Cities: Skylines

Cities: Skylines

214 valoraciones
H5 4x4 Residential Beam [RICO]
   
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1.840 MB
21 SEP 2017 a las 5:02
2 NOV 2017 a las 9:41
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H5 4x4 Residential Beam [RICO]

En 1 colección creada por Teldaril
Futuristic Assets - by Teldaril
13 artículos
Descripción
My workshop: Teldaril's Workshop

By default this asset is a growable high density level 5 residential 4x4 building. The [RICO] tag is only relevant if you use the RICO mod .

A futuristic home for everyone in the cities of tomorrow.

Asset:
- Size: 4x4
- Main Tris: 276, 512x512
- LOD Tris: 40, 64x64
- Maps: Diffuse, Normal, Specular, Illumination, Color, Alpha

RICO
- Residential High Level 5
- Cost: 10,000
- Household: 26
11 comentarios
Emiricol4Rl 22 MAY 2021 a las 23:40 
What is the difference between the Beam, Pylon, and Pillar assets?
Teldaril  [autor] 5 NOV 2017 a las 16:44 
Currently i will stick to the vanilla zones. Firstly because i have few assets made and secondly because this would be a restriction for everyone without the dlc.
Mr. Lioness 4 NOV 2017 a las 17:59 
No, not RICO. But if they are growables, this is great!

Would you also make green buildings for the residential specialization "Self-sufficient buildings"? (For this, the DLC "Green Cities" is required).

I love these green buildings!
Teldaril  [autor] 4 NOV 2017 a las 15:53 
Thanks! Do you mean a growable while using RICO? By default they are growables but RICO (if used) removes them as growables because of changes to their building class.
Mr. Lioness 4 NOV 2017 a las 6:11 
Will there also be growable versions of these buildings? These are great!
Teldaril  [autor] 30 OCT 2017 a las 17:01 
Updated the asset.
Teldaril  [autor] 20 OCT 2017 a las 3:16 
Updated with new props from Green Cities, added trees to the ground and made the grass texture darker.
After School Special 16 OCT 2017 a las 9:16 
Excellent. Other users don't forget to also check out Pylon and Pillar for two more complimentary buildings.
Teldaril  [autor] 28 SEP 2017 a las 8:50 
Updated the asset to match the Pillar and Pylon.
Teldaril  [autor] 22 SEP 2017 a las 0:15 
Thanks. I learned a lot with the 3 assets. I was very conservative with the texture map and didn't want to lose too much detail, but i wasted space. I will probably come back to them and add more texture details, surface texture to the concrete walls and add alpha maps for fences on the roofs (which will increase the tris count by some tris, but not many).