Snowflake's Chance

Snowflake's Chance

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The Pit's Tourist Guide for Puny Wabbits, by Lenny the Friendly Lemur
By ChaosConvexum
(EPILEPSY WARNING: GAME CONTAINS OFTEN OCCURRING FLASHING LIGHTS AND IMAGES, POTENTIAL PLAYERS WITH KNOWN EPILEPSY VULNERABILITIES MIGHT WANT TO REFRAIN FROM BUYING OR WATCHING GAMEPLAY FOR THEIR OWN SAFETY.)
(SECONDARY WARNING: GUIDE IS A GIANT WALL OF TEXT SO YOU BETTER LIKE READING!)

So, you were minding your own business, scurrying about trying to achieve your ultimate destiny, and then you were on the receiving end of the corniest of pranks. It was a long fall, but for one reason or another your bones are still intact. Maybe. I dunno, check yourself or something, I hope you got at least a broken femur, that always puts me in a good mood. No? Corngratulations. You're now at the bottom of The Pit and there's no way in Hell you're getting the Hell out of Hell. Don't mind the 99 Chances you've been given, they're just there to amuse us with your illusion of hope. Tell you what, you're soooo hopeless, we're actually going to help you out. How? Knowledge. That is, if any of that can get through that thick skull of yours. I bet only one of those ears is for hearing, the other is just for letting all of the words out as if they were never there. Isn't that right? Y'know what, enough, just... just have some free advice. You'll squander all of your Chances regardless.

(This guide was created with the intent of providing adventuring bunnies with hints and tips, without it being a full walkthrough, with additional useless flavour text in the trollish and discouraging vein the game throws at you all the time, and with some more spoiling cheesy stuff. This game has been designed as a rage game, but while it's "unfair" and will cause ragequits, F-Bombs and other nasties, it's very much possible to finish it. It requires skill, memory, a bit of luck, but mostly perseverance. It's not a game for everyone, but the satisfaction of a successful playthrough is guaranteed)
   
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BASICS: I'm All Ears
Right, so now that we've exchanged pleasantries, let's take a good look at you, see what you're capable of... oh. Yeeeeeah normally those who fall into The Pit are as good as lost but you're more of a desperate case than we thought. Bad news buster, you're one of the weakest things to have ever infected Earth with their presence. I just know it's gonna suck for you.

Tee hee hee.
BASICS: How to Wabbit
That fall might've actually caused some brain damage (not that there was much to damage), so for the sake of fairness I'm going to give you a quick lesson on how to move that puny little mass of fur you call a body.

You better get a good grip on yourself, I'm not going to hold your paw if you can't learn basic stuff:

XBOX CONTROLLER CONTROLS (Recommended)
D-Pad and Left Thumbstick serve the same purpose. I'd recommend the D-Pad for accuracy.
Button
Function
Left/Right
Scamper
Up
Eat up stuff (and other critters! Are you sure you're an herbivore?)
Down
Duck (not the bird), Hide, Fall from tree leaves (makes sense after you do it)
A
Jump, Bounce, Hop, do the rabbit thing
B
Regurgitate, completely disregarding your biology
X
Swipe a front paw upwards in a gesture mimicking what's supposedly an attack
Y
Check your inventory, and swap critter to regurgitate, if you have multiple types
Menu
Pause the Nightmare. Access to settings and other functions you'd normally expect to see from this action. Just remember, there's no turning back. And there's no hope.

KEYBOARD CONTROLS (Not Recommended)
Key
Function
Left/Right Arrows
Scamper
Up Arrow
Eat up stuff (and other critters! Are you sure you're an herbivore?)
Down Arrow
Duck (not the bird), Hide, Fall from tree leaves (makes sense after you do it)
Spacebar
Jump, Bounce, Hop, do the rabbit thing
Shift
Regurgitate, completely disregarding your biology
Ctrl
Swipe a front paw upwards in a gesture mimicking what's supposedly an attack
Tab
Check your inventory, and swap critter to regurgitate, if you have multiple types
Esc
Pause the Nightmare. Access to settings and other functions you'd normally expect to see from this action. Just remember, there's no turning back. And there's no hope.
Mouse
Don't you use it you idiot

PS CONTROLLER CONTROLS
Throw yourself into lava

IMPORTANT
Pressing Up or Down when on a Climbing Tile you'll switch to the Climbing Stance. In this stance you'll slowly move in any of the allowed 8 directions: 4 cardinal and 4 intermediate. You cannot stay in this stance if not on a Climbing Tile, and you can exit the Climbing Stance either by jumping, or holding Down, Left or Right until you're out of the Tile. Jumping while pressing Down will make you drop instead.
BASICS: HUD
If you're going to make a single step towards freedom you're going to need a good enough perception to at least feel yourself. Yeeees, I know you lack it, but make an effort at least.

(CLICK TO ENLARGE)
  1. Health meter (3/4 full)
  2. Crabby Claw counter (Monkey Paw counter on opposite side, it's flipping you the bird)
  3. Active Critter (press Y to switch, always left to right)
  4. Attack Upgrade Meter
  5. Jump Upgrade Meter
  6. Karma Meter
  7. Critter Inventory (2 Puppies, 1 Frog, 0 Bunnies)
  8. STICK!
  9. Chance Counter
  10. Corny Counter
  11. An Idiot
  12. Yummy Large Turnip!
  13. Hellgrains
  14. Small Deathodil
  15. Pile of poop... no, actually an empty Puppy Cage, guess where that Puppy is right now...
(Yes, I took the screen in Windowed mode using the Prnt button and cropping the thing on MsPaint because the game doesn't seem to register a screenshot taken through conventional means)
Name
Whassit?
Health
It's your overall vital physical condition. You always start at 2 HP. You normally can take 1 point of damage without becoming less alive. Upgraded Health will grant you double HP, therefore making those non-lethal hits a maximum of 3.
Chance Counter
A more or less accurate way of telling how much of your Soul still belongs to you. Ya got... say, 99 chances, or Soul Shards. You die, or disappear without an explanation and return later on, and one chance gets removed along with that shard. You lose all of your chances, and it's over, your Soul is lost to us forever, and what happens next is not important to be honest. Not to you, that is. You won't have a choice... Just kidding, your Soul already belongs entirely to us, we just decided to take it slowly because it's funny.
Corn
What did the baby corn say to the mom corn? Where is my pop corn? Now seriously, this meter is completely useless, corn is never going to unlock your ultimate destiny, it's not how it works. Your ultimate destiny as a rabbit is to multiply without restraint, and to fill some predator's belly. Not necessarily in that order.
The Stick
If the icon is lit it means you have found and equipped a wooden stick as a rudimentary weapon. The fact you can hold it without having opposable thumbs is kinda puzzling but I'm not going to question your logic as long as it's as stupid as you.
Loathestool Meter
This is to keep track of your progress towards the Attack Upgrade.
Helapeno Meter
This instead keeps track of your progress towards the Jump Upgrade
Monkey Paws
An accurate way of telling how many Monkey Paws you're currently holding
Crabby Claws
Ditto, but for Crabby Claws
Karma
Totally not important, definitely has no relevance to the plot, why is it even there amirite? It just keeps track of your good and bad deeds to calculate whether you're a Nice or a Jerk kinda rabbit. Given that all it takes for it to reach 0 is a small, barely even naughty action I can tell you weren't exactly a role model before coming down here.

Pressing Y or Tab will briefly display a wall of text of varying size listing every single item and buff obtained, including Ghost Butterflies and Hidden Baubles, otherwise unseen in the HUD itself. Pausing the game will display a more minimal version of this wall of text only detailing the most relevant buffs and items currently in your possession.
BASICS: Survival of the Bounciest
So, now that you assumed a proper quadrupedal stance and managed to raise your ears to an acceptable height, I'll fill you in on some simple concepts made out of pure common sense that should never slip from your noggin when you're scampering around these parts:

  • You're an adept jumper. Jumping will be a major focus throughout the entire journey. It is essential to learn timing and direction and to accurately estimate where you can or cannot reach with a jump.
  • The Pit, as it'll be explained later on, is a single, giant location. The Ray of Hope running down from the tip to bottom located in the horizontal middle will be crossed several times. Messing up a jump there means you'll slip, and you might tumble all the way down to the very bottom again. Don't mess up. Or do. Whatever.
  • Your early part of the journey is the most important part. Up until the first death you'll need to press on as quickly and carefully as possible.
  • Exploration may yield interesting results. There's a fair amount of hidden rooms full of goods, yours for the taking. You're probably going to get killed soon as you leave the room anyway.
  • Juicing Up will increase your chance of survival, keep your eyes open for buff items and estimate if they're safe enough to grab without dying. In fact, dying will also strip you from all collected items, save for Hidden Baubles and Corn.
  • If you use up all of your chances (you will) we're legally forced to offer you a way of earning back chances. They never specified that it had to be reasonable.
  • There's no time in The Pit. While some haste will be expected of you, given the fact you'll be hunted for your entire journey, you may find some good spots to stop by and observe your surroundings. Whether it's about counting enemies, learning their patterns or just scouting for goods or planning your next move, you'll want to rest up a little from time to time. It's THAT useful. Just make sure you chose a nice hidden spot nobody will find you at. Holding DOWN normally just flattens you to the ground making you look ridiculous - and about 1% harder to hit with projectiles - but if you do that while behind certain pieces of environments, be them briar patches or small pipe clusters, you might as well consider yourself invisible. Nothing will see you from there, not even your main tormentor. That is, if nobody saw you hide.
  • You're small, weak and ineffectual. Just because you have an attack button, you found yourself a shiny new weapon and upgraded your attack power it doesn't mean you're going to dominate the battlefield. Far from it. Only enemies that are smaller than you will have so much of a reaction to your attacks. Don't even try to engage large predators. Actually, don't engage if not to clear a quick path, period. You're not built to fight, and you're not built to last. You're built to run, jump and hide. Do that. Moron.
  • That said, you can still try and get the drop on 'em. Large predators will invariably be stunned if you successfully land on them while they're not alerted, while smaller land-based ones will be damaged. You do look a bit on the chubby side. Don't think that stun will last long though, they'll get back up on their feet and know exactly where you are the moment they recover, and you won't like it. They will like you though. In their belly. Where you belong.
  • As a final rule of thumb on attacks: If it doesn't kill you instantly at full health, you can punch it, with the exception of fishes. They're strangely vulnerable.
  • You don't necessarily have to take all the blame. Despite that D-, you're actually higher in the chain than you might think. That's my way to tell you: other damned critters like you might be willing to tag along and help at your request. Just gulp them up, that should convince them on who's boss.
  • While The Pit's layout never changes, some traps, predators and items are randomized, and are rerolled each time you die. Rerolls apply to the entire Pit, and all Monkey and Crab Shrines will be regenerated.
  • You won't make it. There is no hope.
The Pit: Tier Layout
The Pit isn't just a massive hole in the ground full of agony and hopelessness. We have our very own society! We successully managed to properly separate certain chunks of it in "Tiers" based upon their themes, going from 1 to 21. You now know your enemy is much smarter than you, what a twist!

You might have noticed a lone beam of light running down the very middle of The Pit. That's the Ray of Hope, and it runs from the very top to the very bottom. You might cross it several times in your journey, and you should find the experience... stimulating.

  • Tiers 1,2,3: Pit Bottom
    This is where you begin, but not where you end. This place is the filthiest part of The Pit, closest to Earth's Core, full of molten rock, hot as hell. Due to these tiers' horrible living conditions we keep security low, and we always send the worst of them as punishment. You shouldn't find it too challenging to get through. We even scattered some informative panels for you to read, so you how deep is the mess you're into. If you can even read.
  • Tier 4,5,6: Brick Outskirts
    You are now approaching the Great Brick City, a prosperous settlement we're particularly proud and fond of. Expect only the best from our architects and engineers, we're certain you'll remain impressed by our amazing meat factory, featuring mood-swinging circular sawblades designed for maximum tickling. Double bonus for having one go through you will grant you a free anatomy lesson, as you'll get to see what you're like inside! For more information please make sure to pull all the levers which are absolutely completely harmless to us. You seem to have arrived as we're preparing for a great banquet, lucky you! Wanna try some roasted elephant? Next year's theme is braised rabbit with mushroom sauce. You're invited!
  • Tiers 7,8,9: Upper Bricks
    What you've seen so far was admittedly the low-class part of the city. This is the upper-class part, only for the valiant, rich and good-looking. Which explains why you're not welcome in here. While your pitiful gouge-worthy eye might fail to catch any significant differences compared to the Outskirts, to the trained Pit Dweller this is the the real deal, an utopia come true! The sheer amount of services offered by this part of the city will blow your mind, sometimes literally, ranging from harmful object delivery by gravity to mass breeding. Our entertainment grounds also provide plenty of jump pads, and we'd like you to try them out too! To make things easier we've set up a spike carpet for you to softly impale yourself upon. Where we forgot to add a carpet we instead put some Lemurs ready to catch you if you fall.
  • Tiers 10,11,12: Underground Forest
    A considerable change in theme and color tone compared to our city, this gigantic forest is regardless a very productive place, carefully taken care of to preserve our beloved flora. Thanks to our efforts, we're happy to announce the Bat population is steadily rising up to the point you can hardly move around them! Its solid structure is also considered an official middle ground for The Pit, supporting both what lies below and what rests upon it.
  • Tiers 13,14,15: Forest Moon
    A unique sight to behold, we have our very own Moon INSIDE The Pit! Now here's the deal: you know how the Bottom isn't where you end? Well, THIS is. You may have noticed some... familiar faces amongst our guards. We'll cover their purpose later. Just know they're very, very happy to see you... and our Raptor puppies are too! Go on and drop by, say hi, get mauled!
  • Tier 16: Space
    Nobody can hear you scream out there. A considerable feature of this area is introducing any wandering soul that enters it for the first time to greatly reduced gravity. We stationed very few guards there, nothing worth protecting. You may consider it a "breather episode". Honestly, while you reaching this Tier is a very, very slim chance, I do want you to get there before squandering the rest of your chances. If anything, because the place is too much fun to not want to share it. I'd figure a silly bunny like you would find it to be particularly entertaining. Such positiveness gives hope, and false hope is what makes what will come at the end funnier for us!
  • Tier 17: The Void
    This is it. The Void is the only thing that separates the rest of The Pit from our Lord's fortress (he's quite the solitary type, he's got a lot on his mind). In case you made it here, congratulations! You've already beaten 99% of the odds. You haven't won, you're not free, and you never will be, but when you do lose you'll have bragging rights about getting this far. At this point you're so close to the exit you can see it if you look up. Aaaah how sweet is the realization when you notice your beloved Ray of Hope is slowly disappearing...
  • Tier 18: Lower Gate
    You have overstayed your welcome the moment you set foot in here. Please let the Gremlin bouncers point you to the nearest endless hole for you to fall in. After a successful fall you should find yourself in the Pit Bottom, and we'd like you to stay there for the time being. It's much safer there for critters like you! I'm warning you, DO NOT attempt to go any further. You won't like it. We've been thoroughly clear on this. All the traps and resistance we put in this Tier? They're protecting you, preserving you from a fate worse than death. Stop trying. Give up. Please.
  • Tier 19: Pit Lord's Throne
    You didn't listen. You pressed on despite the pain we caused you. You're now going to pay the consequences. You have reached His throne. You are already dead. We're sorry it had to go this way. Forgive us Lord.
  • Tier 20: Pit Gate
    Getting past our Lord is simply impossible. There's no chance you'll ever get to see this place. But for the sake of information, this is where Lost Souls wait to be sorted by the Lord, down to their respective Tiers and eternal damnation jobs. Nothing else is noteworthy here, except that to those who enter for the first time, of course by going DOWNWARDS, it's tantamount of "Abandon hope all ye who enter here".
  • Tier 21: Sub-surface
    Though we consider this to be a Tier, this is technically not part of The Pit, it simply is the underground. You know what that is right? Of course you know. You live there. Well, used to.
  • Tier 22: Earth Surface
    The most boring place ever, full of flowers and corn cobs and butterflies and owls and the sky and rabbits. And Roy. Hate that guy.
ITEMS: Critters
Ah, now we begin one of my favorite parts, listing stuff! Which I've pretty much been doing so far, but this is going to be JUSTIFIED and it feels GLORIOUS!

So, let's start small and slow, I'll introduce you to the Critters, other hapless weaklings like you, even weaker actually, without so much of a free will, but definitely more more fit than you regardless. And better. You're just the worst of the bunch, the pitiful amongst the pitiful.

  • Doomed Puppy - These juvenile canids have lost all sorts of hope and long ran out of tears to cry. Once deployed, they'll be happy to just sit there, occasionally barking, looking up towards the light of the Sun they'll never see again. While they are considered pretty tasty by the Pit Dwellers, this isn't the only thing they're useful for. In fact they're kinda bouncy. You may freely use their heads as trampolines, they won't mind. Or well, they will, but they're kinda just at your mercy, and you have none like the disgustingly evil rabbit you are. It's quite amusing. You may carry up to 3 Puppies at once.
  • Froggy Frogs - These jokes of nature are small, peaceful... and explosive. That is, they appear to have a strong and unexpected reaction with your bodily fluids, and allow you to spit them at incredibly high speed in a perpetually straight line, until they collide with something strong enough to ignore your melee attacks. At that point they will cease existing, but will go out with a mighty puff of poisonous smoke and stunning power. You may carry up to 5 Frogs at once.
  • Doomed Bunnies - Take a moron, and give them a bunny costume. You get a Moron². These runts have clearly lost any measure of sanity as once deployed they'll simply start scampering around aimlessly until something kills them. That's literally all they're good at. And I'm using the word "good" in a very generous way. Actually, why would you swallow THEM of all things? Aren't they, like, your own kin? Isn't that cannibalism? Your parents must be SOOOOOOOOO disappointed in you. You may carry up to 4 Bunnies at once.
  • Ghostly Butterflies - These ethereal insects are something you'll be delighted to see around, for their rarity and great use. Unlike other critters, that you'll have to swallow to "enlist", the Butterflies will willingly follow you around the moment you manage to touch them in a very short and unfair game of Tag. A Butterfly follower will be there to act as a shield for you. And by shield I mean, they will prevent you from taking damage from a single hit before expiring. What's the big deal, you may ask? There are several Pit Dwellers and traps that will just instantly kill you, right? Well, that's where the Butterflies prove to be more reliable than your actual resilience. Say you had a Butterfly with you, and I came rushing towards you, and caught you. Normally, you'd be dead meat, I'd find delight in stabbing you until you're reduced to not much more than a bloody mass of unrecognizable gore. But in this case, the Butterfly will put itself between you and me, and I'll be stunned, and you won't even be touched. If you want to make its sacrifice worthy, you better get the heck away very quickly. You can have up to 3 Butterfly Followers at once. A fourth or more Butterfly would just boost your ego and we don't want that.
ITEMS: Consumables
This is a list of the flora you might come across and nourish yourself of, finally following the rules imposed by your nature.
I'll make a small but important note here: All of the flora that you can eat in The Pit has beneficial effects. There are no such things as poisonous mushrooms, or any of that garbage. I'm being serious here. You can call The Pit a murder hole as much as you want, but we have STANDARDS and poison is out of the question.

(Upgrades only happen once within a Chance, there's no point in ingesting, say, more Loathestools once your Attack is Upgraded, as they won't carry on in your next Chance. Generally speaking, the more powerful or larger the item is, the less likely you are to find it compared to its small counterpart. Curiously, for a game centered around a rabbit, there will be no carrots you can actually eat, and a handful of them will simply be part of the background in your burrow)

  • Hellgrains (+1 HP) - Bitter tasting grass constantly growing off of certain suitable spots, common find in The Pit. It's nothing special and it's probably not going to be a favorite dish of yours, but they say medicine tastes bitter, and sure enough, when you do find Hellgrains, you can trust them to grow back up in mere seconds, offering an unlimited, if static, source of healing.
  • Small Dark Turnip (+1 HP) - Not unlike Hellgrains, the Small Dark Turnip will heal you partially whenever you eat one. The difference with Hellgrains is that they can be found pretty much anywhere in The Pit, and won't grow back. They also taste much better, I bet you're planning on having them as part of your long-term diet you fatbutt!
  • Large Turnip (Maximum Healing) - A bigger, more ripe, even better tasting turnip, less common than the Small Dark Turnip, but if you eat one, you'll feel your physical condition skyrocket up to its very peak! Also completely useless since you're expected to just have 1 HP to heal most of the time, Mmmmeheheheheh!
  • Small Deathodil (Partial HP Upgrade) - Sweet tasting flower, eating two will double your effective ability to soak up damage. You will have to fill up the newly acquired resilience with proper healing flora manually however.
  • Large Deathodil (Full HP Upgrade) - Like the Small Deathodil, only you need just one of them to double your pain tolerance.
  • Small Loathestool (Partial Attack Upgrade) - This soft mushroom will make you into an unstoppable death machine. Eh, not really. Eating two of them will increase your attack speed and potency, but you'll still look silly.
  • Large Loathestool (Full Attack Upgrade) - Like the above mentioned Small Loathestool, but it's big enough for you to get the full benefit with just one.
  • "Mighty" Stick (Attack Gear) - Once you get a stick you'll get the ability to hit with increased range, and twice in a single action if your target is close enough. Especially useful in holding multiple creatures at bay, and destroying barricades. Also entirely pointless to pick up more than one as you'll just eat the others, though it's not how I'd put it personally if you get what I'm sayin'.
  • Single Helapeno (1/3 Jump Upgrade) - This burning hot nasty of a plant will make you feel like you're melting inside, but despite that awful feeling, it's actually a rather rare and powerful find. Muster up the courage of eating up three of them, and you'll be granted the ability to jump TWICE. Yeah, that's right, you can jump, and then JUMP again in mid-air, as long as your downwards vertical velocity hasn't peaked. How's that for platforming? But if you want me to be honest with you, I think whatever they're filled with is simply having some weird and disgusting reaction in your bowels. I don't even wanna know.
  • Double Helapeno (2/3 Jump Upgrade) - Well, you might have noticed how you need 3 Helapenos instead of 2 for the Upgrade they grant compared to other Consumables. This reflects on the fact a Double Helapeno won't grant an immediate buff, it'll simply bring you closer, faster.
  • Corn Cob (DELICIOUS!) - Mmmmmm HMM! Sweet corn, truly a food that makes you feel good! It's also the very reason why you're here, so that doubles as "Agent of Evil". And, if you believe that old fart's stories, eating four Corn Cobs when the stars are aligned will allow you to achieve your Ultimate Destiny. Pfff. They also appear to make for a tenacious presence in your belly, and dying won't remove them.
  • Flower (Pointless!) - An unspecified, unnamed flower type commonly found on the Surface. I don't know why you'd want to eat one.
  • Hidden Bauble - Now THIS is an interesting item. For now I'll just explain it to you in the dumbest possible way without sounding like a caveman: there are 25 (twenty-five) of these things scattered around The Pit. You can try and find them all. Like Corn Cobs, once collected they'll stay collected. They offer no help to you, but you can brag about finding them, just like I'll brag about surgically removing your eyes from their sockets with a meat cleaver.
ITEMS: Keys
Here we'll briefly treat the topic of Key Items. There are two types of Shrines in The Pit, and two corresponding Key Types. We don't need a list in this case, so we're just going say that:

- Monkey Paws open Monkey Shrines and are the more common Key Type.
- Crabby Claws open Crab Shrines and are the less common Key Type.

With that rarity rule it also means that generally speaking, Monkey Shrines will open up small shortcuts and slightly easier areas, spawning a Doom Rope in their place, while Crab Shrines will mostly let you bypass entire areas that would normally kick your butt, spawning a Shadow Crab. Just to give you an idea, there's a double Crab Shrine in one of the last Tiers, that will let you completely bypass what is widely considered to be one of the most brutal bottlenecks you'll ever find, saving you approximately 2 or 3 dozens of chances. The chances of you having the required 2 Crabby Claws are approximately -1.337%
ITEMS: Interactions
Here we'll list what are to be considered the interactive part of the environment when scampering around The Pit:

  • Crow's Perch - These small perches are equipped with a bell. If you toll it, the Shadow Crow will appear on it. Crow's Perches are always find in proximity of the Ray of Hope, and will act as a checkpoint system of sorts. Whenever you die, the Shadow Crow will carry your reincarnation down to the last Perch you activated. I suggest you think fast and try to land somewhere near because you'll be dropped right in the middle of the Ray, and you know what that means.........
  • Wooden Blockades - Simple, weak barricades you should be able to break by simply hitting them. As weak as you are, these things clearly weren't made to withstand a repeated assault of any sort.
  • Levers - Aaaah, the Levers. Mystery and curiosity fuel them, as their function is hidden until you try them. Hey look, there's one right there, right under that ceiling spike trap! Why don't you go and pull it and tell me what happens?
  • Pots - Like the Wooden Blockades, Pots are breakable items. Once broken, Pots will have a random loot drop, ranging from air to healing or powerup Consumables, to Butterflies, to small predators that will gladly punish you for your curiosity.
  • Damndelions - While you'd expect them to be good for your tummy, you're actually expected to swing at them. By doing so, your phantom will be banished early and sent back to the bottom, forcing it to make its way through once again.

What have we learned from the last two items? Curiosity killed the Rabbit. Forget all your parents taught you, DO NOT be curious, DO NOT take on opportunities in life, DO NOT forge your own future. Just give up and let your Soul be consumed.
THREATS: The Pit Dwellers
Life in The Pit is certainly not a walk in the park, and our highly trained predators will always be there to remind you each careless step you take. Here's a list of the absolute terrors you'll be facing:

  • Doom Ropes - Currently our lowest tier predators, unimpressive, small, and even you shouldn't find it too hard to defeat them. But don't underestimate them, they'll come back to life quickly, they're fast and can crawl inside small tunnels where bigger predators can't reach. they will strangle and bite you, and they'll feast on your corpse from the INSIDE!
  • Ghoul Bats - Nasty, flying pack predators, these small but threatening beasts will swarm you. While punching them is an effective way of stunning them for a short time, the sheer amount of them will make fighting a rather bad strategy. You may place your bets on which one gets to eat your best bits.
  • Hell Hounds - Ghosts of former Doomed Puppies, their Souls entirely lost to us, finally under our complete control. We made soldiers out of them in ghost form, guarding passages and the like. Approaching them will prompt them into going kamikaze on your fluffy tail. The ghost form makes them very frail however, and a single successful attack will destroy them.
  • Noggins - At least that's how I like to call them. They are essentially floating, demonic heads representing various animals, and will charge at you if you're not careful. They are in ghost form and are as such frail towards attacks, but unlike Hell Hounds, they will regenerate quickly.
  • Shadow Crabs - Normally not particularly dangerous, Shadow Crabs will usually mind their own business most of the time. What will upset them is YOU trying to get close and personal with them, at which point they'll claw a nice gash into your flesh! You may attack them to make them shy away into the ground for a short time, giving you enough to get across them. Or you can bounce on them. They have the great gift of Lava Striding.
  • Blazing Rodents - Little defenseless critters in appearance, fiery adversaries in attitude, they're able to conjure and spit flames right at you, in case you wanted to know what roasted rabbit smelled like. It smells delicious, by the way. However, they're still small and you should be able to stun them with your attacks and stomps. They won't be able to get up as long as you pin them down.
  • Bug Bombs - These minuscule bugs will at first look like they're nothing to worry about. That is, until they light up and start flying towards you like bullets, exploding on the first thing they collide upon. You best hope that thing ain't you. Boomers are still very small and will be easily killed just by treading upon them before they had a chance to charge up. They are so weak in fact, that killing them is a permanent solution. Until you die that is.
  • Eyes - Endlessly spawned by the Underground Forest's Pumpkins, these vicious staring balls will chase you until they collide with something. Thanks to the advanced sight, they have an excellent sense of tracking, but because of the lack of a brain they will always fly in simple beeline towards you.
  • Shadow Fishes - Ooooh these things are NASTY! You may freely use the expression "fish outta water", but the meaning here is fully reversed: they are EFFICIENT while swimming in the air, and if there's anything that should concern you about them is that once they catch you, you're as good as dead. They'll coil around you, stab you with their bladed skeletons and burn your very insides!
  • Shadow Hummingbirds - While rather peaceful-looking, these flying vermin will peck at you if you give them the opportunity, puncturing you, possibly one of your vital organs. You don't want that do you? They never leave the proximity of their home, and if you manage to kill one, they'll just come back to life through that same home. There's no permanent solution to be applied to them.
  • Octopi - Stationary turrets of misfortune, while Octopi are pathetic in almost every way, and will easily be squished down to uselessness, but let them hit you with their ink and you'll find yourself tumbling down some hill into some environmental hazard.
  • Pengoblin (AND THEIR MUMS!) - These momma's boys are many, annoying, and dumb. They have the uncanny ability to reproduce by splitting into two identical copies, therefore attacking them is a stupid idea. Luckily for you, they have little to no perception of your presence and will only attack you if they bump into you. Their mothers, or Pengoblin Queens, will constantly lay eggs and produce their children at an alarmingly quick rate. You can't even hope to hurt them, but you can bounce off of them to reach higher places.
  • Hell Rabbits - This is what your species looks like, when we are in control of their Souls. These unholy lagomorphs are cursed to endlessly pounce at other rabbits hoping to earn back some chances for themselves in order to escape The Pit. Whenever you dodge them, you're forcing them to start all over again. You monster!
  • Pig Gremlins - Brutal and powerful large predators, stalking the filthiest regions in a reasonable number. Sometimes travelling in groups, while not overly intelligent they make up for it in sheer strength and speed, discouraging any boldness from meek preys. They're not immune to being stunned by being hopped upon, or by being shot a Frog at. Their stun has medium duration. If they see you, their maws are big enough to make a single bite out of you, killing you instantly unless a Butterfly is sacrificed in your place. Or, if you're feeling daring, you can try and leap over them as they charge you. They will mess you up!
  • Pit Lemur - A most glorious and magnificent race, graced by strength, swiftness, excellent aim and intelligence, highly educated and source of most of the complex architecture around here. But I might be biased. Just a bit... Ahem, anyway, amongst the large predator category we're the second to smallest, but that doesn't mean we can't tear you to bits if we catch you. Along with our superior dexterity, we learned how to aim and throw sharp objects with deadly precision. The only way for you to get past us is not being seen. Or being insanely quick, but I don't think you have it in you, chubby! It's with pain and regret I admit, however, that our resilience is limited, and while impervious to your normal attacks, hopping on our heads or frogging us will give us quite the long stun. I hope you get impaled through your a- ... backside for that.
  • Raptors - These gargantuan reptiles are strong, deceptively smart and quick, and have the unique ability to extend their tongue up to a certain distance if you decide to lose them in low tunnels. You're going to have to climb pretty high, or dig pretty low to evade them. While functionally similar to Pig Gremlins, they also share we Lemurs' habit of stopping by and checking our surroundings for pesky, sneaky wabbits. They're very resilient, making stuns rather short for them, allowing them to keep up with prey at almost all times. Don't think you're so important to their diet either, you're just an appetizer, and they're very, veeeery hungry.
  • Howlers - Howling Owls staying perched on their precious trees. Does that remind you of anything? Your first thought as a rabbit should be that they're going to swoop down and get you. However, our Owls are more passive. They won't approach you, but they'll use their magical powers to blow your mind. Literally. It takes a few seconds for them to do that and they have limited range, if you intend to survive you better take note of both. Despite their average size their skulls are quite thick and will merely be interrupted for a second when you hop on them.
THREATS: VIP Pit Dwellers
My unfortunate friend, there are only two such individuals in The Pit. One only you can see, and one being our very CEO.

  • Evil Snowflake - Aka the Soul Shards we took possession of so far formerly belonging to you. This clone of you is made of your Soul and Pit Corruption. It is a vicious adversary and it will stop at nothing until it has you. You may attack it to repel it, but it won't take long for it to come back and haunt you. How can you hope to escape yourself?

    So, here's how it works: You will start with 99 chances because one of them was detracted from you the moment you fell into The Pit. This allowed the creation of Evil Snowflake. As long as your chances remain that, you'll hardly feel its presence, it being a small, whimpy mosquito. The more you die, the more powerful it gets. Let it feed enough on your Soul and you'll see it outsize you veeery quickly. Soon as it gets big enough it will knock you back, and soon after it'll start being dangerous. The bigger it gets, the more dangerous and tanky it gets. It's a very direct proportionality, even something as dumb as you should have a basic grasp on the concept.

  • The Pit Lord - Our undiscussed, beloved leader, the Pit Lord has taken onto His shoulders the direct responsibility of guarding The Pit's Gate. He's strong, fast, smart, and handsome. In the remote chance you might make it up to His throne, He'll remind you why there is no hope. Follow my advice and don't even bother showing up, you're nothing but an insect for Him to crush at his leisure. And if He's ever going to grace you with a dialogue, follow this other advice: be utterly respectful towards Him, address Him as Master, Sir, or other honorary titles as He sees fit, and DO NOT, for any reason, ever talk about hope. He hates hope, in fact He never gets close to the Ray of Hope. I wonder why. It's just light, nothing that could hurt Him. Mhhhm...
THREATS: Traps & Environmental Hazards
Thought the Pit Dwellers were the only ways for you to die? Think again.

  • The Floor is... - LAVA, of course! We're in Hell, what did you expect? Yeah, so, what happens if you fall into it, is that your body will dissolve very damn quickly at 600 to 1200 Celsius. Mmmm, toasty!
  • Small Geyser - These incospicuous patches of ground will sometimes erupt into flames, completely randomly and generally at unconvenient times. For you that is.
  • Medium Geyser - They follow the same rules as Small Geysers, but are as wide as two of them. For when the small ones could only roast half of you.
  • Large Geyser - These special geysers are more powerful than their other counterparts, and their holes will stand out more. However, they're also more passive, sometimes erupting into flames, but mostly just projecting strong gusts of pressurized, gaseous water. I've seen some small critters occasionally use the vaporized water as a way to reach higher places. Maybe you could do the same, you look lightweight enough. Despite all that fat.
  • Short Spike - Ever present throughout The Pit, Spikes are there for one singular purpose: impaling your guts being wonderful gothic decorations. You can walk past them without issues, but fall on them and...
  • Tall Spike - A Spike that went through an unexpected growth spurt, they'll be more dangerous, or less dangerous than their short counterparts, depending on the situation.
  • Darkness Tendrils - They come in horizontal and vertical flavours, respectively randomized and triggered by proximity, but their purpose is always the same: grabbing you and pulling you into the depths of whatever eldritch entity controls them, only to be devoured within a few, painful and horrifying moments.
  • Tears - No, not the sad kind of tears, though we'll see many of those coming from you when we have you cornered, begging for mercy... *cough*... I'm talking about lava tears, dropping from the ceiling. Lava sometimes filtrates through weak parts of the ground. That kind of tears. They burn, by the way. Don't touch them.
  • Bulbous Plant - Definitely not the kind of plant you'd normally eat, this thing has the tendency to puff up when you wander too close to it, with the intent of knocking you down some hole. It won't outright kill you by itself, but sometimes falling down is a fate worse than death here. You can temporarily disable them by attacking them.
  • Pillar Plant - Following in the Bulbous Plant's footsteps, the Pillar Plant will provide an obstacle without directly hurting you. It will grow into a flora wall that you'll have to destroy to get through, or wait for it to rot by itself. Good luck escaping those Bats now.
  • Doom Sceptre - Through some good engineering we managed to create these unique pieces of work. They will constantly charge up a wave of pure Hatred, releasing it at random intervals and doing the process over and over again. Destroying their power crystal will merely make it replace with a new one. Don't ever hope to destroy all of the crystals, they're virtually infinite.
  • Sawblade - For when you need to slice through something VERY strong. Which is not you. These things are just overkill for you, and we put them there to make your life an unending torment. If you ever wanted to see what you're like on the inside, this is a great Chance. That you'll squander. We have them in moving horizontal and stationary vertical flavours. Both equally lethal.
  • Sword - For when you need a bigger knife. These tricky monsters will often change their side, viciously slicing whatever gets caught in between in HALF!
  • Chicken Spitter - These sculpted heads will constantly spit out fiery demon chicken eggs, which will bounce around and will cause a nasty burn if you touch them, along with making you smell like rotten eggs. Which is an improvement in your case. You can destroy them in mid-air with your paws if you've got nice reflexes.
  • Wheel Dealer - Those dumb hamsters that refused the fire infusion instead were trapped into a wheel, and were told to spin if they didn't wanna hurt anyone. Fools started running and haven't stopped since. Little do they know that by doing that they keep throwing giant cockroaches. The cockroaches aren't aggressive by themselves, but their exoskeletons are hard and will bludgeon you on collision. You may destroy the roaches with your attack before they hit you.
  • Lever Trap - Briefly resuming a little laughable moment from another section, if you see a lever right under what looks like a spiky deadly beartrap hanging on the ceiling, just don't pull it. Or do it if you're tired of living.
  • Pumpkins - Multiple purposed these delicious containers serve: one of them is being a jumping pad for little scurrying critters like you. The other one is to spawn Eyes targeting whoever is below them. They tend to be present in couples. I bet you SEE where this is going.
  • Falling Stars - More like, flaming skulls rocketing down on you in large numbers. You'll only see these things in Void and Space areas, and they'll make you DANCE like never before!
BRUTAL MODE - DYING IN PROGRESS
This is the latest addition, in the form of additional difficulty. There's no way in The Pit I'm going to have this done anytime soon, but not for the lack of trying. I've been away from it for a while and my memory got foggy. Yep... this is gonna be a loooong climb.

Meanwhile, what you can expect:

  • As the Pit Lord himself declares, Brutal Mode makes escaping the Pit a much more arduous experience, by upgrading many of the hostile Pit Dwellers and introducing new ones, such as the Hellfire Hound (a blue-purple variant of the common Hell Hound, able to take you down in one hit), the Ghoulbat Alpha (green, lean and mean, faster and more vicious than his grey counterpart) and the Spiders (stationary and lazy, but if you get too close to them they'll entangle you with their electrified web. Yes, that means you die). Also, the Pit is much more populated in general. You can see the first Pig Gremlin by just running to the left right after the Fall.
  • Fall Damage is introduced, and how! In fact, you'll find out you start your ascension through the tiers with one health instead of two. Yes, the unavoidable fall counts for fall damage. Very nice, thanks, needed that.
  • Karma is more readily lost. Previously, letting a puppy despawn naturally would cost no Karma. Now it does. A Karma run means using absolutely no critters, ever, even when their safety is ensured. Butterflies can still be used freely, and you're going to need plenty of those.
  • Snowflake is weaker: his stuns on enemies are less effective. I had no idea that was possible.
  • There are more, many more environmental hazards. Spikes, lava eruptions, more spikes and lava eruptions, and dripping lava. You get it.

A few small hints I could gather so far:

  • Threat assessment, observation, timing and precision have never been more important. Plan every step. While this was true for Normal Mode, I have to stress it here. It's almost too easy to get to the Elephant Bridge and even beyond that point without losing a single Chance in Normal. In Brutal? You don't get to make small mistakes and survive.
  • Hellfire Hounds are dangerous. Never ignore them. Slow down for them, find a way to ambush them or get past them unnoticed. Not only they can kill you in one hit - bar Butterfly use - but they are more agile than normal Hell Hounds, tracking you efficiently, and being able to tank a surface bounce or two.
  • Pausing is a free action. If Evil Snowflake got annoyingly powerful and is pressuring you while all you'd want to do it plan your next move against literally the entire population of The Pit, press the Print key and pause the Nightmare, open Paint and paste the screenshot you took. You're welcome.
  • Don't play it if going through a stressful time in your life. Seriously don't. The game already required steel nerves normally, now it requires your full attention to get anything done.
You will never survive long enough to see this happen anyway
We're approaching the end of this guide written entirely for the sole purpose of giving such pitiful and weak creatures as you what we could call "half a fair fight". I realize I withheld some information so far, but I'm going to compensate for that here.

  • Roy - He calls himself the most powerful Witch Doctor of the land. He doesn't really strike me as powerful. I think he's just one of those really old guys bragging about things they never did because they know young andt naive critters like you will believe them. Some of my more gullible comrades think he might possess some heavenly power able to really destroy us when nothing else could, but I wouldn't take their words for it. If he's so powerful, why hasn't he come here to kill us and save everyone then? That idiot probably soils himself at the simple thought of coming down here, heh.

  • The Curse of the Cob - You've been hit by it the moment you ingested the Cursed Corn Cob. This Curse made you into a Revenant, unable to fully die and forever doomed to eternal suffering. Also, in the remote case a Revenant managed to escape The Pit, they'd be encouraged to simply fall back down once they realize the Curse makes them absorb every living thing's lifeforce against their own will. If they have any sort of heart they'll just accept their fate and fall back in. The jerks will be forced down by their angry fellow critters, one way or another. See why you can't escape? You'll only cause more suffering to your own friends and family this way. You've become a malignant tumour. Is this what you want to be remembered as?

  • Ultimate Destiny - Now, jokes aside, since there's simply no hope for you to actually reach this point in life, I'll just spill it out and tell you outright. Your Karma meter has applications outside of being fancy and having a little halo circling your head. It measures your resistance to the Curse of the Cob. But don't get your hopes up, you'd have to be an absolute SAINT to become immune to it and defeat the one already present within your Soul. You won't get such opportunity in The Pit. You can't save anyone. Not even yourself.

There is no hope.
Adieu, my scampering friend
Well, this is it, there isn't much more for me to say. There are still unexplored grounds and I've grown tired of wandering. Maybe I will one day and will share my knowledge with you. But who knows. I'm not going to lose any sleep over it and you shouldn't either.

You know, I realize I haven't been exactly pleasant while helping you out here. I've called you names, I've discouraged you repeatedly and told you how much of a hope to escape I think you have. But I have to admit: I've grown to like you quite a bit. While you're not the brightest creature I've ever seen you... have something within you. Maybe I'm just deluding myself, but I could define you a "special snowflake" of sorts. And for once I'm not insulting you. I want to apologize. For being a jerk. And for throwing all those knives and cleavers at you. And uh, for gouging your eyes out and slicing your throat, and stabbing your chest and belly while screaming in rage. You can be mad at me all you want, but it'd be nice of you to understand my situation. I said it already, life in The Pit isn't a walk in the park. Do you think that only applies to preys? Think again. One way or another, all of us are cursed, doomed. We share the fate of being trapped forever in this hell hole, trying our best to survive. Like many of my comrades I've been living here for a long time now. It... it just drives you mad eventually. I forgot what surface air smells like and I told myself not to miss it. But I can't. Heck I don't even like the my boss... Now I must go. I'll pretend I never saw you, and you better do the same. I'll be silently rooting for you, deep in my heart. I want you to toughen up, to escape and defeat the Curse of the Cob. I know it won't happen, but one can dream, right?

We will likely meet again, and I'll try to chase you, throw sharp stuff at you, maul and kill you. And you'll do your best to hide, evade me and stun me given the necessity. Your success will be a setback for me. My success will be a setback for you. I won't hold it against you. And I'd like you not to hold it against me. For this is our Curse.

There is no hope.
SECRETS (SPOILERS!): Hidden Baubles, Secret Alcoves
FINALLY HERE!
You have no idea what pain I went through. Again. I have pictures and all, some of them have the bauble missing but I'll make it clear where you gotta look. DON'T COMPLAIN!
I assume one doesn't have access to Double Jump most of the time, so I'll just say it here (and repeat it many times later). Since the game wants you to win to unlock the achievement, that means the best way to get ALL the Baubles is to have Roy's Power. Regardless of feasibility without. That said, good reading.

Format: Each Bauble picture will be followed by a Tier placement and a side relative to the Ray of Hope (Left, Right = L, R)

BAUBLE 1
Tier 1 R. Not too hard to get.

BAUBLE 2
Tier 1 R. Inside the Secret Alcove.

BAUBLE 3
Tier 2 L. You want Roy's Power for this.

BAUBLE 4
Tier 3 R. Rather frustrating to reach, feasible with some timing, but Roy is an even better friend.

BAUBLE 5
Tier 4 R. Climb to this tier from the right side.

BAUBLE 6
Tier 4 R. Inside the Secret Alcove.

BAUBLE 7
Tier 5 L. Ask Roy, really.

BAUBLE 8
Tier 6 L. Again, Roy's Power will make this significantly easier.

BAUBLE 9
Tier 7 L. Inside the Alcove, some jumping and timing required.

BAUBLE 10
Tier 7 R. Work your way past the Pengoblins, use a Puppy to reach the jump pad, don't die.

BAUBLE 11
Tier 8 L. No Roy, no Fun.

BAUBLE 12
Tier 9 R. Inside the Alcove. I suggest you get Roy to help you for this. Exit is up above to skip a part of the tier.

BAUBLE 13
Tier 9 L. While hardly concealed being practically in the middle, normally that area is swarmed by Pengoblins, I just cleared it out with Roy's.

BAUBLE 14
Tier 10 L. Really gotta squint your eyes to see it (No idiot, not the image, it's not there, I took it already)

BAUBLE 15
Tier 11 L. Right above a Crab Door, also accessible from above, but you should just wait until you get Roy's because I bet you don't have a Crab Claw at this point.

BAUBLE 16
Tier 12 R. Right after entering the Bat Sh** area, keep going right until you get to it. Prepare to die. Or Roy ;)

BAUBLE 17
Tier 13 R. Near the lever, can't miss it really.

BAUBLE 18
Tier 14 R. The shown Momma has the Bauble beneath her body. Roy advised to clear Pengoblins.

BAUBLE 19
Tier 15 R. Last bit of the tier, easily seen, jump from the small platform below.

BAUBLE 20
Tier 16 R. Very easy, go down right soon as you can.

BAUBLE 21
Tier 17 R. Really, I wouldn't even try without Roy.

BAUBLE 22
Tier 18 R. The Pit Lord will likely kill you if you attempt to get this while he's alive. Get Roy to help.

BAUBLE 23
Tier 19 L. Keep to the left while climbing the Underground, past the Pit Gate.

BAUBLE 24
Tier 19 R. Need to fall down from Tier 20 for this. Just get Roy's Power for a no-brainer.

BAUBLE 25
Tier 21 R. In the last bit before the very last climbing stretches, slightly concealed.
Achievements for the Perfectionist Bunny
Following, a complete list of (currently by me known) achievements, and how to unlock them if I have any idea.

  • Revenant: Escape the Pit, walk the earth again!
  • Only Just Begun...: Get past the first Tier.
  • One Chance: Finish the entire game without ever dying or quitting. Good luck with that.
  • Nosey Nelly: Find a Secret Alcove (they are traversable tight spots placed at the edges of the playable area. The first potential Secret Alcove also contains Bauble #2)
  • Moron: Pull an instakill lever (recognizable by their obvious ceiling teeth).
  • Meet The New Boss: Become the new Pit Lord by sitting on his throne after killing him.
  • Let Me Grab My Beater: Find and wield the mighty Stick.
  • Juiced Up: Upgrade Health, Attack and Jump during the same chance.
  • Jerkwad: Slap your burrowmate.
  • Intestinal Menagerie: Have at least a Puppy, a Frog and a Bunny in your belly at the same time.
  • Icarus Abides: Using Roy's Power, attempt to ascend while you don't have 100% Karma.
  • Hit The Bricks: Reach the Elephant Bridge without dying even once (Tier 4).
  • Hell is Other Rabbits: Earn back 3 chances. Excessively time-consuming.
  • Going Up?: Win the game, ascend.
  • Get Behind Thee: Beat the Pit Lord in a race (aka, survive him).
  • Friend O'Arthropods: Have 3 Butterflies following you at the same time.
  • Do No Harm: Never have your Karma falter (that means don't let ANY critter die for ANY reason, even if you didn't cause their death. And don't use Frogs. Also don't be a jerk to your burrowmate)*
  • Bushwalk: Reach Tier 10.
  • Beyond The Infinite: Get Past Tier 16.
  • Bauble Collector: Find all 25 Hidden Baubles and finish the game.
  • Brutal Boots: Win on the Brutal difficulty. Good luck with that.

*Do No Harm notes: Because of how the game works, it's sometimes possible that for whatever reason, an enemy will unexpectedly damage and cause the death of a critter. One of the major offenders is one Boomer in the area you first find them, who might occasionally "see" the player without a line of sight, trigger its explosion and hit a trapped Puppy who will tend to die on the spot, ruining the entire run.
So what's the Alpine Gallery and how do I unlock it?
Since I covered so much in this guide I may as well reveal what the Alpine Gallery is.

The Alpine Gallery is a collection of (admittedly very nice) pictures of unknown origin depicting various alpine environments, animals and flora. It's nothing special, just... nice to look at I guess? What did you expect exactly?

Now, if you intend to unlock the Alpine Gallery you'll need 3 achievements, acquired by:
- Finishing the game once
- Collecting all Baubles AND finishing the game
- Having your Karma level ALWAYS at 100% through the entire game

It's entirely possible to acquire all three achievements in a single save file, just keep in mind that Roy's Power is your premium ticket to Baubles and the only way to acquire Roy's Power is to have the Curse of the Cob consume him, but with positive Karma this won't happen. This is how you do it in that situation:

1) Consume the last Corn Cob, finish the game with pure Karma.
2) Load the save, this will take you next to the Pit's entrance.
3) DO NOT consume the last Corn Cob this time.
4) Go to your burrow, and smack your burrowmate. This will make you a Jerk, therefore activating the Curse and absorbing them for +6 chances.
5) Now go absorb Roy
6) ???
7) PROFIT
Literally last words because I like typing out stuff
Some names and terms I used in the guide aren't necessarily official and some might be completely wrong ("Doom Ropes" is a name I decided to use coming from an amazing fan artwork, and funnily enough I called the Pit Lord exactly that before knowing he was indeed called that if his Tier is anything to go by). I will accept corrections if they come from someone who is indeed more informed than I am and has valid evidence.
10 Comments
ChaosConvexum  [author] 19 Dec, 2019 @ 6:44am 
Looks like I have some work to do again.

*internal screaming*
ChaosConvexum  [author] 6 Mar, 2018 @ 9:06am 
One Chance is also a somewhat luck-based mission sadly. Many items and threats have randomized spawn and/or rhythm (geysers won't follow a specific timing as far as I could observe), so while it certainly is a test of preparation there might be a determining factor in how bad the RNGesus was with you.
ChaosConvexum  [author] 6 Mar, 2018 @ 9:01am 
I suppose you didn't think of consuming the burrowmate for those fat 6 more chances back then.
One Chance is entirely possible, yes, but it's not meant to be a pleasant ride, this IS a rage game type essentially.
Hell is Other Rabbits is a curious one. Sure, the surface objective says you need to hit 15001 targets, but part of me thinks there's a method to the madness that simply isn't shown explicitly. I'm most likely wrong but I will conduct some experiments with it in the future, to be sure. Again, rage game.
manchot 6 Mar, 2018 @ 8:03am 
Now that I think about it, One Chance seems possible, the furthest I got with all 99 chances was the Pit Lord's Throne (T18), but then got killed by the lava in the second part of the chase and lost all of my 11 monkey paws. The only way to really do this is to use shortcuts as much as possible (the double crab statues in the Lower Gate (T17) are so important). There is even a crab statue that you can "use" without any crab claws, by jumping over it with a puppy.


When I first completed the game, I had only one chance remaining, so I couldn't get my karma back up and win. This game had some of the most intense moments in any video game I've ever played.


I still don't know if I loved or hated this game.


Thanks again for the detailed (and hilarious!) guide.
manchot 6 Mar, 2018 @ 8:03am 
And it's done. That was really easy (a word which I thought I would never use with this game) with your guide, and I got all of the achievements besides One Chance and Hell is Other Rabbits which are both pure, liquid nope.


Alpine gallery is really strange, I expected more than a few low-res pictures after having raged and screamed for hours. But hey, I guess the sense of accomplishment is what really matters here.
manchot 6 Mar, 2018 @ 7:08am 
Wow, thank you so much, I had been trying to find them and got halfway there, but then I started losing so many chances (even with flying god bunny mode), I raged and quit before I would break my computer.

I'll go unlock that alpine gallery right now! When I first started I thought it would be a level select or something like that, but I'll see for myself.
ChaosConvexum  [author] 4 Mar, 2018 @ 6:31am 
FOR OLD READERS! THE HIDDEN BAUBLES, SECRET ALCOVES, ACHIEVEMENTS AND ALPINE GALLERY SECTIONS HAVE BEEN REVEALED! CHEERS!
ChaosConvexum  [author] 15 Oct, 2017 @ 4:00am 
Ahah thank you! I had a blast writing all of this and I'm glad to share that fun with someone else!

If you're interested you can always be the one to provide those screens when you have them. You'd be credited and, if you want, added as contributor. I'd do it myself but it'll take a while before I get rid of the PTSD XD.

In terms of completion time, a significant helper was having watched Bubbleknight's series before even buying it. While it still took practice like it normally would have for any player I did roughly know at which point I was on the "ladder", though memory wasn't perfect. I'd just delete and restart the game if my Chance Counter went below a certain threshold. I am also of a decent skill level in merciless platforming, having played both Oddworld and Heart of Darkness as a kid (and still sometimes replaying them).

When I asked to know what he snorted to make the game I was jokingly saying he must've taken some damn strong drug. But thank you very much for the link!
manchot 14 Oct, 2017 @ 6:59pm 
Wow, that was long but the read was really worth it. I wish I had this guide when I was playing this game. The little jokes and references are perfect as well.

I believe Carl Morgan made this game with GameMaker in a 1 year span (source: https://player.fm/series/darkcast-interviews-dci/dci-144-the-cowardly-rabbit-snowflakes-chance-interview) listen to the whole thing if you're interested in the development of the game.

According to your statistics, you beat the game in 19 hours which is really impressive, I was stuck in the Forest Moon at that time. Best I did without dying is getting to the Pit Lord, but that guy is just so hard.
manchot 14 Oct, 2017 @ 6:59pm 
Something about 100% completion:

I really want to unlock the Alpine Gallery and see what it is, and I think I figured out how to do so, you need the Going up?, Do No Harm and Bauble Collector achievements. I have the two former ones, but I still need 6 more baubles for the last one. Those things are just so hard to find, and there was this one alcove in Upper Gate tier 1 which is just so hidden I'm amazed I even found it by luck. I might post screenshots of the locations I know and maybe someone will put the pieces together.

Thank you for the chuckles and laughs!