Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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0De AI Arbitriis - for Divide Et Impera Harcore
   
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Etiquetas: mod, Campaign
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34.337 KB
1 OCT 2017 a las 6:25
20 AGO 2018 a las 6:37
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0De AI Arbitriis - for Divide Et Impera Harcore

Descripción
Harcore VERSION Compatible with DEI Default Harcore VERSION

Introduction

This submod by Mepper and me (joysong) modifies the occupation decisions made the by campaign AI. It has custom decision making priorities for a whole range of AI groups, and aims to give them all a different (historically accurate) flavour. In doing so it makes the AI use a lot more different occupation options in general.

How the mod works

This mod creates 45 different faction groups, where there were 5 originally (although quite some of them are for the DLC campaigns). Each factions group gets assigned values for the likelihood they will pick one of the following options: liberate, loot, occupy, raze, sack or vassal. What choice the AI actually makes is random, all this mod does is customizing the chances something to happen.

What this mod aims to achieve

This mod aims to give a different flavour to all the faction groups, so that playing in different regions each have their own unique feeling. We have tried to find a balance between making this mod historically accurate and gameplay. Some examples of general faction preferences:
· Rome is focussed on occupying
· Eastern factions like to vassal a lot
· Barbarians sack very often
· Greek faction have a preference for liberating

This doesn't imply that these factions will always behave in this way, all factions have at least 5 different options when they occupy a settlement.


Screenshots of the AI in action over 80 turns (20 years) with De AI Arbitriis and Cultural Tensions enabled (playing idle Taksashila) :
link: http://www.twcenter.net/forums/showthread.php?758635-submod-De-AI-Arbitriis

*Recommend*
If you wish to limit the AI's expansion even more, we recommend using this mod in conjunction with the Cultural Tensions mod. Cultural Tension increases between traditionally antagonistic peoples and repurposes the colonization and conversion system.

http://steamproxy.net/sharedfiles/filedetails/?id=1119745641


Frequently Asked Questions:

Q: Is this mod savegame compatible?
A: Yes. There shouldn't be problems in starting to use this mod later on in your campaign, or switching it off mid campaign if you so desire.

Q: Is this mod designed for the latest DeI version?
A: Yes

Q: Does this mod work with vanilla Rome 2?
A: No, it doesn't.

Q: Is this mod compatible with other DeI submods?
A: As far as we know it is.

Q: Does this mod affect all cultures?
A: Yes.

Final remarks:

If you have tried this mod, please do give feedback and results. We'd like to make it better but we need your help!.

Credits:

We'd like to thank CIaagent11 for the inspiration of doing this
7 comentarios
AdrRM 30 SEP 2018 a las 4:35 
Hello, is this mod compatible with the "Guaranteed Major Faction Empires"?
joysong  [autor] 21 MAR 2018 a las 15:18 
all versions are updated.
Ampyr 22 ENE 2018 a las 15:57 
Which version should I use with hardcore no cai and softcore cai only?
joysong  [autor] 20 ENE 2018 a las 6:17 
all versions have been updated.

joysong  [autor] 27 DIC 2017 a las 9:43 
updated for Dei 1.2.2f
joysong  [autor] 1 OCT 2017 a las 11:22 
@Crimson Sky Dux sorry no. and no future plans to do so. sorry
Crimson Sky Dux 1 OCT 2017 a las 9:06 
Is there a version for Vanilla game?