XCOM 2
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WOTC Tactical Rigging
   
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2017年9月27日 6時14分
2017年10月12日 7時05分
4 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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WOTC Tactical Rigging

解説
Unlocks the ammo and grenade pocket for all non-rookie classes.

To compensate Grenadiers for not getting a new grenade slot, Grenadiers now have Tactical Rigging as a squaddie ability and the restriction of having more than one grenade equipped has been removed. (Launch Grenade has also been given the same ability as Tactical Rigging to support existing campaigns and make this mod compatible with mods that override the Grenadier Ability tree.)

This mod also adds Tactical Rigging as a possible Training Center ability for normal soldiers.

An updated version of 'Tactical Rigging : Ammo and Grenades' by Siven (https://steamproxy.net/sharedfiles/filedetails/?id=736664411)

REQUIRES: Ammo Pocket fix mod by -bg-

Known issues NOT caused by this mod:
-Ammo becomes uneqipped randomly when equipping utility items
-Ammo disappears on rare occasions

No class overrides.
人気スレッド 全て表示 (1)
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2
2021年6月20日 15時15分
Fix for potential conflicts
Nemo Jr.
61 件のコメント
Aether 2022年4月19日 9時54分 
Doesn't work with psi operatives sadly
Walterses Crash 2022年3月2日 17時44分 
So is there a conflict between this mod and tLW Aliens Pack? Whenever I try to start WotC with both enabled it breaks the game (won't boot up), requiring local file validation.
steveblot 2021年11月25日 16時42分 
When putting BlueScreen rounds in the Ammo Slot, they do not seem to work. They are equipped, but the extra damage is not there. However BlueScreen rounds DO seem to work when they go in the utility item slot. Extra damage works just fine in this case.

Has anyone else had this problem, and if yes do you know how to fix it? (Yes, I'm greedy. I want BlueScreen PLUS another utility item.)
Pietia 2021年4月20日 9時35分 
Zigg i have dual pistol plus rpg plus extra utility items and rigging also with Your trik not working. Just for info, i tried many options. I will increase number of utility slots, so I dont need so much extra dedication slots for ammo or granades. Grts
Grimolfr 2020年9月29日 6時11分 
I'm putting these here mainly so I can find them again when I have to verify files:

; Utility abilities
+AbilityUnlocksExtraUtilitySlot=TotalCombat
+AbilityUnlocksExtraUtilitySlot=FieldMedic

; Musashi's Jedi Class Revised
+AbilityUnlocksGrenadePocket=ForcePowerPool
+AbilityUnlocksAmmoPocket=ForcePowerPool

; Lucubration's Sniper Class
+AbilityUnlocksGrenadePocket=PistolStandardShot
+AbilityUnlocksAmmoPocket=PistolStandardShot

; X.C.O.M. Xeno Hunter
; Not needed. SwordSlice and Squadsight are both in the core list

; X.C.O.M. Trooper
+AbilityUnlocksGrenadePocket=PistolStandardShot
+AbilityUnlocksAmmoPocket=PistolStandardShot
+AbilityUnlocksExtraUtilitySlot=FieldMedic

; X.C.O.M. Scavenger
; Not needed. SwordSlice is in the core list

; X.C.O.M. Black Hat
+AbilityUnlocksGrenadePocket=IntrusionProtocol
+AbilityUnlocksAmmoPocket=IntrusionProtocol

; X.C.O.M. Breacher
; Not needed. LaunchGrenade is in the core list
Zigg Price 2020年7月23日 0時27分 
+AbilityUnlocksAmmoPocket=SwordSlice
+AbilityUnlocksAmmoPocket=Squadsight
+AbilityUnlocksAmmoPocket=LaunchGrenade
+AbilityUnlocksAmmoPocket=AidProtocol
+AbilityUnlocksAmmoPocket=Soulfire
+AbilityUnlocksAmmoPocket=Stasis
+AbilityUnlocksAmmoPocket=Insanity
+AbilityUnlocksAmmoPocket=Inspire
+AbilityUnlocksAmmoPocket=Overdrive
+AbilityUnlocksAmmoPocket=SkirmisherStrike
+AbilityUnlocksAmmoPocket=Shadow
+AbilityUnlocksAmmoPocket=FirePistol
+AbilityUnlocksAmmoPocket=ReturnFire
+AbilityUnlocksAmmoPocket=Holotarget
+AbilityUnlocksAmmoPocket=ArcThrowerStun
+AbilityUnlocksAmmoPocket=KnifeFighter
+AbilityUnlocksAmmoPocket=Claymore
+AbilityUnlocksAmmoPocket=ShieldWall
+AbilityUnlocksAmmoPocket=Justice
+AbilityUnlocksAmmoPocket=Rend
Zigg Price 2020年7月23日 0時27分 
This should do the trick for RPGO. Add it to the XCOMGameData.ini for Tactical Rigging.
+AbilityUnlocksGrenadePocket=SwordSlice
+AbilityUnlocksGrenadePocket=Squadsight
+AbilityUnlocksGrenadePocket=LaunchGrenade
+AbilityUnlocksGrenadePocket=AidProtocol
+AbilityUnlocksGrenadePocket=Soulfire
+AbilityUnlocksGrenadePocket=Stasis
+AbilityUnlocksGrenadePocket=Insanity
+AbilityUnlocksGrenadePocket=Inspire
+AbilityUnlocksGrenadePocket=Overdrive
+AbilityUnlocksGrenadePocket=SkirmisherStrike
+AbilityUnlocksGrenadePocket=Shadow
+AbilityUnlocksGrenadePocket=Rend
+AbilityUnlocksGrenadePocket=FirePistol
+AbilityUnlocksGrenadePocket=ReturnFire
+AbilityUnlocksGrenadePocket=Holotarget
+AbilityUnlocksGrenadePocket=ArcThrowerStun
+AbilityUnlocksGrenadePocket=KnifeFighter
+AbilityUnlocksGrenadePocket=Claymore
+AbilityUnlocksGrenadePocket=ShieldWall
+AbilityUnlocksGrenadePocket=Justice


Zigg Price 2020年7月22日 23時52分 
@Phat - Where do you add those lines? For instance, I am using RPGO. Would I put those lines in one of the configs for RPGO, or would I put that in for this mod's ini's?
Zigg Price 2020年7月22日 23時50分 
I'm not sure that will work @SirPantin. Localization files are just putting text into the game, I believe. I don't think they serve any gameplay function.
K440_Interlinked 2020年5月23日 3時31分 
If using Rpg Overhaul, find APTITUDES category in XComGame.int localization folder.

Example:

+AbilityUnlocksAmmoPocket =APT_Guttersnipe
+AbilityUnlocksGrenadePocket=APT_Guttersnipe

Do it for all 37 origins, and additional class plugins