XCOM 2
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WOTC: Second Wave Plus
   
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30 AGO 2017 a las 15:16
2 SEP 2017 a las 12:24
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WOTC: Second Wave Plus

Descripción
We have now moved to ARK: Survival Evolved, and you can check us out at www.tribeofgods.com

Status: Full Release - War of the Chosen only!
Second wave features for XCOM 2. Enhance your game with more customizability and choices.

This mod contains:
Not Created Equal - Randomized Stats on soldiers
Absolutely Critical - Flanking Garantees Crits
Commander's Choice - You choose the class
Epigenetics - Not Created Equally for Aliens and Advent
Hidden Potential - Randomized Stat Increases
Red Fog - Damage causes deterioration in soldier stats.
Fragile Hardware - Red Fog for robots
New Economy - Randomized supplies from outposts.
Expensive Talent - Rookie scale in price to their quality. (Hp/Will/Aim/etc)
Handcrafted Robotics - Not Created Equally for robots
Artificial Genetics - Not Created Equally for Alien robots.
Guassian Colculation - Red Fog calculations change from a linear equation to a quadratic equation. Small injuries are more managable and heavy injuries are much worst.


Use the new UI to make your game your own! almost every single feature is exposed to you in order to help you make the best out of this mod in a UI that makes everything as clear as possible, accessible from anywhere and campaign specific this puts you in control of every campaign and lets you play the way you want!

Check Out Our Great Mods & Tools:
Check out our Intel Market mod "Dragonpunk: Goblin Bazaar" here:
http://steamproxy.net/sharedfiles/filedetails/?id=745853133

Interested in modding XCOM 2? Download our free extension that turns Modbuddy into a full IDE:
https://forums.nexusmods.com/index.php?/topic/3871450-unrealscript-ext-for-modbuddy/

Follow Us:
Website: www.Dragonpunk.org
Twitter: https://twitter.com/DragonpunkGame
Facebook: https://www.facebook.com/DragonpunkGame
YouTube: https://www.youtube.com/channel/UCVR0X1uK67X477OCtyinPCA

Special thanks to Long War Studios for teaching us (and the community) everything we know!
Team Dragonpunk is a diverse, multicultural, international team of men and women.
Discusiones populares Ver todo (1)
0
25 FEB 2021 a las 6:07
Mod Creator Reply?
Loboramdk
478 comentarios
tracker947.gv 21 MAR a las 14:47 
The "bug" people are talking about is not a bug. When you first promote a unit, it will display the default stats they would have without hidden potential before recalculating those values after you close the promotion window.

However, there seems to be a bug with adding new parameters to the list of stats for Not Created Equally. It just doesn't work, trying to add any stats will just have it default to something like an "invalid" stat and nothing changes.
Saimokdrake 20 MAY 2023 a las 14:49 
I don't know if everyone with this problem is using 'Hidden Potential'. Maybe in the 'Second wave Plus Option Screen' menu, the percentage of 'Hidden Potential' is set to 50 and a lower number could lower stats. (If the reference number is 100 and below that can lower the stats it's broken...)
Tigah 7 ABR 2023 a las 13:22 
Yeah its just bugged as hell, shame, I thought it was just visual at first but no it truly does randomy reroll character stats on rankups which can make crazy soldiers (101 aim cpl even if they were only like 72 aim rookie) and he... lost health from ranking up?

it makes commanders choice pointless, you use that 10 hack guy and turn him into a specialist but then he gets like 37 hacking...


idk if its bugged because of hidden potential or commanders choice but clearly some interaction isnt working well with the others, if the whole thing overall isnt just broken.
Hakkotsu 18 JUL 2022 a las 5:32 
Can confirm the issue with stats going down after promotion. Just got my first Reaper and her AIM went from base 71 to 64 right after the moment I have clicked "Promote".
JiMMy 14 MAR 2022 a las 14:07 
The mod works fine and is stable. To people who complain about not created equally dealing them bad start up rookies, what do you expect? its randomized, you get good and bad, you need to kick the bad ones and keep the good ones. My problem with this mod is the hidden potential which seems to sometimes reduce stats after level up rather than increase. My sniper went from 79 aim to 74 after level up, same with specialist, his hack went from 50 to 25. Aren't they suppose to grow and not get worse?
Solitary Entity 12 FEB 2022 a las 7:30 
I have completed WOTC with all DLC using this mod and others.
I have had no crashes and everything worked without issue.
I didn't use Red Fog because I didn't want to but I can't see it causing any issues.
As to performance I played in 4k with everything on and got about 50 to 60 fps.
栁楓Leevi 12 ENE 2022 a las 9:42 
Is there anything to replace it....
Frostreaver 3 OCT 2021 a las 21:09 
To anyone having crashes that uses this. Disable Red Fog.
In and of itself, theres nothing wrong with it.
But, based on the way it hooks into the units, when you have a lot of enemies loading into a new mission, it can and likely will overload the game and crash it.
Again, theres nothing wrong with this mod.

But using Red Fog in conjunction with mods that increase enemy count is going to lead to issues.
Zorlond 14 MAR 2021 a las 8:12 
Just got the mod and started a new campaign. Definitely recommend pairing this with [WOTC] Soldier Development mod because holy crap the Not Created Equally function hit my starting crew hard. Everybody's still Rookie, yet I've got four soldiers that are nigh-useless as-is. (default settings)

Got two soldiers with 2HPs, and below-average everywhere else, except one has 70 aim (which isn't great) and the other has 18 dodge (which also isn't great) Actually have a third 2HPer, but at least she's got 18 move so she'll make a great Recon.

Got one soldier with 9 move. Yiikes. Her only grace is 42 will, and the rest is meh.

And then there's the soldier with 8 will. Always one slacker in every unit, right? 72 aim might not be worth the Tired penalty after every mission, though.

At least with Soldier Development these rejects have a chance of digging themselves out of their holes.