first place because you took a system someone wanted of a mutual enemy 100 years ago?...
More Federation Names
Skapt av White_Drake 🐾
DESCRIPTION This mod just makes more variations of the federation names. COMPATIBILITY The mod modifies next files: 00_federation_names.txt formats_00_federation_names_l_(...).yml...
Origin: Jovian League
Skapt av corsairmarks
Overview A brand-new origin where you begin in a solar system that has many small, habitable moons colonized by your empire before being able to access faster-than-light travel. Your home system begins disconnected from the hyperlane network but instead ha...
Pre-FTL Conquest & Infiltration: Enhanced
Skapt av corsairmarks
Overview In default (unmodded) Stellaris, when a player conquers a pre-FTL planet (or ringworld segment), he/she is given free districts based on the number of Pops conquered. The city districts are the wrong type for machine and hive empires, and players ...
Planetary Modifier Enhancements
Skapt av corsairmarks
Overview I wanted to tweak several planetary modifiers to provide more flavorful and useful bonuses. The C.A.R.E Interactive Interface is an economic optimization engine, so I wanted it to give a bonus to trade value The Extensive Moon System modifier adds...
Leader Traits: Scientist AI Assistant Upgrader
Skapt av corsairmarks
Overview Have you ever been bothered that your scientists don't upgrade their Custom AI Assistants (which were enabled by Self-Evolving Logic) to Sapient AI Assistants when you discover Positronic AI (the prerequisite technology for that trait)? Well be fr...
Leader Traits: All Eligible Species Traits
Skapt av corsairmarks
Overview This mod ensures that your leaders can have every species-based leader trait that their species makes them eligible for. Somehow managed to get a Psionic, Erudite, Cybernetic, Brainslugged species? Now your leaders can have all of the traits toget...
Psionic Ascension: Even in Other Empires
Skapt av corsairmarks
Overview Have you ever noticed that the notification events when other empires adopt the Psionics tradition group or "Great Awakening" tradition each indicate that members of the Latent/Fully Psionic species manifest abilities regardless of their current e...
Improved Origins 01: Two Worlds
Skapt av csrr
Improved Origins 01: Two Worlds Ever wanted to continue your Surviving Mars game into Stellaris? This mod can help! WHAT IT DOES: This little mod adds one new Origin, Two Worlds. A species that chooses this origin will start with a second habitable, recent...
Basic Ordinary Origins
Skapt av cybrxkhan
Current Version 2.15 (Released 7/13/24, Compatible with 3.12) Ironman Compatible, but NOT Achievement Compatible Discord Server for my mods Official Website for my mods Basic Ordinary Origins adds in several new origins that are just that - basic and ordin...
!!Universal Modifier Patch (3.12.*)
Skapt av jasonpepe
Fix the modifier issue after the 2.2.6 update. With the release of 2.2.6, once again, Paradox fools buried countless of mods and modders into the abyss. This fix mod brings the missing modifiers that existed in 2.2.0 to 2.2.5 back to life. (via overweight ...
Precursor Selection
Skapt av kroun
A mod that allows you to select any number of precursors. Instead of simply starting all the precursor event chains at the start of the game, this mod will wait a number of days, then ask you which precursors you want. You will then get the precursor intro...
Forgotten History
Skapt av kroun
Forgotten History is a mod that adds Origins, Civics, Precursors, Archeology Sites and more. It is meant to be a bit like a story pack, and the theme is archeology and the ruins of ancient civilizations. No vanilla files were harmed in the creation of this...
More Precursors
Skapt av kroun
This mod adds 3 new precursors: The Ixardian Corporation, The Werediran Signal and The Ezentian Combine. Each Precursor comes with their own relic, secrets and precursor technology. The Ezentian Combine A broken planet has been found, and all evidence poin...
Unavoidable Changes
Skapt av kroun
Unavoidable Changes is back! This mod introduces the Endangered Origin, which starts you off on an arctic world, with a species that thrive on said worlds, but cannot live on any other worlds without experiencing many drawbacks. Additionally, they will alw...
~~Scripted Trigger Undercoat
Skapt av kuyan-judith
A mod for other mods to use as a base. Replaces numerous triggers with scripted triggers- some vanilla and some added- for other mods to over Does the following:Replaces all instances of `has_authority = auth_corporate" with "is_megacorp = yes", except for...
Trait Upgrader and Better AI Trait Modding for 3.x
Skapt av kuyan-judith
(Because someone asked me to split off the should-be-vanilla bits of my main Trait Mod. This mod's content is also contained in that mod.) Makes the AI do trait-modding in a only partly random manner. Also includes my Trait Upgrader. With this mod, the AI ...
Galactic Market Foundation Tweak
Skapt av nighthawk
Are you tired of small empires establishing the galactic market within their borders? - Then this is for you! Empires with higher trade income are now even more likely to host the galactic market! As of Federations, the base game included a small deliberat...
Technology Ascendant
Skapt av starchitec
Dynamic Research Have you ever felt technology across the galaxy was too equal? No one rising to the top in a certain field, but lagging behind in others? Do you miss institutions from EU4? I know I do. This adds thirteen breakthrough technologies, one for...
Arc Furnace System Locator +
Skapt av sirblackaxe
Trouble figuring out the best system to build your Arc Furnace or Dyson Swarm in while playing Stellaris: The Machine Age? This mod will help! Mod Effects: Adds an "Ideal System Locator" decision to your capital planet once you've unlocked the ability to b...
City World Flavour
Skapt av Dunno
(Now updated to 3.12 with new features) Features - Want to play tall? Expand your Ecumenopolis by adding new levels deep underground. Be careful though; the deeper you go, the harder it becomes to manage your pops down there. - New decisions to turn your E...
Relic World Flavour
Skapt av Dunno
This mod aims to explore the unique aspects of Relic Worlds and add a more unique feel to these ancient alien remnants. Features Delve deep into the history of your colony with the new Expeditions feature! Map unknown regions of the planet to find treasure...
More Astral Rifts
Skapt av kroun
Tired of seeing the same astral rifts over and over? Well, fear not! With this mod, you too can stave off the inevitable by exploring 8 astral rifts made by yours truly. Some rifts contain references to stuff from my other mods, such as "More Precursors" a...
More Enclaves
Skapt av kroun
This mod adds 4 new enclaves! The Idyllic Caretakers This enclave specializes in terraforming, and can grant your planets some nice bonuses. The Archivists This group of synthetics have decided to use their immortality to uncover the secrets of the past. T...
Forgotten Empires 3.12
Embark on a cosmic odyssey with this mod, where a tapestry of interstellar narratives unfolds for your science team amidst the boundless realms of the galaxy. Delve into the forgotten tales of ancient precursor empires, their legacies lost in the starlit v...