Starbound
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Mech Tenants Mod
   
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11 AGO 2017 a las 1:26 a. m.
19 ENE 2019 a las 5:52 a. m.
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Mech Tenants Mod

Descripción
This mod removes a good chunk of the Vanilla recipes from the RANDOM mech blueprints and makes them purchasable from 2 NEW tenants: Defensive and Offensive blueprint merchant tenants.

The Defensive blueprint merchant focuses on defense and mobility parts, as well as utility arms such as the mining laser and the "drone" arms.

The Offensive blueprint merchant focuses on FAST parts and close-range type weapons. So stuff like the chainsaw arm, sword, and shotgun / minigun arms are found here.

What this effectively does is makes getting specific mech parts a little easier and less random. You can still just get the random blueprints and progress your mech that way if you want, but now you can purchase a specific, specialized blueprint if you want. This also has the intended side effect of making tenants a little more desirable and worthwhile :)

These are TENANTS, so the only way to ever see them is if you make a little house for them using a colony deed their specific requirements are:

Light : 1
Door : 1
mechanical : 12
storage : 12
science(if defense) OR combat(if offense) : 8
(race) : 8 <-- Optional. All vanilla races supported.

Each merchant will only sell a small number of things. To unlock the rest, complete all of Dr. Akaggy's quests (He's the little penguin guy found at the Outpost).

Compatibility: Compatible with all other mech mods. This mod only alters the VANILLA mech parts from the randomized blueprints. Their specific recipes are now found only on the specific new tenants that I've added. Modded mech parts will still be found as they normally would.
18 comentarios
Pifilix.SVK 23 AGO 2021 a las 1:29 p. m. 
uhm sir, does the inventory of the seller change or do i have to repost it?
Rerun 28 JUL 2019 a las 3:42 p. m. 
need help, got a door, lights, one storage, a mechanical thing, and a set of swords for combat. what am i missing?
H4R4W1 22 JUN 2019 a las 6:45 p. m. 
"Complete all this guy's quest to unlock everything"
ExCusE mE Dr AkKaGY iS a GIrL yOU UnCULtUred SwINE
Alb  [autor] 14 MAY 2018 a las 4:12 p. m. 
Yes and yes. I use those with no problems.
Reynbowz 14 MAY 2018 a las 1:25 p. m. 
Awesome, thanks. Also, sorry for so many questions, but I'd also like to know: is this mod compatible with the following other mech-related mods?
Mech Blueprint Tier Colours https://steamproxy.net/sharedfiles/filedetails/?id=1228769873 and Mech Blueprint Fix https://steamproxy.net/sharedfiles/filedetails/?id=1324133168 ?
Just wondering since the first paragraph mentions changing something about the blueprints.
Alb  [autor] 13 MAY 2018 a las 9:50 p. m. 
No lua files are touched.
Reynbowz 13 MAY 2018 a las 8:00 p. m. 
Okay, thanks. The author of the Colony Tweaks mod asked if this mod changes the Lua files, does it?
Alb  [autor] 13 MAY 2018 a las 2:34 p. m. 
It does and it's fine.
Reynbowz 13 MAY 2018 a las 12:59 p. m. 
Compatibility question: does this mod work with the Colony Tweaks mod? https://steamproxy.net/workshop/filedetails/?id=755833356
Astronomical 24 AGO 2017 a las 10:23 p. m. 
@Firestar Go to "Starbounder the official starbound wiki" and search "Tag" then use appropriately tagged furniture in your colony buildings.