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不过战斗和续航评分是相互关联的,也各自受防御评分的影响,而防御指标却完全独立。强迫症又作怪了
It's a three-way bind, if the player aims to draw no cards then M&T have an advantage because having no cards is a handicap, if they choose to play normally then Mimyuu wins because they'll draw a boatload of trapped cards, and if the player keeps three cards at all times then Tomato wins because her (plentiful) hyper will give her +3atk each time.
The evil spywork is not something to be dismissed lightly.
You didn't even mention their outstandingly weird quirk, that Tomato has the potential to draw far more hypers than any other character in the game.
I know it isn't a factor in your scores, but she wouldn't have been the only character you'd mentioned the noteworthy hyper for either.
QP (Dangerous), Marie Poppo (Mixed), Sora (Military) and Aru (Scrambled)
I understand that you only took into account their stats so only QP (Dangerous) makes sense to add since she has different stats than the original QP (and maybe could make a variation of the +1, +2 and +3 attack if holding the Dangerous puddings?)
Other than that, great guide and incredibly interesting!