安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Haven't modded CK2 for years, I do not remember how to do these.
Find a mod that add bloodline (preferable that only add bloodline, so there's less clutter) and reverse engineer it. Like copy that whole mod and change the words/code one by one until you figure it out. It's the best way to learn IMO.
Societies are relatively complex which is why I made this mod initially. Bloodlines were barely more complex than traits iirc.
Go ahead, it's the whole point of this mod!
ofc i will give you credit in description
Been a while, but you can certainly cheat the system for that.
I basically do the reverse in my chivalry societies mod (keep the title holder of each holy order the society leader of their own society). Check the on_action and event files for stuff related to events CHI.105 ad CHI.106.
You could probably also do it in a dirty way, like a power/decision only visible to the grand master which steal the religious title. AI check decision like every month iirc and do all of those he can, so it might be delayed by a few days but he'll get the title.
Do you now if it is possible for the society's leader to be the head of faith(Pope for example) and when he dies the next in line in the society gets to become head of faith?
You are welcome!