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However, there seems to be a bug with adding new parameters to the list of stats for Not Created Equally. It just doesn't work, trying to add any stats will just have it default to something like an "invalid" stat and nothing changes.
it makes commanders choice pointless, you use that 10 hack guy and turn him into a specialist but then he gets like 37 hacking...
idk if its bugged because of hidden potential or commanders choice but clearly some interaction isnt working well with the others, if the whole thing overall isnt just broken.
I have had no crashes and everything worked without issue.
I didn't use Red Fog because I didn't want to but I can't see it causing any issues.
As to performance I played in 4k with everything on and got about 50 to 60 fps.
https://steamproxy.net/sharedfiles/filedetails/?id=1144463583
This can...
In and of itself, theres nothing wrong with it.
But, based on the way it hooks into the units, when you have a lot of enemies loading into a new mission, it can and likely will overload the game and crash it.
Again, theres nothing wrong with this mod.
But using Red Fog in conjunction with mods that increase enemy count is going to lead to issues.
Got two soldiers with 2HPs, and below-average everywhere else, except one has 70 aim (which isn't great) and the other has 18 dodge (which also isn't great) Actually have a third 2HPer, but at least she's got 18 move so she'll make a great Recon.
Got one soldier with 9 move. Yiikes. Her only grace is 42 will, and the rest is meh.
And then there's the soldier with 8 will. Always one slacker in every unit, right? 72 aim might not be worth the Tired penalty after every mission, though.
At least with Soldier Development these rejects have a chance of digging themselves out of their holes.