Total War: WARHAMMER

Total War: WARHAMMER

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Mixu's Empire of Man 2.0.
   
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태그: mod, Units
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225.279 MB
2017년 7월 19일 오전 7시 34분
2017년 9월 24일 오전 9시 11분
변경 사항 9개 ( 보기 )

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Mixu's Empire of Man 2.0.

Mixu님의 1 모음집
Mixu's Mods
아이템 18개
설명
Works fine with Norsca update

This is my Empire of Man mod revisited and improved. It adds over 50 units, they are divided in the Empire, meaning you can't recruit all of them from the same province. Almost all of them have unit caps, this is mostly for ai, because AI would just spam these units otherwise. Special buildings can increase that unit cap, for example, if you build knights panther chapterhouse you can recruit more Knights Panther units. Also some factions have technologies, which will give you unlimited unit cap.



Main Features:
  • Warrior Priest of Ulric
  • New Units for campaign and custom battle [Unit Roster in the discussion]
  • New abilities for those units
  • Easier ai recruitment
  • Unique Buildings
  • Rebel armies also has access to some of these units. (Regular rebels shouldn't have anything elite with them, only those "faction rebels" like middenland rebels has access to elite stuff)

Bug fixes:
  • Durthu's Lamentation of Despair ability is working again.
  • Knights of the Blazing Sun Cavalry can be recruited from the Blazing Sun chapterhouse.

How this version differs from the previous version?
  • This mod will work with both vanilla and Crynsos' modding framework/unlocker.
  • Fewer similar units, also most units have unit cap now.
  • No regional barracks and no regional state troops, this is a feature that is great in theory, but simply takes too much time and effort to make it good. Also during the late game it was difficult to use global recruitment, because there was literally over 100 state troop units.
  • Some of the resource buildings now provides new units, for example stir river patrol can be recruited from wine building, this was added so ai could recruit these units easier.
  • My demigryph & imperial dragon mod isn't included in this one, use the original mount mod, if you want to use it.

Additional Notes:
  • This mod has been optimized for Crynsos' unlocker, so if you want the best experience from this mod, you should use it.
  • Previous versions will continue their existence, but i won't support them anymore.
  • Middenland doesn't have access to Sigmar's warrior priests anymore.

Credits:
  • The Witcher 3 [Face textures]
  • Cover image is made by LASAHIDO

Recommended mods:
인기 토론 모두 보기(3)
2
2017년 8월 22일 오후 1시 45분
Mod Idea
☸𝕵𝖔☸
0
2017년 7월 19일 오전 8시 30분
고정됨: Unique Buildings
Mixu
0
2017년 7월 19일 오전 8시 15분
고정됨: Unit Roster
Mixu
댓글 184
Captain Titus 2022년 9월 1일 오전 10시 57분 
IE Update?
Valexclones 2021년 9월 10일 오전 6시 16분 
the mod doesnt appear on kaedrinss mod manager
andarara 2020년 12월 7일 오전 2시 40분 
Mixu. Is there a version of this mod for TW:Warhammer II?
Miracle Johnson 2019년 8월 20일 오후 6시 46분 
can Midddenheim or Middenland can be playable in Custom Missions
Miracle Johnson 2019년 8월 20일 오후 6시 37분 
Where are the rest of the units like Warrior Priests of Ulric and Swords of Ulric, Wolf Kin and Knights of the Black Bear?
NotATF76 2018년 12월 5일 오전 9시 07분 
is there any way this could be made compatible with the "+150% unit size mod"? I prefer larger scale battles and so I use that mod; however that makes mods that add units, such as this one, a bit useless because they are always outnumbered massively by vanilla units
thaygiaomap2000 2018년 8월 18일 오전 3시 04분 
do we have war 2 version ?
Tanit 2018년 7월 18일 오전 2시 09분 
Got permission from Mixu to use his work in my TWWH2 mod, I am making a massive Empire unit list as part of my mod. Only Altdorf so far, but check it out! https://steamproxy.net/sharedfiles/filedetails/?id=1207249698
Sparkle Eldar 2018년 7월 6일 오후 2시 55분 
looking forward it in game 2 too
Patient Zero 2018년 7월 5일 오후 6시 57분 
This is the best mod i used for my empire playtrough i know this propably won't make it since i read the comments but still hoping it could make it someday into game 2 because it feels really empty without this mod...