XCOM 2
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Explosives Destroy Corpses
   
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2017년 9월 17일 오후 8시 36분
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Explosives Destroy Corpses

RealityMachina님의 1 모음집
RealityMachina's War of the Chosen Mods
아이템 97개
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Commander, you may want to instruct your men to exercise restraint when using explosives...

A rebuild of Grimy's Explosions Destroy Corpses mod, so it works with War of the Chosen.

댓글 12
Dragon32 2022년 5월 28일 오전 6시 39분 
@Waves_Blade
This affects the corpses you get at the end of a mission, not those shown during a battle.

I can't think of a mod that does what you ask, try a save and reload if it gets too much. That has helped me out.
Waves 2022년 5월 28일 오전 6시 31분 
So, does this get rid of them on the gameplay map, or just prevent them from being taken endgame? I'm looking for a mod that reduces corpses, as if a game goes on for awhile and stacks up a lot of corpses it causes lag.
[CN]突击队队员 2022년 2월 3일 오후 7시 39분 
LWOTC already have this setting so need to disable.
Dragon32 2021년 12월 12일 오전 11시 14분 
@ScriptGenius12
No. Only corpses specified in the .ini are destroyed and they're not in there. You could add them...
ScriptGenius12 2021년 12월 12일 오전 7시 53분 
Does this destroy one-time corpses like the first avatar or the rulers?
ShunBrokuSatsu 2018년 5월 10일 오전 8시 19분 
@RealityMachina hey do you think you could make it so that MOCX combat chips are destroyed if the MOCX soldier is killed with explosives?
Dragon32 2017년 9월 18일 오후 12시 07분 
@CastledCard:
Looks like the Avatar corpse is excluded here (unlike in Grimy's original). The Codex's can still be destroyed. That could be game breaking... but I guess after you've done the first one they appear in subsequent missions.
CastledCard 2017년 9월 18일 오전 11시 45분 
Does it make the Avatar corpse get destroyed to? Once had to end a campaign because I had a mod that destroyed corpses with explosives, killed the Avatar with a grenade, and couldn't continue the story.
Vladimir Vladimirovich Putin 2017년 9월 18일 오전 11시 37분 
So does it work with modded enemies?
Dragon32 2017년 9월 18일 오전 10시 41분 
Brilliant, thanks for updating this one RealityMachina