XCOM 2
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Panic Mod WOTC
   
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2017年9月30日 9時37分
2017年10月26日 23時25分
11 項目の変更履歴 ( 表示 )
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Panic Mod WOTC

解説
The PTSD mod. Reworks the Panic trees to bring better behavior to units. In WOTC, panic is a minor inconvenience more than a nuisance. In fact, sometimes panicking seems to be a bonus. Other times, your squad gets grenaded which makes no sense. This fixes all of that.

-= AI CHANGES =-

REGULAR PANIC TREE
Move to cover if flanked, then cower. NO GRENADES. NO SHOOTING.

BERSERK TREE
New berserk tree. Hit someone adjacent to you, if not try to melee someone. If you can't, just shoot someone in the face. If you can't, reload your weapon. As a last resort, just move to flank a target.

V1.1 - Berserk now ignores if it's safe to move (Overwatchers, Suppression, etc.) when deciding to move, and will always elect to move if asked to.

OBSESSED TREE (RENAMED CONFUSED TREE)
Move to cover if flanked, then either overwatch or reload unless you moved into a flanking position, then you move again to cover. Confused is a mild condition.

SHATTERED TREE
Shattered soldiers have lost the will to live. Either cower, or stand in the open doing nothing. Shattered is an extremely dangerous condition.

-= ADDITIONAL CHANGES =-

- Removes the panic chain cap of 2 units. (Note that this is extremely unlikely in WOTC unlike vanilla).
- Gives less will to soldiers back when they have resisted panicked (10 down from 30).
- Increases panic turns by 1 round.
- Being confused also causes the Disoriented status effect (-Aim, -Mobility).
- Being Shattered will reduce the soldier dodge, will, sight and detection range to 10% of its original value so you cant use him as a spotter for squadsight or a scout.
- Being Confused or Panicked (regular) will reduce the soldier dodge, will, sight and detection range to 50% of its original value. Note that is also applies to ADVENT or Aliens panicking. Yes, a panicked alien or ADVENT is easier to mind control!

Since panic seems to happen a lot less in WOTC, let's make it count.
60 件のコメント
ADVENT Avenger  [作成者] 8月6日 7時12分 
I dont touch the base game perks, if Mental Fortitude doesnt work it means it was always broken
Rtma Eros Paragon 8月6日 5時50分 
Does panic work with Mental Fortitude perk? I am currently using return GTS perks from fraction orders, I do not recall reducing the duration down to 1 turn as stated.
ADVENT Avenger  [作成者] 2023年10月26日 17時00分 
Not compatible
Genom 2023年10月26日 2時18分 
LWOTC i have green bar only on my soldier. Advent too yes?
jat11241976 2023年3月3日 10時49分 
I see, fantastic mod regardless :steamthumbsup: really adds to the difficulty. Thank you for the explanation!
ADVENT Avenger  [作成者] 2023年3月2日 20時45分 
This is a base game bug, the game rolls for hits and damage separately. If you get hit, even if that hit is mitigated you got hit. It rolls for hit and it also checks for damage severity (if the soldier is near death, panic happens more).
jat11241976 2023年3月2日 19時58分 
Noticed an odd thing on a recent retaliation strike. When one of my tropps took damage, it was ablated by shield. So just shield took a hit, no HP. However, 2 of my other troops were shaken because he was injured? I don't think its a bug per se, just very odd.
Anelorfin 2022年5月24日 15時49分 
I did, and made several missions and saw no difference, so I would say it doesn't work with LWOTC or at least has no perceptible effects.
ADVENT Avenger  [作成者] 2022年5月21日 11時49分 
LWOTC has its own AI, so it depends if they touched the original panic code or not. You'd have to try.
Anelorfin 2022年5月21日 7時50分 
Works fine with LWOTC?