Call of War

Call of War

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Call of War Guide
By BytroLabs
The Second World War is a historically important and exciting period - it is also the setting of Call of War. As the proud leader of your people it is in your power to manage all decisions of your country. Your country is separated into several provinces and each one of them produces one of seven different resources. These resources allow you to build up the necessary infrastructure and production capacity to recruit units, research technology and gain even more resources.

In Call of War you can play multiple games in parallel. You can gain badges and ranks whilst doing so which shows how far along you have gone in your conquests. This is a strategy based online game that works by real time. You can conquer provinces, build units, research, upgrade provinces, and work together with other players of the community. Your goal is to fulfill the victory conditions of that specific game (look into the news panel called “World Herald” to view the conditions).

This guide will help you to get into the game and support your effort to achieve first victories on the battlefield!
   
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Tutorial
Your very first game will be a so-called tutorial game, it is meant to introduce you to the very basic mechanics of Call of War like the creation of units, how to construct buildings, upgrade and research as well as the use of gold (premium currency). You will start with a random nation at a random map, later games might offer you a free country selection though. You are able to skip the tutorial if you choose to do so. But we suggest you complete it. Who knows, there could be a present for you if you complete it. You only have to play it once though, not on every game you add.
The Beginning
Welcome to the world of Call of War - go and conquer the whole of Europe!



You are now a powerful nation's leader during World War II.



Your nation consists of different provinces:



Each province is able to produce a different resource.



There is plenty of different buildings (and depending on the buildings also units) you can construct in your provinces.



Use drag and drop to move your units.

Join and Create Games
Click "Games" to open the games menu. While "My Games" shows your currently running games with all important information, "New Games" is the place to create or join more games. Games you don't play anymore or that have ended can be moved to the archive. The archive will start to clear out after a few days (or weeks) of sending a game there.



Join

Once you click "New Games" you can simply select one of the games you see offered. You can however search for a specific ID (if a friend opened up a game he'd like you to join) or use the "search options" filter for example for a special type of map.



Create

To create a game, click the "Create" cross on the upper right. You can name your game and add a description. While the name is a must, the description is optional.



Creation Options

If you scroll further down, you will see different options that might be used when you create a game: Frontline Pioneer is only accessable for players with a Frontline Pioneer Account. Elite AI (Artificial Intelligence, meaning those nations that are not handled by players but by the engine) is a so called "gold feature" which means that the use of this feature subtracts 5000g from your account as well as from each player who joins this round. If you have a Premium account, joining and creating "gold rounds" is for free. Country selection lets you set a game where everyone can pick his or her favourite nation.


Newspaper
The "World Herald" will keep you in the loop when it comes to current developments in the game, but it is also a quite potent tool for all the nations' leaders (meaning players): read the latest headlines and propaganda posts to be up to date about friend and foe. You can also check details about war such as casualties and the total number of troops killed on both sides.



Writing an article

Access the newspaper through the newspaper button below your profile bar.



Once you have opened the newspaper, you will see 4 important things in the header: upper left above the header the game ID, upper right date and current day of the specific game. Lower left the newspaper page number with an option to skip through the pages and lower right the "write article" function". Click "write article" to publish a message in the World Herald. You might select a title that fits your shocking revelations and enter the text.
However, if you feel like your article might cause diplomatic troubles, you can check the "Anonymous" checkbox to have your article published incognito. Otherwise it will be published as an official government communiqué of your nation. Member of the High Command might also upload a picture.

Other functions

The first striking feature might be the map, which is depending on the game you chose. It will be updated once per day. Skipping to older issues of the World Herald will always show the map as it was on the day you select. That way, you can get an impression of the current developments in Europe, for example, the spread of nations.
The red flame-like icons show where rebellions are happening (province below 30% morale) or where war is possibly going on.



The Index of Nations is sorted by victory points:



In the Game Info you can find valuable information such as how many victory points you need to win the game, or to even see how much time there is until your next day change. If there are any rules for that game, you can see them here.



Stats will show you 1 of 4 game details (depending on the day) such as: Countries with the largest economy, the most technologically advanced countries, the world's mightiest armies, and the wealthiest nations.


Diplomacy
Next to the newspaper you can find the button for diplomacy. Here you can check and sort through countries by various tabs. You can see who is active, their relations, the amount of VP points they have, and the amount of provinces. Through here you can go to the Messages and Trades section.



Here you can communicate with other players, whether they are allies or enemies. You can also trade relations, resources, provinces or armies.



Relations

Diplomatic Relations is a major aspect of the game. It is your choice whether you want to declare war on someone, or become allies. The choices you make decide whether or not you will make it to the end of a game. There are many options to choose, so choose carefully.
Here are the 6 Relations you can have with another country.




War: You and the enemy country are at war. Any units that intersect will be in battle. Any units within bombardment range will be damaged, and any crossing into an enemy province and reaching the dot(City point) will result in you capturing that province. There is an automatic embargo on both sides.

Embargo: Cannot use the market to buy offers from the country you have been embargoed.

Peace: Markets are now open (no embargo). You do not gain morale penalties from being at war.

Right Of Way: Allows military access through an allied country without declaring war.

Shared Map: Allows military acccess through an allied country and the ability to see their units/land.

Shared Intelligence: A high command feature. Exactly like share map, but allows you to see the other maps shared with the country. Lets say for example, Morocco shares map with Turkey, and then Turkey shares map with you. You can now see both Morocco and Turkeys land/units.

You can give someone relations through the first page of Diplomacy by clicking the relations icon. It will give you choices of what to change it to. That doesnt always mean a player will return what you gave them. This is helpful when dealing with AI. If you send peace of Right of Way, they will usually return it within 2-3 days.



Another way is to set up a trade with a player in which you can offer relations in return for something else. This is much easier when dealing with active players. You cant trade with AI through this way.

Research
Research plays a crucial role in Call of War, you will not be able to produce a unit without researching and thus unlocking it first.
The research tab is located at the upper left, below the flag and next to diplomacy tab - its sign looks like a microscope:



The research feature or tech tree consists of 5 different branches - Infantry, Armor, Air, Naval and Secret. On the righthand side you can see the research slots, information about the according unit and the time needed to research it. Select a unit and press "Start researching button" to start the research. Each use of the research functions comes with a certain cost to pay, the price depends on the unit and can be seen beforehand right below. Research may be speeded up with gold.



If you take a close look at the units available for research, you will note 4 different colours of dots in the lower right corner of each one. The orange dot on the units image means that the unit can be researched, the blue one means the unit is currently being researched, green means the unit is already researched and red one means the unit is not available for research.



Once you selected a unit, you may see its values, upkeep and further information from the ( i ) in the tech information.
Coalitions
Coalitions are similar to alliances, but the coalitions are only active in one game. So you have to create a new one for every map you play on.
A coalition is a good way to interact and communicate with allies. In the upper left corner you can find the button to open the coalition menu.



Create a coalition
To create a coalition you just have to click on the create a coalition button. Then you can enter a name, description, and picture for a flag. Make sure the picture is not too big, otherwise you cannot upload it. Once you have created a coalition, other players can apply for it.

Join a coalition
To join an existing coalition you have to click on the info button and apply. The coalition leader will then receive your application and decide about it.

Leave a coalition
To leave a coalition, just click on My coalition and use the Leave coalition button.
Provinces and Buildings
Each nation starts with a certain number of provinces, of which some produce resources while other only produce Manpower and Money. Manpower and Money are produced globally (meaning everywhere). The provinces also differ in the number of Victory Points they grant you, some provinces don't give any at all.

If you click a province you are able to see the daily production on the far left of the popup (shows a resource, money, and manpower indicated by a green helmet). Clicking the 'i' next to Productivity per day will show you the production of resources, if there is a non core penalty, daily consumption (if it's your province) and population.



Other valuable information you can see is when you click the 'i' next to Morale. It will show morale percentage, morare trend (the rate morale increases in the province), army strength (if theres an army stationed), and morale influences (factors that affect morale development, such as distance from capitol).



Morale

Having low Morale on a province might lead to a revolt - the province declares itself as part of another country. Daily consumption is quite important - failing to fill it leads to a drop of morale. Running out of food/oil can start a decline in morale, as will declaring war with multiple countries.
To raise Morale in a province you might either use Gold or fill their daily consumption and the morale will raise slowly at daychange. Also, building fortifications and placing your capitol close to provinces can help.

Victory Points, Province Type and Terrain

In the upper right of the province menu you can see information about the province type. Non-core provinces are occupied and have a -75% production penalty. They have a striped backround. You can also see the flag to the left of "Core Province" or hover around it to see who owned that core province.



The star next to the province type indicates the number of Victory Points. This is what you need to reach the required VP to win the game. The amount of VP varies depending on the province and amount it has been upgraded. At the end of a game, all remaining active players earn gold from the VP.



The image on the far right (the trees in this picture) shows, which terrain the province is. Terrain is a key factor that will affect the outcome of many battles.



Each type of terrain has different features:
Plains - Motorized units are faster on plains. Tanks can use their maneuverability to inflict more damage to their opponents. Motorized armoured units gain a +50% strength bonus on plains as well.
Hills - Varied terrain which both - infantry and mechanized units can use to their advantage. Militia gain a +75% strength bonus.
Mountains - Rough Mountains reduce the movement speed and combat strength of all units. Only commando units have special training to excel in this terrain (a +100% strength bonus). Motorized/armoured units suffer a -25% strength penalty.
Urban - Tanks are slow and easy targets for infantry units in urban combat. All motorized armoured units suffer a -50% strength penalty. Tanks in addition to the strengh penalty, have half of their max HP (Health Points).



Construction, Production, Spies

While the "Construction" button opens the menu to construct buildings, "Production" on the other hand is where you can create units. The "Spies" function shows you the number of active spies and lets you recruit or dismiss spies. In your own nation, the last function on the far right is the "Rally Point" (a High Command feature) which can be dragged to set a point for your troops to gather. In a foreign nation you will see the ruler instead, as well as their relation to you (e.g. Peace or War).

Units
In Call of War you have the choice between 34 different units (we counted Nuclear Energy as a unit) from 5 different branches: Infantry, Armor, Air, Naval and Secret. Each of these units offers a set of unique features with regard to speed on different territories and strengths or weaknesses in combat with other units (or terrain). Units have to be researched and require certain buildings. Without both you will not be able to produce them. The information button ( i ) in the research tab will tell you more about the specific units.



General

Each unit requires certain resources for the daily upkeep, and failing to provide those will reduce their Morale. Selecting the unit gives you a view of their Morale and current position. If the unit is marching, it will show the province the unit is relocating to, travel time and arrival time.



To raise their Morale you might either use Gold or keep them out of combat in one of your provinces. You may specify a name for certain units (battleships and nuclear bombers) - to view the name, you select it and then select the unit image.



Here you can get access to very useful info such as: enemies destroyed (HP), condition, state-based damage efficiency, battalion the unit is part of, and the unit count. Attributes of the unit can be viewed just under the unit info.
Some certain units have an attack range - you can see the range of the unit by clicking it. The white circle is as far as it can go without needing another airbase to stop at.



State Based Damage Efficiency

Damage efficiency is the overall fighting ability a stack of units have together.



More units (of the same type) makes the damage effiency go down, which means they don't fight at full power. Bigger stacks though, can absorb more damage taken. So finding a balance between the two is important during your conquests.

Commands

Attack: select a unit and give them the attack command, or just drag them to the province or unit you want to attack. If your unit garrison crosses path with a hostile army, or when its way passes the main city in a hostile province, fights will begin. If your army wins the fight, the remaining troops will execute the previously given command and commence moving into the original direction. If you and your ally attack a province, the army that fails to get the province first, will cancel their attack.
March: moves the unit to a selected point.
Split: splits your army up.
Delay: delays the unit's movement and makes them reach their target at a certain time. Selecting multiple armies will make them reach their target at the same time.
Forced March: incrases march speed for 50% but gives a morale penalty of 5 per hour.
Add Target: grants the ability to select additional targets.
Combat System
If all diplomacy has failed and peaceful union is no longer possible, you need to move your units in order to stop the conflict with military means.

Warfare

Most attacks occur automatically: If your army crosses path with a hostile army, or when its way passes the main city in a hostile province, fights will begin. If your army wins the fight, the remaining troops will execute the previously given command and commence moving into the original direction. Artillery also has an auto-bombardment feature: Idle long-range weapons will start firing at the closest enemy. It is often better to have units select their own target instead of giving an explicit attack order.
Even infantry units have a range. Thus it can happen that your army starts fighting before it reaches its target. In this case the fight will be finished before the army commences its way to the target.
In some cases more than one country starts an attack on a single enemy province. Should an ally of yours win the province before you do, your units will continue attacking the city and will cause a war between you and your ally. In order to avoid this, you should not attack the city itself in your initial attack order, but the troops stationed in the city. You can do that by selecting the army in the city as a target or, if the army units aren't visible, the flag that marks the city.

War-Like Operations

Are your troops on their way through a particular nation, they will cause war when they meet troops of the nation they are walking through. This happens, when their status to your country is either "war", "trade embargo", "ceasefire" or "peace". Peace just means that the particular troops won’t start an attack, when they’re in range (in case of weapons with range like Artillery, Railguns or Battleships). The only way for them, to cross roads in one of these statuses without triggering a war is while they’re on international territory (e.g. sea).
Nations which have a right of way, shared map or a shared intelligence can meet everywhere on the map without starting a fight.
Espionage
Espionage Headquarters grants you the ability to spy on other countries or protect yourself from being spied on. It is located on the vertical left of your screen.

Espionage

Select the province you want to put the spy on, and decide between Intelligence, Economic Sabotage and Military sabotage spies. Recruiting a new spy costs 15.000$.



Counter-Intelligence

Select the province you want to protect and assign Counter Espionage spies. Spies on a mission will perform their mission and get paid once a day, but can also get caught. There is no limit on how many spies you can put on a province! The different kinds of spies serve different interests:



Counter Espionage Spies counter and reveal enemy spy activity on your territory.
Intelligence Spies gather information about the enemy's diplomatic relations and economical activities.
Economic Sabotage Spies damage the morale in the province they're put in, as well as destroy resource production.
Military Sabotage Spies try to interfere with the enemy's military plans and infrastructure.
Market and Trading
There are 7 different resources in Call of War, and each of it has a different purpose. Resources are being produced and consumed throughout the game, just not each resource is produced in each province, and not every province can produce resources. The Resource bar displays how much resources you have and the amount you make per hour.



Each province does also produce tax revenue in pound, the amount of income (just like resources) can vary depending on the morale of your provinces and whether they have upgrades or not. Production and consumption values are updated once per day (day change). Production and consumption values change depending on a positive or negative value, which will affect the production of resources. If you take a moment to watch your resource bar, your resources are constantly increasing/decreasing.

If you hover over a resource, you can see how much you have in stock, the amount you produce per day and the total amounts used for consumption.



Keep an eye out if any of your resources hour rates go negative, that means you are using up more than you can produce. You can prevent this, or turn the unbalance by upgrading your province and doing things such as shutting down unused barracks/naval docks/nuclear reactors.

Resources: Functions

Grain is being needed for troops and citizens, the higher your population and unit count, the higher the consumption of grain will be. You also need Grains for a variety of buildings, such as for example barracks. Disabling the barracks does however drastically lower the consumption of Grain.

Goods is mainly a building material but is also consumed by the population.

Manpower is necessary to recruit and build anything in the infantry section of unit construction. It does also vary on the land you own, as each province creates manpower which can improve with higher morale. Manpower can be raised with barracks, but only enabled barracks will increase the manpower production - and production as well as consumption is only updated with the day change.

Metal is a resource used to build main upgrades and buildings.

Oil is used for most types of mechanical units such as tanks and planes. Those units also raise the oil consumption, as well as a little oil might be necessary for certain upgrades.

Rare materials is a resource that's mainly used for researching and for nuclear units/weapons. Nuclear reactor's are the only upgrade to consume rare materials but it can be disabled.

Money is used for everything you build, and it’s increased by land, morale and upgrades. Spies consume money which is only charged at day change.

Shortages of any resource may lead to morale loss and even units effectiveness may be affected when they go into battle.

Stock market

Apart from naturally collecting resources and trading, the stock market is a great way to buy or sell resources that you need/don't need.
Open the stock market from the menu below your resource bar. You can sell or buy any kind of resources here, the most important thing you have to watch out for is the @: it serves as a quotient when you calculate the price of an item. If for example 5000 grain are for sale and the quotient is @0.5 in Gold, the price would be 2500g (as 5000*0.5 is 2500).

You can take advantage of the stock market by buying resources for a low price and selling it for a higher price. Embargoing another country or being at war, will prevent them from buying from your offers, or you buying from theirs.

Top Offers: Shows the best offers selling/buying.
All Offers: Shows every offer available for you to choose from.
My Trades: Shows your current sell offers. Also shows a history of what you have bought/sold in the market.

You can buy or sell any resource here except for manpower, unless you spend gold to buy it.



[/previewicon] When you click on it once, it will subtract from your gold count automatically and add your resource tota

When you click on it once, it will subtract from your gold count automatically and add your resource total.
Gold / Premium
Gold is the premium currency in Call of War, it might be used to obtain various special features. You can also play very successfully without Gold, but a targeted Gold operation may also be the deciding factor for a victory.
The premium account is called High Command. As a member of the High Command you can use certain functions, which are not available to other players, and in particular those who help other players that are not online around the clock. To do this you will receive among other things better possibilities of co-operation with other players and more control over your units and production.

Some premium features are:
- Free Gold rounds
- Rally points
- Building queue
- Advanced fire control
- Joint intelligence
- Upload pictures in the newspaper

Direct Functions

Gold might be used in various places in the game directly: it allows you to research and construct faster, decrease enemy Morale, start a propaganda campaign to raise your own troops' Morale and more. Each function that allows the use of gold has a gold button. Even resources might be purchased for gold.This example shows the possibility to speed up your research:



Army Reinforcement

If your troops (or any unit for that matter) return from the war, have been marching for an extended period on foreign soil or are weakened by a forced march, you have the opportunity to increase their morale, by sending them reinforcements. The costs are based on the total strength of the army: the higher the attack power, the more expensive are the gold costs. Increasing in mechanical units is therefore more expensive than infantry units, as they have a greater attacking power. The morale increase can be found in the Army Info window next to the Morale notices . If you move your mouse over the button, the calculated costs for this special army will be shown.

Construction Acceleration

If you build a building, you can reduce the construction period of the building by 12 hours. This is possible in the province in question, with the Acceleration-Button in the Province Info window or by clicking on the image of the building that is under construction which will take you to the build menu where you can also speed up the production by 12 hours for as little as 850 Gold.

Unit Acceleration

Just like the decreasing of construction time, it is also possible to do the same with units for the same 850 Gold cost for 12 hours. This is possible in the province in question, with the Acceleration-Button in the Province Info window or by clicking on the image of the building that is under construction which will take you to the build menu.

Spy Misisons

In the Spy headquarters you'll find in addition to the usual Spy options also the possibility to engage a Master spy. For these options you do not have to recruit and the spy reports will immediately be displayed. The waiting time for working alone every night or together on the Spy report is not applicable.
Supply Crates
The collectibles are part of a meta feature. In an enemy or neutral province a crate is dropped. It will never appear in your ally’s province.
The crates only appear in 22 players, 100 players and pacific maps. When you create a new game you can enable or disable the crate feature.



You have a certain amount of time to conquer this province and collect the crate.
In the top righthand corner a symbol with a timer appears showing you how much time is left.
The crate will grant you either resources or blueprints.
Collecting a certain amount of blueprints of the same type unlocks a new unit tech level.



The progress of unlocking blueprints is visible in the user profile.



The amount of blueprints needed varies per unit. Weaker units are easier to get, stronger units need more blueprints.
When you have collected enough blueprints, you can research the new unit. But this is only possible in an already advanced game. The new units are pretty strong, so you will find them a useful addition to late games.
15 Comments
Вторник 8 May, 2024 @ 10:46pm 
Russhin
Привет ребята если вы давно хотеле что бы у вас было в профили в комментах +rep (и тд)
То тебя к нам в группу которая у меня есть в профиле где мы помогаем друг другу
https://steamproxy.net/groups/repvzaim
Eng
Hi guys, if you have been wanting for a long time, what would you have in the profiles in the comments +rep (and so on)
Then you can join us in the group that I have in my profile where we help each other https://steamproxy.net/groups/repvzaim
D4v1D 24 Mar, 2023 @ 6:16am 
nechce sa mi načíst hra nevím proč vymazal som ju a nic stále biela obrazovka na PC
Sagara Sousuke 1 Apr, 2021 @ 8:03am 
Can you transport units from airfield to airfield?
Cringe Isekai Enjoyer 24 Nov, 2020 @ 4:23am 
With that said, I didn't really find the answer I was actually looking for here either... which regards exactly the main phase of the game: combat - does the bonus combat strength of a unit affects its damage absorption as well? Does anyone know that? Would love to know before having to waste time and sacrifice a unit for it before actually applying any real strategy based on more accurate information.
Cringe Isekai Enjoyer 24 Nov, 2020 @ 4:23am 
Quite an "almost complete" tutorial.

Thanks for all the other bonus information - that part of the crate was actually really useful and I didn't know about that. But there are some important informations missing though.

First, the combat should actually be the first part of any tutorial or guide for this game, as it is the main reason/goal of the game - showing economic or diplomatic info first not only gives unnecessary headache for anyone who have no idea what situation they are inserted to, but it also can be very misleading, making newbies believe diplomacy is the goal and main importance of the game when it is the completely opposite (it supports the main goal which is warfare and conquest). The game itself is already full of excessive information - giving extra information before the main information in a tutorial or guide would only make it worse for a complete newbie.
Shelshocker 8 Nov, 2019 @ 1:04am 
just saw this n look the very 1st thing when u start n play the tutorial 1st... n it as actually the same country i pick which is yugoslavia xD
Jackthedragonkiller [Chirch] 14 Jun, 2018 @ 5:05pm 
So the first game is meant to be a "tutorial game" and it takes place in WW2? Then shouldn't you have some scripted events because in my game which is the one you play when you first get the game. Everyone has resorted to world peace and no and I mean literally no one is at war. What happens then. Do you just play until someone gathers the courage to go to war?
Farku 7 Mar, 2018 @ 5:24am 
I found out that call of war has people working for them called coinages, they play and try to make you buy gold
M00ND1V3 13 Jan, 2018 @ 6:56am 
This guide is horrible! It doesn't once tell me to shit can this game and download Heroes & Generals instead. Cool game Heroes & Generals has a RTS element and players fight out the battles for the RTS players. So much better than a bad mix of Evony and Axis & Allies.
=7Cav=SPC.Winter.A 24 Oct, 2017 @ 5:37pm 
I'm confused by the USSR not being the USSR in 22 players. Is it the same in the other maps, or is the USSR actually 'United' in other maps?