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Genetic Rim [DEPRECATED]
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Mod, 1.0, 1.1, 1.2
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26.832 MB
17 aug, 2017 @ 3:04
2 mar, 2021 @ 2:42
103 ändringsnotiser ( visa )

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Genetic Rim [DEPRECATED]

Beskrivning
IMPORTANT: Genetic Rim is now deprecated. All the mod's content, plus that found on the old "patches" is now part of Vanilla Genetics Expanded, https://steamproxy.net/sharedfiles/filedetails/?id=2801160906

This will be left here for those who want to play on older versions.

[www.patreon.com]


New:



Vanilla Textures Expanded: Genetic Rim is a mod that retextures Genetic Rim animals to look more vanilla-friendly!
Get it here: https://steamproxy.net/sharedfiles/filedetails/?id=2105993995&tscn=1590224334


Features:

- Hybridization: Extract genes from Bears, Cats, Chickens, Boomalopes, Muffalos, Wolves, Rodents, Reptiles, Insectoids, Thrumbos and Mechanoids, and create hybrids of these species. Some combinations can go both ways, so for example a bearalope is different from a boombear, and you will get one at random. A total of 77 new creatures for you to play with. Some very useful, others... less so.

- Hybrid implants: The Growth Vat can be used to create either animal or human implants. Using different animal genes, you can create implants such as Thrumbo Legs, or Chitinous Hearts, and turn your scientific aberrations into even more bizarre creatures. By using humanoid genes, you can mix them with animal genes and create several hybrid implants to improve your colonists.

- Paragon Creatures: With the Animal Enrichment research, you can turn regular animals into Paragons, more evolved versions of the base creature. A total of 14 new creatures for you to play with.

- Animal Control: With the Animal Control research, you can directly control your animals. Draft them and move them at will! It also gives special abilities depending on the creature, so wolf hybrids can use Adrenaline Rush, thrumbo hybrids can Stampede, and so on. 11 new abilities, and any combinations of them, open up fascinating new tactical possibilities.

- Mod Patches: There are patches available for Call of Cthulhu - Cosmic Horrors, Dinosauria, Megafauna, Alpha Animals and RimBees, adding more than 40 new hybrids.

- The Archotech Project: Genetic Rim adds a new win condition for the game. Instead of building a spaceship and leaving the planet, you can research how to integrate and control an archotech AI inside a bio-mechanical body. Why would you leave when you can stay and kill all your enemies?




Concept art by geek96boolean10[geek96boolean10.tumblr.com]

Wiki:

There is a cool wiki here![rimworld-bestiary.fandom.com]

Issues:

Recommended: This mod so the game stops mutilating mod images

Notes:
How do I progress? Here is a mini-guide:
- First, research the genetic engineering tech.
- Build a Pulper or a Recycler to get organic pulp from wood or corpses (the Recycler needs a Pulper first, though), and a Genetic Extraction Table to get DNA from animals and to build empty incubators.
- Kill the animals to extract their genes.
- Build the Gene Pod to mix the genes of different animals, and fill an empty incubator with the mixture.
- The incubator will hatch in a day. Keep it warm! The creature will be born tamed.
- Results are sometimes random! If you mix Bear and Chicken, you might get a Bearchicken or a Chickenbear. Or the experiment can also go wrong...
- Finally, research the Insectoid Genome, Reptilian Genome and the Advanced genetic engineering techs, build the Advanced Gene Pod and experiment with Insectoids, Reptiles and Thrumbos to get the strongest creatures in the game. The advanced mechanite bio-integration is end-game, and unlocks mechanoid experimentation.
- On a different path, you can research humanoid genetic engineering, and develop hybrid implants to modify your colonists. Yeah, you can create a colonist that lays chicken eggs twice a day. It's hilarious and disgusting.
- On yet another different path, you can research animal enrichment, which allow you to create Paragon animals with the Paragon serum extraction table and the animal enrichment center.
- Researching animal control gives you access to fascinating new abilities in all your hybrids and paragons. Just build the Animal Control Hub.
- Finally, the age drugs tech allows you to mature your animals much faster!

Incompatibility:

Frontier Developments Shields causes lag when affected by animal ranged attacks
Decore modifies the game's XML bases, making it incompatible with almost everything

Compatibility:

Super compatible with Giddy-Up. Saddles included for all big enough hybrids and paragons
Compatible with Animal Collab Project, Alpha Animals, Spidercamp's Dog Pack, Forsakens: Fauna, TropickAPP, Mechanoids Extraordinaire, More Mechanoids, HALO: Rimworld Heretic Mechanoids, Better Infestations, Let's Have a Cat!, Vanilla Animals Expanded (all submodules), Polarisbloc - Mechenemy, Vanilla Factions Expanded - Insectoids, Vanilla Factions Expanded - Vikings, Erin's Mountain Animals, ReGrowth - Extinct Animals Pack and ReGrowth - Wasteland Animals Add-on for gene extraction.
Compatible with A Dog Said for implants on hybrids and paragons
Compatible with Rim of Madness - Bones for extraction of organic pulp from bones
Compatible with Rimside Recycling, adds new GR specific recipes
Aesthetically compatible with the High Tech Laboratory Facilities mod

Patches:

Patch for Call of Cthulhu - Cosmic Horrors:
Get it here for 1.0 - 1.2
Patch for Dinosauria:
Get it here for 1.0 - 1.2
Patch for Megafauna:
Get it here for 1.0 - 1.2
Patch for Alpha Animals:
Get it here for 1.0 - 1.2
Patch for RimBees:
Get it here for 1.0 - 1.2

Translations
Japanese: http://steamproxy.net/sharedfiles/filedetails/?id=1124740772&searchtext=genetic
Simplified Chinese: http://steamproxy.net/sharedfiles/filedetails/?id=1137281730&searchtext=genetic

GitHub
Releases: https://github.com/juanosarg/GeneticRim/releases

Older versions of the mod
a17 version: Get it here [github.com]
b18 version: Get it here [github.com]
b19 version: Get it here [github.com]

Credit
Uses custom version of Range Animal Framework by Fluffy and BrokenValkyrie
Some sounds by Mike Koenig, SoundBible.com
Some building textures modified from Textures by Pixel Art World, http://yms.main.jp
Some building textures modified from Textures in the High Tech Laboratory Facilities mod

Changelog:
v5.013: Updated to RimWorld 1.2 (11/08/20)
v5.02: Updated to RimWorld 1.1 (19/02/20)
Full changelog on gitHub

Populära diskussioner Visa alla (1)
19
29 apr, 2022 @ 22:50
KLISTRAD: Bug Reports
Sarg Bjornson
3 665 kommentarer
Joedain 19 nov @ 11:02 
o7
the projectionist 12 okt @ 10:18 
I love challenging GOD and showing it they can be better
MarkFranz 17 sep @ 13:06 
It was good while it lasted.
Sarg Bjornson  [skapare] 7 jun, 2023 @ 5:06 
If is, if you actually read
D-THR 7 jun, 2023 @ 4:59 
emmm,if is fit 1.4?
Sarg Bjornson  [skapare] 4 apr, 2023 @ 7:35 
No, it is now Vanilla Genetics Expanded
Meanator 4 apr, 2023 @ 7:33 
I noticed this has last been updated in 1.2
Is it still functional or being worked on???
ToooMuchSalsa 24 dec, 2022 @ 14:45 
i LOVE YOU THANK YOU
Sarg Bjornson  [skapare] 24 dec, 2022 @ 4:19 
Literally read the first sentence of the description XD
ToooMuchSalsa 24 dec, 2022 @ 4:14 
PLZ @ ME if there is ever a 1.4 version. This is straight black tar heroin, it's so addictive!