Cài đặt Steam
đăng nhập
|
ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
If I need stars, what I do is put the brightness and radius at minimum and attach them to the sky. Results vary, but it usually does the trick!
if you want to make the sun but you can't get the actual env_sun to get into your frame, spawn one of these lightbulb stools and put it really close to a camera you're using.
In the console, type in "ent_remove_all classiclight". This will clear out all the classic lights that are stuck and you'll be able to replace them with new ones. Keep in mind you will need to jot down the original colors of the lights you used when you first spawned them so that you have an idea of what you want (I highly recommend the preset feature for this reason.)
[Classic Light Stool] lua/includes/util/color.lua:17: bad argument #1 to 'min' (number expected, got nil)
1. min - [C]:-1
2. Color - lua/includes/util/color.lua:17
3. CreateEntityFromTable - lua/weapons/gmod_tool/stools/classiclight.lua:208
4. unknown - lua/includes/modules/duplicator.lua:723
5. ProtectedCall - [C]:-1
6. Paste - lua/includes/modules/duplicator.lua:723
7. unknown - lua/includes/gmsave.lua:66
What is going on? After load my save spawned light cant be removed, color changed to standart cold white and i cant catch it with whysgun or use delete-tool on it. Can you help?