Left 4 Dead 2

Left 4 Dead 2

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OBO: Autoshotgun Rebalance script
   
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Game Content: Weapons, Scripts
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15 set 2017, ore 0:18
9 feb 2022, ore 8:44
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OBO: Autoshotgun Rebalance script

In 2 collezioni di Lankycide Book
OBO: The Collection - All the Mods!
49 elementi
OBO: The Collection - Director's Cut
21 elementi
Descrizione
OBO, pronounced "oboe" (yes, like the instrument), stands for "Overall Balance Overhaul."

This is a script that rebalances the Auto Shotgun to fit alongside my other OBO guns and making a slew of little tweaks. The biggest change you'll notice immediately is the slightly tighter spread, but I've added cosmetics like vertical recoil and crosshair spread for gun feel.

Total pellets fired have been slightly reduced while damage per pellet has been slightly buffed (total damage per shot stays the same), to alleviate how Commons would occasionally be gibbed heavily by a shot and still survive, particularly on Expert. Now it should be slightly easier to visually tell when a Common is dead.

I feel that VALVe did a good job with this gun's balance already, so I basically just optimised the user experience. Specific changes are listed below for your convenience.

Changelog (X means unchanged):

VerticalPunch - 3 to 4
SpreadPerShot - 20 to X
MaxSpread - 5 to X
SpreadDecay - 5 to 15
MinDuckingSpread - 0 to X
MinStandingSpread - 0.8 to 0
MinInAirSpread - 2.5 to 0
MaxMovementSpread - 1.5 to 0.3
PelletScatterPitch - 4.0 to 2.6
PelletScatterYaw - 8.5 to 5.525
ReloadDuration - 0.396 to X (Per shell. Changing this does nothing, not sure why)
DeployDuration - N/A to 0.66 (added this line)
PenetrationNumLayers - 2 to X
PenetrationPower - 30 to 68
PenetrationMaxDistance - 500 to X
CharacterPenetrationMaxDistance 300 to X (Shooting through targets doesn't count against penetration up to this range)
Damage - 23 to 25
Bullets - 11 to 10
CycleTime - 0.15 to X (Fire rate. Changing this does nothing, not sure why)
clip_size - 10 to X
primary_ammo - AMMO_TYPE_AUTOSHOTGUN to X

Disclaimer about the preview screenshot(s):
I got them randomly off the internet. I claim nothing. If need be, I'll replace them with something generic from Wikipedia or something. It is not my intention to steal anything.
19 commenti
咖啡 24 apr 2020, ore 8:43 
Garbage evaluation
Lankycide Book  [autore] 25 mag 2019, ore 2:01 
@Sokol:
An AA-12 script would be fairly straightforward to make. The only issue is reload speed, because changing the reload speed values seems to do literally nothing in L4D2, which is weird, because they work fine in L4D1. I have no idea how I would balance a shotgun with twice the mag size though. Maybe if it was on the M60 slot? That'd fix all the reload speed and balance issues, and I could go crazy about making it really strong. Hmm... I'll see if I get around to it, but for now I can't make any promises.

@kingcds658:
Thank you. I'm glad you enjoyed it. :)
吹风机 17 apr 2019, ore 3:26 
Not bad:steamhappy:
Nikkolai of Jericho 26 feb 2019, ore 9:58 
Hey, could you create an AA-12 script that increases reload speed, fire rate (slightly), and gives a 20 round mag? The spread being lower could be nice too, your choice. Same goes for damage.
Detective Engieman 14 dic 2018, ore 19:37 
Nah just adds more Overhaul gore and bleeding effects... Like when survivors are low on health they bleed
Lankycide Book  [autore] 14 dic 2018, ore 7:29 
[REDi]1R PTE Detective Engieman:
Oh I think I know the one you're talking about. It adds gibbing to those guns, right?
Detective Engieman 14 dic 2018, ore 7:06 
I figured out what was wrong... I was using a gore Plugin that for some odd reason Changed the script of those 4 weapons but not the rest
Lankycide Book  [autore] 14 dic 2018, ore 6:16 
[REDi]1R PTE Detective Engieman:
Have you checked if they're ticked (activated) and not red (conflicting) in your in-game addon list?
Detective Engieman 12 dic 2018, ore 23:48 
Not sure what it is.. but all of a sudden this, along with the Combat shotgun and the Uzi and silenced smg... there scripts are just refuseing to load...
Lankycide Book  [autore] 21 ago 2018, ore 12:57 
Ah yes, I know it, just not the name. Still, thanks for the criticism and feedback. :)