Dead by Daylight

Dead by Daylight

Not enough ratings
The games you won't see
By 9WhiteMask
DBD focus on one single gameplay. This guides gives many other gameplays that could have been added, and yet won't see the dark of the mist.
   
Award
Favorite
Favorited
Unfavorite
Hello, walker of the mist!
I didn't have many hours in the game, and I won't give more time. Go see my review for the reasons.

Anyway, since reviews are limited in size, I needed to put all the gameplay ideas I was giving in there and that won't be in Dead By Daylight since... well, devs prefer develop more Survivors and Killers, with even more money value as DLCs, than more gameplay.

Ready to die reading all the missed opportunities?
Hide & Kill
A hide & seek version but the hunter brutally kill the survivors, and there's simply a timer before the doors open, or the Survivors win.
Body pilling
Base gameplay with the generators and doors, but instead of sacrificing the bodies one by one on hooks, they must be stacked on only one pole by the Killer.

Stacked survivors can't remove themselves easily, and are harder to remove, but the Entity won't come get them, and it's only a matter of time before they can run off again. More survivors pilled up means more time for those under to escape.

Less poles than hooks for the Killer to stack the bodies. The Killer can't remove a Survivor to put it back on a pole.
Kill or be killed
The survivors can set traps to kill the hunter, which have to be hard to detect or be disabled by the Killed, but the hunter may only have kill the survivors.

Brutality at his best, again.
Banish
1v1 gameplay like Slenderman.

The Survivor must find items at random locations on the map, then go to the basement and destroy them to banish the Killer.

The Killer have to put the survivor on a hook or simply kill, but have nearly nothing to give away the player locations, except for crows and scratches from running.

Think it would be easy for the Killer? Maybe he CAN'T see where the items are! Or there's more items than necessary... but the player wouldn't have to run around all the map otherwise.
Human must die tonight!
After a 1v1, what about a reverse 1v4? 4 Killers against 1 Survivor!

Generators? No more! The survivor start at one side of the map, Killers start together at the other end. The Survivor just have to touch the Killer side end of the map or by open doors to win. All in all, the Survivor have to move and go all the way through a map to get out.

But would he try to sneak his way behind, or run like a fool?
Open the door!
A gameplay close to the base concept, but the generators are already running!

The exits opens after several minutes where at least 5 generators are running.

It's up to the Killer to start disabling and damaging the generators so the Survivors stays inside of his hunting ground.

For the Survivors, they have to keep at least 5 generators up and running to get out, or otherwise hide and keep quiet.

The secret hatch is also still there, somewhere, if needed.
Kiling sport
This time, 2 Killers compete for pleasing the Entity, while the Survivors still have to escape.

More bloodpoints are awarded for the Survivors since there's little to no hope of escaping.

Bloodpoints are shared between the two Killers, and the one with the biggest goring and scoring gets the bigger slice of the cake. Since there's two Killers, there's also more hooks, but they are divided between the two of them, so they can steal between each other for the killing score on a Survivor.

They can also fight each other and hook each other, but a Killer still always gets off a hook eventually and won't be consumed by the Entity. Maybe, the Entity can also temporarily the Killer who goes out of his way by hooking his fellow Killer.
All bloods accepted
4v1 where Survivors can have there chances against the Killer if he can't please the Entity after a certain amount of time.

Players will then have knifes to put down the Killer, where 20 blows or so must be landed to down the Killer. Then, the Killer must be put on a hook so the Survivors could win, while the Killer still have the same objectivves: sacrifice every last one of them.
Anything else?
Ideas? Many! Existing gameplays? Plenty! You also got the power to imagine what won't be in the game!

I know that:
- If there must be new gameplays, there also must be balances... but what about giving perks different effects depending of the gamemode? And disabling those who may be game killers?
- And some of these gameplays already existing in other games under altered or exact form. But why shouldn't it be in a "horror movie" game?

Anyway, thanks for reading up! Don't hesitate to share your sickness, disapointment or anything else you got for the game. For me, it's two finger up somewhere that I'm feeling right now... not physicly speaking.
1 Comments
The Horny Fella Strangler 19 Sep, 2017 @ 9:24pm 
Want some constructive criticism?