Space Engineers

Space Engineers

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[Discontinued]Maintenance Tunnels
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
58.091 MB
23 Jul, 2017 @ 8:14am
27 Jul, 2017 @ 5:29pm
3 Change Notes ( view )

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[Discontinued]Maintenance Tunnels

Description
I'm not working on mods anymore!
I've put out this information on my page a while ago, but I'm still getting comments asking for updates.
More info here: https://steamproxy.net/id/argual/

The following blocks have been removed from this version:
T-shaped Vent, T-shaped Internal Vent and their Cubic variants.

The reason for this is that they do not fit into the design. I want to keep blocks with extra function to minimum to avoid blocks that feel out of place or make the mod seem unfinished/lacking.


Although the 'End' blocks will remain in the mod, they will disappear on the first load (when you switch to this mod from the old one).

When I implemented them I made a mistake (logic mistake in naming) that was also present in the subtype ID. With the release of this "new" mod, I intend to correct it.

I advise you to replace all 'End' blocks with a temporal block (f.e. a magenta cube) before switching to this version.


<<<ATTENTION!>>>

They are only to LARGE grid. Completely suvival ready. Airtightness is slightly off on some doors, but usually it won't bother you.

Supports dev AND basic branch.

These conveyors will change your designs forever! With the ability to transport your items AND YOU, these tunnels will undoubtly prove useful in some compact large ship designs.

They are conveyors, but a special kind. You can enter them and move inside, enabling you to build passage ways and conveyors in a single block space. There are various shapes, so you don't have to worry about odd-looking tunnel webs.

Mergeless tunnels have a side which doesn't have a mount point, so you can for example make airtight, item-transporting boarding tubes.

The Adaptors are tunnels which have a vanilla-shaped conveyorline connector and a tunnel-shaped connector side.

The End types have only 1 conveyor side. These are to connect the Access (Door) tunnels with 2-sided connectors.
You don't have to use them, but these are the only way you can prevent the 2-sided tunnels glow red, as they need conveyor connector sides to show up properly connected. You can differentiate the conveyor and non-conveyor sides by looking at the 4 little pipes. If the small pipes' end is only a yellow circle, then that is not the conveyor side.
There is an example picture above.

The Internal Vent Adaptor works the same as the vanilla airvents. It supplies the tunnel network with oxygen.
The Internal Vent can supply the tunnels with air while also being able to let people pass through. However, it works 300% slower, so depending on the size of your network (and also the rooms it is opened up to) you may need to consider using an Adaptor Vent or placing more for steady air supply. They also need 300% less power to pump in the air, although the standby power requirements are the same.

The Separator is a mergeless Door, which is passable, airtight and can connect 2 tunnel sides. To Open/Close you need to "click" on the usual yellow highlight on the frame inside the door. If you can't find it, there is a picture among the images showing where it is.
Keep in mind that they DON'T transport items. All blocks with door functionality won't. That is why I added the T-shaped adaptor, so you can connect the 2 sides conveyor-wise too. As the Separator is mergeless, one side has no mount points. This had to be done to make it properly airtight. But this also means that you can create item transporting, passable and airtight boarding tubes with the following setup:
T-shaped Adaptor + Separator // Separator + T-shaped Adaptor
\Conveyor + Mergeless Conveyor // Mergeless Conveyor + Conveyor/
(You can get mergeless conveyors from my mods or other workshop mods.)

All blocks are airtight.
Currently the mod has these shapes/types (both a cube-shaped and tube-shaped)
-> Straight
-> Straight End
-> Straight Adaptor (2 sides, 1 passable, 1 vanilla-shaped)
-> Straight Sorter
-> Straight Mergeless
-> Straight Cargo (Almost 0 cargo space, but you can access conveyor network from tunnel)

-> Curved
-> Curved End
-> Curved Adaptor (2 sides, 1 passable, 1 vanilla-shaped)
-> Curved Sorter

-> Hub (6 sides)
-> 5-sided (5 sides >gasp<)
-> 4-sided (4 sides >woa<)
-> Corner (3 sides)
-> +-shaped (4 sides)
-> +-shaped Adaptor (4 sides, 2 passable, 2 vanilla-shaped)
-> T-shaped (3 sides)
-> T-shaped Adaptor (3 sides, 2 passable, 1 vanilla-shaped)

-> Access (Door)
-> Separator (Door)
-> Airlock (Door)

-> Internal Vent Adaptor
-> Internal Vent

Be sure to chek aout my other mod(s) too:
- Tubular Tanks
> > http://steamproxy.net/sharedfiles/filedetails/?id=748953191
- Tubular Storage
> > http://steamproxy.net/sharedfiles/filedetails/?id=758241739
- Pipe Conveyor Expansion
> > https://steamproxy.net/sharedfiles/filedetails/?id=730332125

If you like it, feel free to leave a comment, feedback (positive AND negative too, but please elaborate the latter, don't just write "It's sh*t.", because I can't fix that :D) is always appreciated!

Few details:

Yes, the curved tubes can sometimes be hard to pass through. It needs a little getting use to, best way i found is to rotate your view following the curve while you walk through them. In some angles ofc the only way is the jetpack, but through curved and straight tunnels I managed to run with little to no "vibration", so it is doable.

Sometimes it may say "Beware, It is for dev" but that is just because I forgot to switch back my version to basic (I play on dev) and uploaded from dev version. You can just simply click OK and move on, maybe post a comment so I reupload from basic.

>----<
I want to keep my mods "consistent". What I mean is that I won't add a lot of non-conveyor parts to a mod that is about item transporting blocks. I won't add things that differ a lot from items already in the mod. There may be some exceptions, but most of the time they have a good reason. So please, don't suggest stuff that would go well WITH the mod.

Example
My maintenance tunnels mod could include tunnels with lights or text panels, but those segments would not transport items. They won't be implemented, even if you ask for it a thousand times. However, there are doors already implemented. They are an exception, because even though they aren't conveyors, they serve as a closeable entrance to the tunnel system.

Thank you for your understanding.
>----<

If you have a problem (bug, etc):
Try going in your "%AppData%/Space Engineers/Mods" folder, and delete everything in it. That should make the game redownload the files next time you load a world with the mod. I can't deal with local problems, happening only to a handful of people. They are usually due to fault in the computer, game or mod files. The absolute first thing to do should not be asking to help, first try to figure out what could cause the issue.

Don't take this the wrong way, I'm just a bit tired of 5/10 bug reports being fixed by a simple redownload or game verification, and an additional 4 isn't even real, the user just misread something or forgot to add the mod.

TL;DR: When you find a problem, think, sit on it for 10 minutes at least, then act. Thanks!


Your daily dose of sarcasm:
By the way, I'm glad everyone reads the description. If they didn't, there would probably be people asking questions already answered all the time!
Popular Discussions View All (8)
8
17 Feb, 2020 @ 8:08pm
Suggestions
andbruu
5
18 Oct, 2019 @ 8:43am
Possible bug
Zues
1
18 Oct, 2019 @ 1:56pm
[Suggestion] Windows and wide tunnels
OssomUmbra
136 Comments
indeepj 21 Dec, 2023 @ 4:59pm 
yeah they do i think
pryde64 21 Dec, 2023 @ 4:55pm 
do they transport large items like normal conveyer tubes do
VS-lockon 27 Dec, 2021 @ 4:34am 
that one dose not have vent shadow
Delebre 7 Dec, 2020 @ 7:19am 
@shadow - thanks!!
Delebre 2 Dec, 2020 @ 11:55am 
I too like this mod, but it drives me crazy if you walk through them you can basically spin around and end up upside down, etc.
Mr.Wanaskiwin "Navarone" 2 Dec, 2020 @ 5:47am 
It'll be the day i weep if this mod becomes to out of date to use. This mod is literally the core of my vessels. I will not build ships with out this.

Repressurizing a ship can be literally as simple as rebuilding one block. Good luck to you!
vizthex 26 Oct, 2020 @ 4:46pm 
If this isn't being maintained, is there an alternative and/or could you hand it off to someone else?
Rubber Sword 15 Jul, 2020 @ 1:41pm 
@[SE] Bean - Doh! Got the tunnel mods mixed up. Am still using this mod and hadn't realised Argual had apparently abandoned it. My mistake, sorry @Nemethon.
Delebre 14 Jul, 2020 @ 10:09pm 
@Rubber Sword - Isn't THIS version the 'new version' since it links to this page saying 'new' on the old one? If wrong, correct me, I'd like to see them.

@Argual - Would you consider providing your source material on Github or something, so others could pick up where you left off? The models and textures are particularly important though, as they may need adjusting. Thanks for considering it.