Starbound
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Enable Monsters Special Attacks
   
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11 AGO 2017 a las 4:35 a. m.
11 ABR 2020 a las 12:20 a. m.
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Enable Monsters Special Attacks

En 1 colección creada por Xaliber
Vanilla Gameplay Tweaks (Safe to Uninstall Anytime)
28 artículos
Descripción
Bored of seeing monotonous attacks from the randomly generated monsters? Not anymore!

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This mod allows procedurally generated monsters to use special (ranged) attacks. Now they will breath fire, vomit acid, spout eyeballs, shoot rainbows, and many other ranged attacks!

Features:
  • The attacks are enabled on ground monsters (both large and small) and flying monsters (large fliers always use ranged, small fliers have a chance of ranged).
  • Large ground monsters have melee and ranged attacks; small ground monsters have only ranged attacks.
  • Each attacks have unique sound so you won't be hearing fire breath SFX on ice sprinkler attack.
  • Large flying monsters now have two ranged attacks and hover above you instead of trying to charge on you.
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This mod uses vanilla assets so it is safe to be uninstalled at any time without any repercussion.

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Non-Steam download:
Official Chucklefish forums:
http://community.playstarbound.com/resources/enable-monsters-special-attacks.4925/

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Alternative mod
Looking for more improvements to monsters, not just ranged attacks? Better AI, more monster skills, and various monster tweaks?

Go get the fantastic Supper's Combat Overhaul instead!



Use either Enable Monsters Special Attacks or Supper's Combat Overhaul. DON'T USE BOTH!

The difference between Enable Monsters Special Attacks and Supper's Combat Overhaul:
  • This mod only uses existing monster skills, Supper's mod adds new skills and behaviors. Supper's is more advanced.
  • You can remove this mod mid-game (because this mod only uses vanilla files), while with Supper's mod you have to regenerate your universe before removing it (because Supper's mod adds new monster skills and behaviors).

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Other relevant mods/collection:



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118 comentarios
Godslayer4000 26 ABR a las 11:01 p. m. 
you say the mod is safe to UNINSTALL at any time, but can I jam this in an existing playthrough safely?
Charlie 20 NOV 2024 a las 11:49 a. m. 
This mod is neat, but I've found that often on certain planets it'll cause the game to crash with the following error in the logs:

[Error] Application: exception thrown, shutting down: (AssetException) No such frame 'idle' found for alias 'idle.1'

seems like it might be some problem with an animation?
IDrankALavaLamp 25 JUN 2024 a las 10:21 a. m. 
I wish that this mod worked along side suppers mod.
Ferguson 8 JUN 2024 a las 10:56 a. m. 
This mod overwrites some special attacks of base game monsters, and often cases this can make them weaker. For anyone that uses pets, this mod is not for you sadly.
A-Sartek 27 FEB 2024 a las 9:29 p. m. 
This mod is good for single player however in multiplayer it causes random EOF crashes just like @Sassy Archon Haver said.
Mabra 2 SEP 2023 a las 5:19 a. m. 
This mod make snaunt's attacks spawn a large quantity of slime for some reason.
TOMAS 21 AGO 2022 a las 7:23 a. m. 
Causes Eof crashing if installed in a dedicated server to players that also have the mod
mewlynx 13 JUN 2022 a las 11:34 a. m. 
As cool as this mod is, npcs are extremely vulnerable. The new attacks absolutely destroy them, and they'll just stand there and take hit after hit. I don't imagine there is a way to counteract this, but it's somewhat problematic imo.
AkuChihiro 30 MAR 2022 a las 5:03 p. m. 
Scary
Lienom Zekon 31 DIC 2021 a las 9:37 a. m. 
monster don't fight each other anymore is there a fix