XCOM 2
Ocen: 151
Explosives Destroy Corpses
   
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17 września 2017 o 20:36
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Explosives Destroy Corpses

W 1 kolekcji stworzonej przez RealityMachina
RealityMachina's War of the Chosen Mods
Przedmioty: 97
Opis
Commander, you may want to instruct your men to exercise restraint when using explosives...

A rebuild of Grimy's Explosions Destroy Corpses mod, so it works with War of the Chosen.

Komentarzy: 12
Dragon32 28 maja 2022 o 6:39 
@Waves_Blade
This affects the corpses you get at the end of a mission, not those shown during a battle.

I can't think of a mod that does what you ask, try a save and reload if it gets too much. That has helped me out.
Waves 28 maja 2022 o 6:31 
So, does this get rid of them on the gameplay map, or just prevent them from being taken endgame? I'm looking for a mod that reduces corpses, as if a game goes on for awhile and stacks up a lot of corpses it causes lag.
[CN]突击队队员 3 lutego 2022 o 19:39 
LWOTC already have this setting so need to disable.
Dragon32 12 grudnia 2021 o 11:14 
@ScriptGenius12
No. Only corpses specified in the .ini are destroyed and they're not in there. You could add them...
ScriptGenius12 12 grudnia 2021 o 7:53 
Does this destroy one-time corpses like the first avatar or the rulers?
ShunBrokuSatsu 10 maja 2018 o 8:19 
@RealityMachina hey do you think you could make it so that MOCX combat chips are destroyed if the MOCX soldier is killed with explosives?
Dragon32 18 września 2017 o 12:07 
@CastledCard:
Looks like the Avatar corpse is excluded here (unlike in Grimy's original). The Codex's can still be destroyed. That could be game breaking... but I guess after you've done the first one they appear in subsequent missions.
CastledCard 18 września 2017 o 11:45 
Does it make the Avatar corpse get destroyed to? Once had to end a campaign because I had a mod that destroyed corpses with explosives, killed the Avatar with a grenade, and couldn't continue the story.
Vladimir Vladimirovich Putin 18 września 2017 o 11:37 
So does it work with modded enemies?
Dragon32 18 września 2017 o 10:41 
Brilliant, thanks for updating this one RealityMachina