Dead by Daylight

Dead by Daylight

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Survivor (perks) idea
By Nurse Doctor R.N.
A simple guide about a few ideas I had for some perks that kinda went well for a personality like my own. I'm open to criticism and debating the strength/weakness of the perks.
   
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Why no pictures!?!?!
I'm not an artist, just some guy who thought of some unique perks.
Perk 1 - Lust for Life
For each generator below 5 remaining, gain a 1/2/3% increased speed to repair, healing, and sabotage. When every generator is powered, this effect will persist for 120/150/180 seconds "In this place, pain is temporary, dying is painful, but life is forever"

Original concept - scrapped due to it being unbalancable
After the first generator is completed, gain a 1/2/3% boost to movement speed. gain 1% MS for every other generator completed and each exit gate opened afterwards.

The original perk would just have made high rank survivors even more slippery and when paired with other movement abilities (IE - sprint burst) they would just be able to get way too far in 3 seconds. Plus killers which are slow like the nurse (ignoring blinks) wouldn't possibly be able to catch survivors once both exit gates are powered. Giving this ability a time window would make it useless, but having it always on and not stack with other movement abilities would make it useless.
Perk 2 - Valkrye
When you and a nearby survivor are in a chase, take the hit if you are injured/healthy or injured/in any state. this effect has a 75% chance to go off while uninjured, 40% while injured, and a 20% chance in any other state (including dying state, hooked, and carried.) When this effect goes off, the killer's successful hit animation will play for 0/10/20% longer than it would if this perk were not taken. The hit to you would be delayed by 1/1/5 second(s)

Note: in the bottom right corner you would see a perk with a timer going down to indicate that you're about to be hit by Valkrye. there could also be an audio signal or something.

Original stats - scrapped due to HOLY BALLS THAT'S A LOT OF TIME TO RUN.
would have a 25/50/75% chance to go off at any time - even out of chase if you were within 20 meters of the survivor who would normally be hit. Damage was delayed by 5/10/15 seconds. Also gave you a good 10% extra movement speed when the timer starts
Perk 3 - Leave a Legacy
(This perk is meant to pair with Valkrye in case you thought it was dog balls)

When you are hit with anything that would normally put you into dying state, go into a frenzy instead - gaining 150% movement speed and 50% increased repair, heal, and sabotage speed for 3/4/5 seconds. Can only be activated once/once/twice per match. You cannot be grabbed or interrupted by the killer in any* way during this time. "If we're all doomed to die anyway, I want to leave a legacy"
*can still be trapped by a bear trap if you run into one like a genius.
Note: does not go off when grabbed by the killer (IE - from a locker or while jumping over something)
Note 2: Borrowed time will activate first, and when it ends, it won't activate Leave a Legacy - even if you're hit again during borrowed time.

Original concept #1 - scrapped due to being more of an ace perk if anything. also it sucked.
When you die or escape, leave an item of common/uncommon/rare quality or better behind 50/75/100% of the time if you do not bring at item. If you are the last one left and you escape without an item, this effect triggers to you instead.

Who would really want that besides item farmers? Nice to others, doesn't help YOU survive and only gives an incentive to wait to be the last one so you can get yourself a free item.

Original concept #2 - scrapped due to possible implications of this
When you are hit to go into dying state, leave no trails or blood behind you while moving at 200% MS for 3/4/5 seconds. Can only go off once/twice/three times per match. Cannot be stopped by the killer in any way during this time (yes, including bear traps.)

This form of the perk was 100% countered by deerstalker, which as far as I'm aware is already used enough. This form of the perk also encouraged a playstyle of hiding from the killer, which doesn't exactly fit the name "Leave a Legacy" very well. kinda a ♥♥♥♥♥♥ legacy if you ask me...
Thanks for reading. Also, let's talk about it!
Since I'm sure there's some survivor or killer main that wants to tell me how important version 2 of leave a legacy is, I'll be leaving a discord server up to talk about it. Or if you want to talk about it another way you can just comment here and tell me how you want to talk.

But let's be honest there's going to be that one guy who just leaves a comment that just says "♥♥♥♥♥♥" and never gives a reason no matter how many people ask them.

https://discord.gg/EYxS64W