Total War: ATTILA

Total War: ATTILA

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Why do I always have to witness the retardness of Bob every game he his dad buys







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  • Radius Stuff
Genstande (44)
101 Synergy Combat
Skabt af papeion
The combat system. Connection in harmonious blend of some ideas from several modders. From nnn900: Fighting formation before the battle, templates formations From Sauromate (tuning from modification "Dark Combat"): Idea: easy tuning basics of the combat sy...
Ammunition Refill
Skabt af Magnar
This mod allows your to replenish your ammunition during combat This mod adds an ability that missile units have that when used will replenish the units ammo after 2 minutes of not beign able to move. This is meant to simulate the soldiers waiting for supp...
Attila: Flora HD (NO LONGER MAINTAINED)
Skabt af Celticus
(NOTICE): This is the advertisement page for Attila: Flora HD. The mod was too large to upload to the workshop so an external download has been provided below. Screenshots taken at maximum settings, default gamma and brightness with no other mods active. D...
Bad Traits Reworked
Skabt af wesloo
Total War: Attila has definitely better characters' traits mechanics than Total War: Rome II. Bad traits aren't usually so much damaging as they were in Rome II and their triggers are also (usually) better designed. But there are still some flaws. So simil...
Better AI Recruitment and Army Composition
Skabt af Azraiyel
A version of the mod for Atilla Grand Campaign (and pretty much all the others except AoC, there is a separate one for it). For all those annoyed by numerous missile (javelin, archers, missile cavalry) units within AI armies and tired of having to spend ha...
Bright Weapon Textures (No black weapons!)
Skabt af olvkhs99
Texture reworked: spatha roman dagger shotel khanda sax falx himyar sword horse cutter all celtic swords all eastern swords all steppe swords all axes germanic spear this mod changes only texture files, so it's compatible with almost all mods,campaigns 13/...
Child Chance Tweaks
Skabt af wesloo
This simple mod reduces the chance of illegitimate child to be born and sets the maximum to one illegitimate child per parent. Some other tweaks was made to keep your family tree cleaner and not so overcrowded: Max 4 children per parent (decreased from 6) ...
Cinematic Combat
Skabt af Bladeuk
This mod makes the chance of a combat animation 100% (default is 40%), meaning that when units face each other they will fight in an animation, and not just stab the air to kill people. This makes battles look more 'real' as there is a lot more shield mane...
Deadly Melee Combat/Deadly Battles
Skabt af Gladiator
Subscribe to my YouTube Channel as your support is very much appreciated : http://www.youtube.com/c/Gladiator0022 Don't forget to rate up !!! Battles are more deadly now and you will see lots of heads rolling and units getting slaughtered during a battle. ...
Deadly archers
Skabt af Gladiator
Subscribe to my Youtube Channel as your support is very much appreciated : http://www.youtube.com/c/Gladiator0022 This is my new mod "Deadly Melee Combat/Deadly Battle". I would recommend running both the mods together to get the best possible experience. ...
Defensive Testudo Upgrade
Skabt af Charizard
Defensive Testudo formation has been improved: +5 against Infantry unit +10 against Cavalry unit +25 melee defense +60% missile block chance The formation is not useless against enemy infantry anymore! Defensive Testudo is now a hybrid between Shield Wall ...
Defensores Romanum
Skabt af Avetis
You also need to install reskin-only version to make this work: http://steamproxy.net/sharedfiles/filedetails/?id=554000984 Since i have reached my workshop disk limit, i have to do this, sorry ENG: reskinned: -all land units -marines -officers and sta...
Don't lie to me game: Relevent Attribute displays.
Skabt af WalrusJones
A simple mod, Show me the attributes that are typically relevant to the unit class: Bonuses, Missile Block Chance, and occasionally range. Should make it much easier to understand what is going on. Of course, I had to keep things within reason: The UI boxe...
Double Garrisons
Skabt af Will
Thumbs up if you like it. This mod simply doubles all garrison units in Total War: Attila Every settlement now has twice the defenders it did before. This makes it harder to steamroll across the map, and means you will have to fight more manual battles and...
Fertility +1
UPDATED FOR LATEST PATCH A mod that enhances the main campaign by adding one more fertility level. Climate change is a nice mechanic idea and does up the challenge of the mid-late game, but the entirety of Europe being meagre/infertile by 445CE is a bit mu...
Fertility-Increasing Sanitation Buildings
Skabt af The_Yogi
Do you hate how later in the game every region become infertile wasteland? Climate Change and repeated razing make farming unable to make enough food and income. Why aren't there any way to counteract this? Can't land be irrigated and fertilized to make th...
GBJ Blood Mod Attila: The Blood Dark Times
Skabt af Apis in Memphis
I've stopped supporting all my mods for TW. To all those who wish to take them for further development, I will only be glad if you continue this business, I wish you creative success, there will be one request from me if you take any of my mods, please lea...
Greater impact for Rank Experience
Skabt af Velar
This mod increases the growth rate within the stat table for unit ranks. I felt like the vanilla ranking system was incredibly underwhelming. After you grind a unit to rank 9 there was very little impact on the quality of the unit. I wanted to change this ...
Hadrian's Building Effects | Better Vanilla Attila
Skabt af Hadrian
As featured/demonstrated in ETERNAL EMPIRE by Hadrian THIS MOD IS... * COMPATIBLE WITH ALL CULTURE PACKS, INCLUDING SLAVIC NATIONS. * FOR THE GRAND CAMPAIGN ONLY. IT IS NOT COMPATIBLE WITH NON-GC DLCs. * SAVE-GAME COMPATIBLE (Fresh start recommended for be...
Hold The Walls
Are you tired of sieges being fought in the streets of the city and not on its defences because they are too weak and vulnarble to artillery fire. Well heres your fix, - Walls are stronger - Artillery is not ridiculously accurate - Units get small battle b...
Imperium Diplomatic Effects Reduced
Skabt af wesloo
This simple mod reduces the diplomatic penalty from imperium levels. This should make the diplomacy more reasonable even for larger and more advanced empires. Imperium Level Grand Campaign (Unmodded) Charlemagne (Unmodded) New Values with this Mod Notewort...
Improved Military Buildings
Skabt af Charizard
Military buildings from civilized factions (Romans and Eastern cultures) provide great bonuses like previous Total War games, giving a reason to upgrade them instead of just unlocking certain units. Unit stat bonuses shouldn't be overpowered and is relativ...
Longer Fires
Skabt af Pepe
Fire. The world. Burning. It is all fun and games until you blink and WHOOSH! Those fires have already ripped your world to pieces. No longer I say because fires are fires! I mean, when a building is burning on the local news station that story can go on f...
Lore Friendly Sassanids
Skabt af Sher-E-Punjab
Changed Sassanid faction colours to traditional persian colours of the period. Save game compatible and compatible with Radious mods...
More Bold Campaign Borders v2
Skabt af zombieflanders
This is an updated version of the "More Bold Campaign Borders" mod by Vita, who is no longer on Steam and has deleted all their mods. I added compatibility with the Age of Charlemagne and Prologue maps, and should be compatible with pretty much any mod. Qu...
More Detailed Unit Stats Tab
Skabt af wesloo
This simple mod adds more information on the unit stats tab (in both campaign and battle UI). These missing stats are now displayed for relevant unit types: Attack Bonus vs Infrantry Attack Bonus vs Cavalry Range Rate of Fire Because of the tab's fixed siz...
More Meaningful Seasons
Skabt af Dresden
This mod adds various effects to the different seasons such as growth, movement rate, morale, etc. It also adds Extreme Winter in the north and Extreme Summer in the south and east. It also adds season effects to Age of Charlemagne. Custom Mods, Previews &...
More deployables for fortified stance and more barricades and deployables for city's/towns
Skabt af Tobias Ents
This mod gives you more deployables in fortified stance and gives you more deployables and barricades for your towns and city's. The screenshots tell the most so look at them if you want to know something :) I always found the defenses for fortified stance...
Natural Water Mod
Skabt af dotvhs
UPDATED! Works with latest DLC. Enjoy! Natural Water Mod enhances the water in campaign map of Total War: Attila. It changes each type of water - from seas to lakes and rivers. No more jelly/milky thingy! Just pure, natural water. Color of water is differe...
No Legacy Tech Loss
Skabt af Silentiarius
This mod removes the loss of legacy techs from the Roman Civil Tech Tree. This mod replaces the vanilla technology effects table entirely, and is therefore incompatible with mods that alter the effects of technologies until I can figure out another way to ...
Olympian Battle Camera
Skabt af Olympian
Mod description A battle camera mod for Total War: Attila with adjusted height parameters. It allows the battle camera to move down to ground level as well as to move further up in the sky. Miscellaneous See here for the TW Center page of this mod. See her...
Olympian Campaign Camera
Skabt af Olympian
Mod description A campaign camera mod for Total War: Attila with adjusted height parameters. It allows the camera to zoom further out on the campaign map and a bit closer down to ground level. Miscellaneous If you feel adventurous you can also try the "Ext...
Pikes ready in your hands
Skabt af Noif1988
This mod fix pikemens units and their disappearing long spears animation. Now they show up all time in active and inactive! Work with all mods!...
Realistic Battle Pack
A mod that adjusts some of the DB values to make battles look/play in a more realistic manner. Support me by donating if you want ;) paypal.me/LittleLoyal Description Features - Realistic cavalry movement - Realistic cavalry VS cavalry charges - Better uni...
Realistic Charge Impacts
Skabt af Hiysta
The fix. 1. Apon impact units will no longer hit that brickwall and will mesh togther slight better. 2. The units behind the front rank will continue to charge, stopping the process of all ranks haulting. 3. Some lucky men will even breakthrough and cause ...
Sebidee's Cavalry Standard Bearers
Skabt af Sebidee
Sebidee's Cavalry Standard Bearers - Updated 21.08.2019 http://i.imgur.com/jLxx9Ii.png http://i.imgur.com/uHXWZLP.png Hi guys, This is a simple mod which does exactly what you think it does. It adds standard bearers to cavalry units! In vanilla standard be...
Simply Slower Combat
Skabt af Will
Please rate this mod ----------------------------- Do you hate how fast battles play out in Attila? Do you want to be able to enact proper tactics, have your troops hold the line for a reasonable amount of time, or just be able to watch your plan unfold. D...
Skills Overhauled
Skabt af bloodfist
Update: I am not longer working on the Skills Overhauled mod, as i stopped playing and modding Attila quite some time ago. If you are into modding feel free to take my work and reverse engineer / transform it into your own mod. This is the latest iteration...
Specialized Minor Settlements
Skabt af DETrooper
Garrison settlements are currently only for the Romans for now, due to the nature of their gameplay which is usually defensive. I may create garrison settlements for the Barbarians and the Eastern/Desert factions in the future if I receive enough feedback....
Stronger Barricades
Skabt af Pepe
Barricades are sort of meant to well....barricade things. This is a stand-alone version of my stronger barricades from "Stronger Walls" for those who feel my other changes are too extreme and radical! Changes to Gameplay: -This buffs barricades to a point ...
Trade Routes x2.5
Skabt af GreenJKing
Increases "trade_route_value_combined_gdp_proportion" from 1.3 to 3.25. Makes trade a bit more important to keep hold of. Save game compatible Place top of mod loading order. Compatible with 1212 AD and most other mods....
Twelve Turns Per Year ( 12TPY )
Skabt af Dresden
This changes the turns per year to 12 for Main Campaign. Generals and Agents will age slower and there will be 3 months per season. Also, governships have been changed to last the full 2 years as in vanilla and the Attila story triggers have been changed t...
Wall of Theodosius
Skabt af Савромат
Walls of Constantinople - Powerful strengthening of the Byzantine capital. were a major cause of inaccessibility of the capital of the Eastern Roman Empire for many centuries. Meanwhile, at Attila Total War wee often seen as barbarians easily take Constant...
agrez pack all in one
Skabt af agrez
WORKS WITH ALL SAVED GAMES WORKS ALMOST WITH ALL MODS EXCEPT RESKINS Full Reskin of All Factions A big thanks to Berserkrhöfuð for his awesome video All my mods in one pack so u can finnaly enjoy multiplayer games and have more space in launcher enjoy and ...