Rust
225 ratings
Destroying Wooden Doors
By Hudson633
Updated 23rd June 2021.
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Item notes
Wooden doors cost 300 wood and have 200 hitpoints. They have no weak side. Open doors seem to have the same strength as closed doors. Hitting the lock on a door often deals no damage.
Explosives
  • Timed Explosive Charge: 200+dmg (1 charge)
  • Rocket Launcher(Rocket): 200+dmg (*) (1 rocket)
  • Satchel Charge: 170dmg (2 charges)
  • 40mm HE Grenade: 70dmg (*) (3 grenades)
  • Rocket Launcher(High Velocity Rocket): 63dmg (*) (4 rockets)
  • Rocket Launcher(Incendiary Rocket): 63~dmg (4 rockets) (#)(+)
  • Landmine: 50dmg (*)(~) (4 mines)
  • Beancan Grenade(right click): 35dmg (!) (6 grenades)
  • Beancan Grenade(left click): 30dmg (*) (7 grenades)
  • Survey Charge: 16dmg (*) (13 charges)
  • F1 Grenade(right click): 8dmg (25 grenades)
  • F1 Grenade(left click): 2dmg (*) (100 grenades)
! Can explode a moment after placing them.
* Inflicts splash damage to building parts.
~ Placement can be blocked by a tool cupboard.
# Damage is inconsistent.
+ Causes a horrific amount of fire that spreads.
Low Grade Fuel
  • Molotov: 138dmg (100 fuel (2x molotovs))
  • Flamethrower: 0.6dmg - 1.9dmg (113 fuel)
  • Chainsaw: 3dmg (67 fuel)

Notes:
The flamethrower starts a fire after a burst of 13 fuel. Don't be too close to the target or you'll burn yourself. The longer the burst, the more damage it generally inflicts per fuel spent. A full burst of 100 fuel should nearly burn the door down, so a final burst of 13 fuel should finish it. The Chainsaw seems better suited to resource-gathering than raiding, and after an update it now wears down quickly against doors.
Melee weapons
  • Longsword: 0.75dmg (12 swords) 24 hits per weapon
  • Salvaged Sword: 0.53dmg (9 swords) 45 hits per weapon
  • Salvaged Cleaver: 0.51dmg (12 cleavers) 33 hits per weapon
  • Machete: 0.34dmg (16 machetes) 38 hits per weapon
  • Combat Knife: 0.22dmg (50 knives) 18 hits per weapon
  • Butcher Knife: 0.2dmg (39 knives) 26 hits per weapon
  • Mace: 0.13dmg (50 maces) 29 hits per weapon
  • Pitchfork: 0.11dmg (100 pitchforks) 18 hits per weapon
  • Paddle: 0.1dmg (37 paddles) 55 hits per weapon
  • Bone Knife: 0.09dmg (67 knives) 32 hits per weapon
  • Wooden Spear: 0.07dmg (100 spears) 27 hits per weapon
  • Stone Spear: 0.06dmg (200 spears) 16 hits per weapon
  • Bone Club: 0.03dmg (200 clubs) 30 hits per weapon
Tools
  • Jackhammer: 5dmg (40 jackhammers) 1 hit per tool
  • Salvaged Axe: 0.35dmg (7 axes) 88 hits per tool
  • Salvaged Icepick: 0.27dmg (9 pickaxes) 85 hits per tool
  • Hatchet: 0.18dmg (12 hatchets) 98 hits per tool
  • Pickaxe: 0.15dmg (15 pickaxes) 93 hits per tool
  • Salvaged Hammer: 0.125dmg (17 hammers) 96 hits per tool
  • Stone Hatchet: 0.11dmg (50 hatchets) 36 hits per tool
  • Torch(lit): 0.11dmg (200 torches) 9 hits per tool
  • Stone Pickaxe: 0.05dmg (134 pickaxes) 30 hits per tool
  • Rock: 0.02dmg (200 rocks) 49 hits per tool
  • Torch: 0dmg
Arrows
  • Compound Bow(Fire Arrow): 4dmg (50 arrows)
  • Crossbow(Fire Arrow): 4dmg (50 arrows)
  • Hunting Bow(Fire Arrow): 3.6dmg (56 arrows)
  • Compound Bow(Bone Arrow): 0dmg
  • Compound Bow(High Velocity Arrow): 0dmg
  • Compound Bow(Wooden Arrow): 0dmg
  • Hunting Bow(Bone Arrow): 0dmg
  • Hunting Bow(High Velocity Arrow): 0dmg
  • Hunting Bow(Wooden Arrow): 0dmg
  • Crossbow(Bone Arrow): 0dmg
  • Crossbow(High Velocity Arrow): 0dmg
  • Crossbow(Wooden Arrow): 0dmg
  • Nailgun(Nailgun Nails): 0dmg
Note:
Fire Arrows might spark a fire which damages furniture and players, but not building parts.
Handmade Shells
  • Waterpipe Shotgun: 4.5dmg (45 shells)
  • Eoka Pistol: 4.5dmg (45 shells)
  • Double Barrel Shotgun: 4.5dmg (45 shells)
  • Pump Action Shotgun: 4.5dmg (45 shells)
  • Spas-12: 2.9dmg (69 shells)
12 Gauge Buckshot
  • Waterpipe Shotgun: 5.25dmg (39 shells)
  • Eoka Pistol: 5.25dmg (39 shells)
  • Double Barrel Shotgun: 5.25dmg (39 shells)
  • Pump Action Shotgun: 5.25dmg (39 shells)
  • Spas-12: 3.4dmg (59 shells)
12 Gauge Slug
  • Waterpipe Shotgun: 2dmg (100 slugs)
  • Eoka Pistol: 2dmg (100 slugs)
  • Double Barrel Shotgun: 2dmg (100 slugs)
  • Pump Action Shotgun: 2dmg (100 slugs)
  • Spas-12: 1.5dmg (134 slugs)
12 Gauge Incendiary Shells
  • Double Barrel Shotgun: 12.5dmg (16 shells)
  • Eoka Pistol: 12.5dmg (16 shells)
  • Pump Action Shotgun: 12.5dmg (16 shells)
  • Waterpipe Shotgun: 12.5dmg (16 shells)
  • Spas-12: 9.3dmg (22 shells)
40mm Shotgun Round
  • Grenade Launcher: 6.5dmg (31 shells)
5.56 Rifle Ammo / HV 5.56 Rifle Ammo
  • L96 Rifle: 2dmg (100 rounds)
  • Bolt Action Rifle: 2dmg (100 rounds)
  • M249: 1.6dmg (125 rounds)
  • Assault Rifle: 1.2dmg (167 rounds)
  • M39 Rifle: 1.2dmg (167 rounds)
  • LR-300: 1dmg (200 rounds)
  • Semi-Automatic Rifle: 1dmg (200 rounds)
Explosive 5.56 Rifle Ammo
  • L96 Rifle: 12dmg (17 rounds)
  • Bolt Action Rifle: 12dmg (17 rounds)
  • M249: 11.6dmg (18 rounds)
  • Assault Rifle: 11.2dmg (18 rounds)
  • LR-300 Assault Rifle: 11dmg (19 rounds)
  • Semi-Automatic Rifle: 11dmg (19 rounds)
  • M39 Rifle: 11dmg (19 rounds)
Note:
Explosive rifle rounds can start a fire.
Incendiary 5.56 Rifle Ammo
  • L96 Rifle: 3.9dmg (52 rounds)
  • Bolt Action Rifle: 3.9dmg (52 rounds)
  • M249: 3.1dmg (65 rounds)
  • Semi-Automatic Rifle: 2.3dmg (87 rounds)
  • Assault Rifle: 1.9dmg (106 rounds)
  • LR-300 Assault Rifle: 1.3dmg (154 rounds)
  • M39 Rifle: 1.2dmg (167 rounds)
Note:
Incendiary rifle rounds can start a fire which sometimes burns the door.
Pistol Bullets / HV Pistol Bullets
  • Python Revolver: 1.3dmg (154 rounds)
  • M92: 1.1dmg (182 rounds)
  • Semi-Automatic Pistol: 1dmg (200 rounds)
  • Thompson: 0.9dmg (223 rounds)
  • MP5: 0.8dmg (250 rounds)
  • Revolver: 0.8dmg (250 rounds)
  • Custom SMG: 0.7dmg (286 rounds)
Incendiary Pistol Bullets
  • Python 2.6dmg (77 rounds)
  • SAP: 1.9dmg (106 rounds)
  • Thompson: 1.8dmg] (112 rounds)
  • MP5: 1.7dmg (118 rounds)
  • M92: 1.7dmg (118 rounds)
  • Revolver: 1.7dmg (118 rounds)
  • Custom SMG: 1.4dmg (143 rounds)
Note:
Incendiary pistol rounds can start fires.
Notes
An easier way to get through the door would be to destroy the doorframe with certain weapons if the frame was wooden or badly damaged. The weak side of a wooden door frame is fairly easy to break through with melee weapons or tools. If the door has no lock then you can open it and hold down the use key to pick it up (you'll probably need a hammer in hand). The wooden double door shares the same hitpoints as the single wooden door.
Updates
Rust updates may make parts of this guide outdated.
30 Comments
Yosh 11 Jul, 2023 @ 3:57pm 
why tf is the mac in double so mad
slz. 15 Apr, 2023 @ 4:42am 
guide on leaving my bedroom?? mum normally passes me food and water under the door. Cheers x
slz. 15 Apr, 2023 @ 4:42am 
guide on turning off my pc????? cant figure it out. cheers
slz. 15 Apr, 2023 @ 4:41am 
guide on the weird thing on the roof of my bathroom that spits out water?? apparently i should use it but idk what it deos. Cheers
slz. 15 Apr, 2023 @ 4:41am 
guide on unlocking the front door to leave the house??
slz. 15 Apr, 2023 @ 4:41am 
guide on how to get laid next? do u have any tips? im sure your 2000 hours on VR Chat would make you an expert with the females. Lmk, Cheers.
Hudson633  [author] 12 Feb, 2022 @ 7:38am 
Just tested it, still looks like 170
itsjustagame 11 Feb, 2022 @ 7:08pm 
DOG the satchl does not do 170 it does 75
Sardit 24 Mar, 2021 @ 5:59pm 
@hudson633 i know bud that comment was directed at @moistnNSquishy
Hudson633  [author] 19 Mar, 2021 @ 4:58am 
They were listed correctly. I use the lack of a decimal to represent zero