RimWorld
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Mechanoids Extraordinaire
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
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1.117 MB
10 ago 2017, ore 16:30
8 nov 2022, ore 3:34
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Mechanoids Extraordinaire

Descrizione
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Version: 1.3.3
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Description:
Ever thought having only 2 types of mechanoids was kinda... on the boring side?
Ever wanted a purely melee-attacking mechanoid?
Or maybe a mechanoid that would blow up your base and everyone you love with a freaking grenade launcher?
If you have answered "yes" to at least one of those questions, this mod may or may not be for you!

Features:
- 5 new types of mechanoids that will be appearing in raids/poison + psychic ship parts/ancient dangers:
- Vespa: a quick, frail mechanoid capable of using cover,
- Goliath: melee-only, somewhat tanky mechanoid that explodes upon dying,
- Hound: a mechanoid equipped with a set of power claws as well as a brand new grenade launcher,
- Kraken: a huge mechanoid with high HP, that has a chance to be spawned with any of the weapons the mechanoids are using,
- Chimera: a mechanoid that was put together from scraps of the other types, equipped with a built-in inferno cannon, as well as a scyther blade.

- 1 new artificial body part, the mecha-tentacle, that can be obtained by deconstructing a kraken type mechanoid.

Languages:
English, Polish, French, Brazilian Portuguese, Hungarian.

Credits:
NorX Aengell - French translation,
Felguja - Brazilian Portuguese translation,
Conasty - Hungarian translation

Ludeon forums thread:
https://ludeon.com/forums/index.php?topic=35058.0

Changelog:
06.11.2022 - Update #8:
- the mod is now compatible with Rimworld 1.4,
- added a Hungarian translation (courtesy of Conasty!).
21.07.2021 - Update #7:
- the mod is now compatible with Rimworld 1.3.
10.10.2020 - Update #6:
- the mod is now compatible with Rimworld 1.2 (courtesy of CancelTherapy!).
26.03.2020 - Update #5:
- added a Brazilian Portuguese translation (courtesy of Felguja!).
22.03.2020 - Update #4:
- the mod is now compatible with Rimworld 1.1.
03.11.2018 - Update #3:
- the mod is now compatible with Rimworld 1.0,
- since it is no longer possible to harvest body parts from downed mechanoids (because they can't be downed without being killed), the mecha-tentacle is now obtained by deconstructing dead krakens.
19.12.2017 - Update #2:
- the mod is now compatible with Rimworld Beta 18,
- reduced the range of the grenade launcher.
20.08.2017 - Update #1:
- the grenade launcher now does 2/3 of the damage it used to do,
- mechanoids no longer bleed from their heads,
- fixed problems with installing the mecha-tentacles on colonists,
- added a French translation (courtesy of NorX Aengell!)

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If you like my mods and would like to support me, please consider buying me a coffee :]
https://ko-fi.com/C0C56QWI
Discussioni più popolari Visualizza tutte (2)
1
7 lug 2018, ore 10:17
Two Yellow Warnings regarding body parts
XXYY君
0
4 mag 2020, ore 11:26
Anyone else getting red text from this mod on game start?
Lord Maelstrom
292 commenti
Rainezean 29 apr, ore 6:52 
I've updated it to 1.5 Continued
Spino  [autore] 13 apr, ore 7:47 
@Kizzycocoa
There's a chance I will. Haven't played Rimworld in ages though
Kizzycocoa 13 apr, ore 5:03 
Will you be updating this for 1.5?
xkp92110(orick) 13 apr, ore 3:57 
1.5? :P
unseenassassin3 11 ott 2023, ore 14:20 
will this mod ever be Biotech compatible ?
nikita150u 7 ago 2023, ore 8:01 
So after up to 3 years of using this mod i can confidently claim that weight of these mechanoids is very high. They have up to 99% chance to spawn at raid and someties override even more dangerous types. This is not even that sad as fact that i'm not seeing any other types of mechanoids
Re2345 5 lug 2023, ore 7:27 
Is there any way to build these robots???
whatnow 20 apr 2023, ore 9:08 
Vespa looks like Queen Vexus from "My Life as a Teenage Robot"
dalebarrett 1 apr 2023, ore 10:12 
biotech comp?
Get Donked On 4 mar 2023, ore 12:05 
IDK for what reason the inferno cannon gets patched but its currently breaking stuff