XCOM 2
286 évaluations
[WOTC] - K's Medical Supplies x2
   
Récompenser
Ajouter aux favoris
Favoris
Retirer des favoris
Taille du fichier
Publié le
Mis à jour le
176.788 KB
2 sept. 2017 à 2h46
17 sept. 2017 à 2h21
6 notes de changement ( voir )
Vous devez posséder le ou les DLC requis pour télécharger cet article.

S'abonner pour télécharger
[WOTC] - K's Medical Supplies x2

Dans 2 collections faites par C. Justice
XCOM 2 - [WOTC]: K's Mod List - (Updated 5th March 2020)
373 objets
K's Mod Collection
18 objets
Description
This is a re-built WOTC compatible version of my
Original Medical Supplies x2 mod

Simply changes the medical equipment charges (uses) to 2 instead of 1.

(Was designed originally to be used if you had the stabilize mod, now built in to game I believe in some format, you can do so but also have a charge left to heal someone etc)

*******************************************************************************************************************

***Check out my other mods ***
12 commentaires
Siveen 25 mai 2022 à 23h35 
Broke my brand new LWOTC campaign right from the beginning. big sadge
Boyrdee 20 déc. 2021 à 12h36 
lwotc??
Mosesjns 12 déc. 2021 à 5h13 
Thank you!
ПΛПО Dragoon 10 mai 2020 à 2h12 
I can still build medkits. but my games were a new game, idk if thats an issue for existing saves.
Dave Johnson 24 mai 2019 à 16h02 
I installed this mod, and now I don't have the option to build medkits.
Is anyone else having this issue?
Cahos Rahne Veloza 27 oct. 2017 à 14h16 
@Lieutenant A.Kouassi :

Thanks, that clarifies things a lot :)
C. Justice  [créateur] 27 oct. 2017 à 11h41 
It changes the base charges for nano and medikits etc from 1 to 2.

So if you have other skills eg. +2 medical kits for specialist
With this mod you would have 4 charges instead of 3 with the skill.

Hope that clarifies it for you guys.
Lampros 17 oct. 2017 à 15h03 
I am interested in Cahos' question as well.
Cahos Rahne Veloza 11 oct. 2017 à 22h34 
How does the extra charge affect the Specialist class's abilities?

Does using "Medical Protocol" give a Specialist 3 heal charges instead of 2?
Does "Field Medic" give 4 heals instead of 3 without MP, and 5 with MP?

....or, does the extra charge double everything for Specialists?
Ralph Raptor 3 sept. 2017 à 17h46 
Thanks for sharing this useful mod with us!