RimWorld
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Megafauna
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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58.078 MB
15 jul 2017 om 14:58
13 apr om 8:39
22 wijzigingsnotities (weergeven)

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Megafauna

Omschrijving
New in v1.5:

Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a unique challenge (all thanks to Sarg!).

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Simple Official Wiki:
http://megafaunarimworld.wikia.com

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FAQ:

Q: Is it safe to add this mod to existing save files?
A: Yes, it is. Just remember to then update your butcher tables' bills to allow butchering of Megafauna creatures.

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Version: 1.5
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Description:

Thanks to the wonders of today's technology, the small group of scientists that was previously known for bringing the Megatherium--
Uh, I mean, the Megasloth back to life, was able to make the Megafauna Project a reality!
This time around, they were able to recreate 38 different species of animals that used to inhabit planet Earth thousands to millions years ago.
...Was that a wise move? Who cares! Now we can all feast our eyes on those glorious beasts as they will slowly inevitably turn all the ecosystems we know upside-down!

Features:

38 new species of animals, all able to spawn naturally in different biomes:
- Arthropleura,
- Doedicurus,
- Daeodon,
- Gigantopithecus,
- Paraceratherium,
- Titanis,
- Titanoboa,
- Woolly Mammoth,
- Elasmotherium,
- Smilodon,
- Chalicotherium,
- Megaloceros,
- Procoptodon,
- Megalania,
- Gomphotaria,
- Diprotodon,
- Short-faced Bear,
- Dinocrocuta,
- Sivatherium,
- Andrewsarchus,
- Dinornis,
- Macrauchenia,
- Quinkana,
- Deinotherium,
- Aurochs,
- Megalochelys,
- Palaeeudyptes,
- Josephoartigasia,
- Gigantophis,
- Meganeura,
- Zygolophodon,
- Platybelodon,
- Purussaurus,
- Uintatherium,
- Pulmonoscorpius,
- Dinopithecus,
- Castoroides,
- Enhydriodon.

These animals are quite rare, and should be a good challenge to either tame or slay.
A lot of them can also be used as pack animals for a caravan (with paraceratherium being your new best caravan buddy!).
Wooly mammoth, elasmotherium, and josephoartigasia are shearable, and arthropleura, titanis, titanoboa, megalania, dinornis, quinkana, megalochelys, palaeeudyptes, gigantophis, meganeura, and purussaurus do lay eggs. Sivatherium, macrauchenia, aurochs cows, and uintatherium are milkable - sivatherium's milk is very nutritious and quite valuable!

Megafauna will automatically detect and patch both A Dog Said... by SpoonShortage (so you can cure old wounds of your animals and install bionic parts on them) and Giddy-up! by Roolo (which means that you can ride your animals!), so make sure to make it load after those mods.

Available languages:

English, Polish,

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Credits:

Roolo - for great help with making Megafauna compatible with his Giddy-up mod.
Nightinggale - for his immensely useful ModCheck.

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Changelog:


13.04.2024 - Update #11:
- updated to be compatible with Rimworld 1.5.

13.10.2022 - Update #10:
- updated to be compatible with Rimworld 1.4.
- added various mod options.

21.07.2021 - Update #9:
- updated to be compatible with Rimworld 1.3.

10.10.2020 - Update #8:
- updated to be compatible with Rimworld 1.2.

23.03.2020 - Update #7.5:
- brought back A Dog Said... compatibility,
- hopefully fixed a bunch of errors people were getting.

22.03.2020 - Update #7:
- updated to be compatible with Rimworld 1.1.

03.11.2018 - Update #6:
- changed the name of the "ScorpionLike" body type to fix compatibility issues with AnimalCollabProject,
- changed the intelligence level of smilodon and dinocrocuta to advanced, to match the change made to vanilla's cougar and panther,
- changed the intelligence level of pulmonoscorpius to advanced.

01.11.2018 - Update #5:
- updated to be compatible with Rimworld 1.0,
- all animals now have unique dessicated sprites,
- a lot of small changes intended to help with the balance, like lower hunger rates for predators or sizes of groups some of the animals can spawn in,
- added 15 (!) more animals.

06.04.2018 - Update #4:
- there is a simple official megafauna wiki now: http://megafaunarimworld.wikia.com
- actually made all the animals less rare - turns out that the last time I made the spawn chances about 5-8 times lower than I intended, oops,
- minor changes to some of the animals' stats,
- woolly mammoth's name is no longer misspelled.

20.12.2017 - Update #3:
- updated to be compatible with Rimworld Beta 18,
- no longer requires an additional patch to be compatible with A Dog Said..., it will now automatically detect it and patch all the necessary stuff in,
- also comes with a built-in patch for Giddy-up! (anyone feeling like riding a giant snake into battle?),
- daeodon, titanis, titanoboa, smilodon, procoptodon, gomphotaria, short-faced bear, and dinocrocuta are no longer pack animals (can't be used to carry stuff in caravans),
- very minor tweaks to a few animals in regards to their body size and meat/leather yield,
- some of the animals can now spawn in the new swamp-type biomes (titanoboa's no longer exclusive to the tropical rainforest!),
- some of the older animals such as arthropleura and doedicurus now have their own body types instead of using unfitting vanilla ones,
- some of the older animals won't be sold by traders anymore, in order to make obtaining them feel more special, those being: paraceratherium, titanoboa, elasmotherium, megalania, gomphotaria, and short-faced bear.
- added 4 more animals.

22.08.2017 - Update #2:
- fixed problems with breeding arthropleura (hopefully...?),
- reduced meat/leather yield of almost all the animals,
- finally added the max body sizes of prey the predators will hunt,
- slight changes as to what biomes the animals can spawn in,
- changed entelodont's name to daeodon as it is more specific and therefore more fitting.
- added 5 more animals.

01.08.2017 - Update #1:
- dropped support for A Dog Said... Easy Patcher (now requires a separate compatibility patch for A Dog Said..., which adds the feature of healing old wounds on animals)
- reduced spawn rates of the creatures,
- reduced meat/leather yield of paraceratherium/titanoboa,
- slightly reduced size of giganthopithecus/titanoboa,
- fixed problems with selling items to traders,
- fixed some herbivores not being able to eat live plants,
- removed unfertilized eggs of arthropleura/titanis/titanoboa,
- increased size of baby animals,
- increased market value of the mammoth wool,
- all the leathers now have different stats as well as market value,
- added 6 more animals.

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If you like my mods and would like to support me, please consider buying me a coffee :]
https://ko-fi.com/C0C56QWI
Populaire discussies Alles weergeven (9)
13
1
5 nov 2018 om 7:19
So I modified the spawn parameters a bit, and got this:
Zyrixion
2
6 nov 2022 om 11:18
Bug Report
TSense
2
7 mei 2022 om 8:16
May I burrow some of your textures to make some weapons?
BigMothaDuck
1.032 opmerkingen
Sarg Bjornson  [auteur] 12 aug om 23:24 
You still have something wrong on your side. This mod doesn't add any code, just XML animals
Brink 12 aug om 15:01 
I recently started a new game in an arid shrub land. A gigantophis and titanis spawned but neither appear in the wildlife tab and I can't mark either for hunting or taming. The only other mods that should change animals are a couple "Biomes!" mods, "vanilla animals expanded", and "pathfinding framework"
Sarg Bjornson  [auteur] 21 jul om 5:14 
Hard disagree on that one, chief
Mur Derer 21 jul om 2:59 
Being side by side with vanilla animals expanded and just textures from VE seems kinda out of place because of the outdated look on this one
MadamGreene 4 jul om 13:38 
How do I use the Megaloceros antlers for decoration?
retrobarbaari 23 jun om 13:28 
Oh great, Stone Age run, here I come!
Spino  [auteur] 15 jun om 4:28 
@Kerian Halcyon
I vaguely recall adding it just for the higher chance of bonding with colonists. These animals were initially supposed to be very rare and so once you've managed to tame one, I wanted it to feel special in your base :)
Kerian Halcyon 14 jun om 16:15 
Right, I love this mod. It and Dinosauria kind of fulfills my child-like desires to have a menagerie of huge prehistoric monsters growing on my ranch, but I've got to ask...why do all the huge critters have a nuzzle interval?

I mean I'm not complaining, not in the slightest, but I find it more than a little morbidly amusing that someone can get nuzzled by a millipede the length of a small bus or a grizzly-sized otter on steroids every three days.
aero 22 mei om 13:10 
You know what would be great? If someone made an audio overhaul for this since stuff like dinocrouta makes cougar noises
Gunk_Bunkus 8 mei om 8:52 
Hey, I think the commonality sldier is broken or its a conflict with VAE. It has been over a quadrum in the tundra and I have never seen any of the mod animals. I never had this issue before 1.5.