Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Right now its presented like "Oh yeah heres this idk enjoy or whatever" when it should be more like hes shoving the case into your face, demanding your attention. A dutch camera angle (look it up) will help out with that feeling.
The background:
- Feels rather bland. No context to whats going on and where hes at. You could try dressing up the set to look like a bar or some seedy poker lounge. Really make the place look like the type of place a sunglassed skeleton would posture a suitcase towards you.
The camera:
- Play around with the angle and position. RIght now it feels like the camera is level and at head height. Maybe rotate it a bit so that the suitcase is being presented at an angle.
The skeleton:
- Hes centered right now and the whole composition feels way too balanced right now. You can have him off to the side, looking at the camera from behind the case
- Have his other hand do something than being idle. He could be holding his sunglasses down slightly, peering at you with his empty sockets
like this?
*note i posted this right after you commented
Using Reply of the Zaporozhian Cossacks [upload.wikimedia.org] as an example, you can see how all the men around the writer serve to funnel the viewers gaze onto the writer himself. He stands out through his black clothing contrasting the Kossacks more lighter garbs.