Don't Starve Together

Don't Starve Together

139 valoraciones
Craftable Materials
   
Premio
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
50.968 KB
1 OCT 2017 a las 3:16 a. m.
13 SEP a las 3:47 a. m.
14 notas sobre cambios ( ver )

Suscríbete para descargar
Craftable Materials

Descripción
Can craft some rare materials by common materials. You can find update information in Change Note.

Support:
Red/Blue Gem、Gear、Salt、Barnacle、Moon Rock、Living Log、Marble、Gold、Thulecite、Orange/Yellow/Green Gem、Butter、Walrus Tusk、Volt Goat Horn、Steel Wool、Light Bulb、Bunny Tail、Bat Wing、Fireflies、Guardian's Horn、Iridescent Gem、Spider Silk、Nitre、Shroom Skin、Bone Shard、Fossil Piece、Starfish Trap.

Gold、Thulecite and Living Log is set to disable by default, open it manually if you need them. Some of them require magic two to create like Guardian's Horn, if you cant find a recipes above, may it require other technology.

You can config this mod in mod menu, to decide which materials can be crafted.

If you want any other recipes to be add in game, leave your comment, and I will add it and update after see your comment.

Current bug: Game sometimes spawns this mod's materials blueprint, but its UNKNOWN blueprint, this problem will cause crash when able some mod like Don't Starve Alone, or other mod maybe. If you see crash info shows words "blueprint", it should be this mod leads to. I don't know how to prohibit the generation of blueprints, so if you encounting this problem, disable this mod will solve crash problem.
86 comentarios
SoTar  [autor] 23 SEP a las 7:20 a. m. 
@凌落,你是不是还开了独行长路这个mod?
凌落 19 SEP a las 9:18 p. m. 
大佬,捡图纸有大概率崩溃是什么问题(昨晚试了俩小时可能是这个mod问题,也不排除是我搞错了)
SoTar  [autor] 4 SEP a las 8:22 a. m. 
@LuXts,我这个mod很久不更新,你那改完以后直接本地用可以用很长时间。或者你直接拿去发布成自己的mod也ok的。如果需要我更新的话可以加我steam好友联系
LuXts 3 JUL a las 9:29 a. m. 
大佬有没有联系方式?我这边把配方都改成可以重复的了,自己玩没有问题,但如果想和朋友联机的话还是需要您这边更新一下。
SoTar  [autor] 3 ABR a las 2:32 a. m. 
OK,谢谢大佬解惑,有时间了我研究研究:cozybethesda:
缘梦 28 MAR a las 4:28 a. m. 
Ing是被我简化了,正常还是GLOBAL.Ingredient,只要那个代码的尾巴不相同就是一个新配方,另外开头的介绍的代码不要变,它会在新配方显示,不影响旧配方
缘梦 28 MAR a las 4:25 a. m. 
配方这个我好像知道怎么搞,原版就有重复的配方,前面代码加个尾巴加一个product就好了
STRINGS.RECIPE_DESC.LIVINGLOG = "有生命的木头"
--木头x4+梦魇燃料x1
AddRecipe2("livinglog_999",
{Ing("log",4),Ing("nightmarefuel",1)},
TECH.SCIENCE_ONE,
{
numtogive = 2,
product = "livinglog"
},
{"mods"})
SoTar  [autor] 19 MAR a las 12:13 a. m. 
Sorry for I didnt add recipes: Nightmare Fuel because it is easy to get and I cant image what items should in its recipes; Palmcone Scales, just landing on monkey island to get palm seed and grow it up, you will get scales.

优先级的问题我不知如何解决,如果被其他模组顶掉了配方,那就按照其他模组的配方来就好了,一般模组的配方都不会太难。
厨房特种兵 25 FEB a las 8:35 a. m. 
请问骨头碎片,纯粹辉煌这些没法制作,不知道找遍了所有科技也不知道用哪个,哪位大佬来说明一下
Phoenix 17 FEB a las 6:52 a. m. 
配方优先级不是很高啊,材料配方被其他模组顶掉了