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Повідомити про проблему з перекладом









Mazdamoundi:
-Gold mine T1 = 1500 (+ 35%, 2025)
-Favelas of 250 skins (+ 35%, 337)
but for Oxyotl
-Gold mine T1 = 750 (no bonus)
-Favelas of 250 skins (no Bonus)
and that's it for all the buildings, no matter where I took the colony from, it does not bring any bonus money unlike all the other lord campaigns, I only have mods of 'activated, Up problem?
I don't know why it would do this but it seem's strange that it started.
As for the changes to the Beastmen. Herdstones generate a bit of Favour From 50 at Level 1 all the way to 250 at Level 5.
Hordes generate Dread. 50 at Level 1 all the way to 250 at Level 5.
The Dread Cost of new units, heroes, etc. Has been reduced by around 25% - 50%. This means you should be able to build doomstacks easily. But the price still increases.
The Unique Herdstones have still not been changed. I do plan to add additional bonuses for the Unique Herdstones to make them truly powerful.
Growth has been buffed a bit for the Beastmen as well. So AI Beastmen Factions shouldn't be getting wiped that soon.
The Gor building tier also increases the Chevrons of all units 1 per level. So the AI should also shouldn't get wiped that easily. I plan to add a simlar effect to the Mound of Blades tree, to allow you to build stronger armies once you unlock it.
I might give Taurox an additional bonus to Minotaur Dread cost to be able to field and army of Minotaurs.