Lost Technology

Lost Technology

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Random Editting Stuff
By Black Scythe
Basic interesting stuff to edit. Open to questions, won't promise to answer.
   
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Backup, just do it. -Yes, you can.
First thing comes first.

-Make a copy of whole game folder.(To avoid updates overwrite your changes. Read-only won't do.)
-Backup whole script folder.

Now we're safe.
Problems with Crime faction, if persist
Now that Crime is finally a selectable faction, and to make it active is..

1.Crime won't attack anyone.
- In script/official/power.dat, search for 'power crime'. Remove 'fix = home'.

2.Not a single faction attacks Crime. What the-
- In script/official/event/event_control.dat, search for 'event share_set'. Replace whatever inside with

changePowerFix(crime,off)
resetTruce(musket,crime)
resetTruce(cunitz,crime)
resetTruce(castus,crime)
resetTruce(lion,crime)
resetTruce(makan,crime)
resetTruce(apoitakara,crime)
resetTruce(alcatraz,crime)
resetTruce(fevnir,crime)
resetTruce(reinald,crime)
resetTruce(alfheim,crime)
resetTruce(gug,crime)

3.Crime won't diplomat..
- In script/unit.dat, search for 'unit demokrishia : demokrishia_l'. Change diplomacy to on.
Remarkable stuff to edit
Change each area capacity for squads.
- In script/official/spot.dat, change capacity value.(regardless of your change, maximum is 24.)

Change territory incomes.
- In script/official/spot.dat, change gain value.

Make a character roaming.
- In script/official/spot.dat, remove that character from its spot.
- In script/official/scenario.dat, search for 'roam ='. Add that character name to the list.

Enable disabled characters.
- In script/official/unit.dat, replace 'enable_select@sc1 = off' with 'enable_select@sc1 = on'.

More type of units to recruit for factions.
- In script/official/power.dat, look at 'merce ='. Add whatever the type you want.

Accepting races for factions.
- In script/official/power.dat, look at 'staff ='. Replace them with these.

human,yo1,mu1,hub1,huk1,hus1,hum1,dek1,pr1,therianthrope,tas1,tam1,lizard,lis1,lim1,rg1,pi1,dwarf,dws1,dwm1,emi1,emk1,elf,els1,elb1,frog,frs1,frm1,devil,des1,dem1,angel,ank1,anm1,undead,ud_zombie1,ud_skeleton1,ud_ghost1,chimera,chi1,mail,mai1

Races negotiability.
- In script/official/system/race_e.dat, Shift the 'align ='. The closer the number, the more negotiable for their races.

Turn off full body portait that blocked your visionary.
- In script/official/system/context.dat, search for 'fullbody_detail ='. Turn it off.

Change number of units in a squad.(Increasing this can drastically increase the size of battle)
- In script/official/system/context.dat, search for 'member ='. More than 50 may cause crash.

Change maximum units count for each faction.(High number may cause lag & turn skip for AIs)
- In script/official/system/context.dat, search for 'max_unit ='.

Change support range for each faction.
- In script/official/system/context.dat, search for 'support_range ='.

Change maximum squad in neutral cities.
- In script/official/system/context.dat, search for 'neutral_max ='.

Turn off music change when fight Crime.
- In script/official/event/event_control.dat, search for 'event vs_crime_bgm'. Remove them.

And many more to discover.
My favorite factions shall prevail
Ace Factions Tips

Final lasting powers.(Make their factions last long and prosper)
- In script/official/power.dat, look at 'diplo ='. Add '__*100' to each faction you want them to last.
ex.
reinald, diplo=alfheim*100,fevnir*100
alfheim, diplo=reinald*100,fevnir*100
fevnir, diplo=alfheim*100,reinald*100
(Result is Reinald, Alfheim and Fevnir will likely to be last 3 major powers fighting each other)
#How it works: Ace factions likely to ally with each other to fight other major power, and eventually fight each other when no other major power left.

Might as well, add common enemy.(Make them consider each other as ally)
- In script/official/power.dat, ex. diplo=crime*0.
- In script/official/unit.dat, ex. enemy=demokrishia

Empower the leaders.(Make them more like protagonists)
- In script/official/unit.dat, search for those leaders and change their stats.
(This is the fun part. You can even make Agnes move at high speed and firestorm enemy to dead)

Called 'Ace' for reasons.(Make them desirable factions to join)
- Do accepting races in previous section.(Also should you need to do it in unit.dat for each leaders)
- Re-adjust races negotiability.
(To make your ace factions be able to recruit heavenly characters to join their side)

Don't forget money, it's in power.dat.
Your questions left unanswered
Comment and pray for your savior.
7 Comments
Blahto Blahtoto 8 Oct, 2017 @ 12:14am 
eyy!!
jerkyboy7256 29 Aug, 2017 @ 6:44pm 
Pretty sure many of you guys already know but posting anyway.

- in script/official/system/context.dat allows you to edit faction max unit count. (default is 1000)

You can use Cheat Engine to modify gold, hero stats and battle time limit. But faction max unit count cannot be modified this way. The only way to edit this value is to use the notepad while navigating to the folder mentioned above.

You can also edit racial bonus, weapon mechanics, move type and ingame sound effects in the system folder if you are curious.
Jung Sik 24 Aug, 2017 @ 7:34am 
Will there be Kanye West on a Quest?
Black Scythe  [author] 23 Aug, 2017 @ 5:43pm 
@jerkyboy7256 Yes, supposedly.
jerkyboy7256 23 Aug, 2017 @ 8:44am 
Do i need to start a new game to see these changes take effect?
jerkyboy7256 22 Aug, 2017 @ 8:33am 
NVM i can extend the time limit with Cheat Engine. (just tested)
jerkyboy7256 22 Aug, 2017 @ 8:24am 
Do you know how to edit battle time limit? Can't find it at the moment.