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RimWorld

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FCP - Fallout Races: Playable Supermutant (Continued)
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
675.970 KB
11 Jan @ 8:00pm
30 Jul @ 9:29am
3 Change Notes ( view )

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FCP - Fallout Races: Playable Supermutant (Continued)

In 2 collections by Zaljerem
Zal's Continued Mods
441 items
Race Mods
51 items
Description
Original mod by Stokeling9701
https://steamproxy.net/sharedfiles/filedetails/?id=2579626230
If the original author requests it, I will remove this update.

Mutant Xenotype by Stokeling9701
https://steamproxy.net/sharedfiles/filedetails/?id=3083720928

--

Original mod notes (1.3):

Supermutants are a stronger, tougher FEV mutated humanoid that need to eat more, but their strength lets them carry more as well as mine quicker. They have some innate armor due to their mutations and are immune to toxins.
Nightkin are more stealthy and agile then a Supermutant, as well as being more intelligent. They do however, suffer greatly socially due to their stealth boy withdrawl induced paranoia.

Credits:
Chicken Plucker for his extremely detailed body retexture mod I used to make the super mutants look swole
Ramrod for creating the original Ghouls Fallout mod, which I used as a base for this.
Mlie for updating the ghouls mod, as well as the Filthy Orc Invasion mod which I used for XML things.
Barfcat for the head texture borrowed from I have No Mouth and I must Beauty and Ugly
Greiger, who helped me stop hairs from spawning on the mutants heads, he also created the Aspero Dragon race.
Myself for editing the XML files and slapping this heap together
New ugly heads are from Beauty and Ugly, by Heeta. https://steamproxy.net/sharedfiles/filedetails/?id=2063838726
9 Comments
tokayboxe 15 Jun @ 10:56pm 
Appreciate the update! Can't wait to use it
Zaljerem  [author] 24 May @ 7:39am 
Updated to 1.5.
tokayboxe 23 May @ 5:49pm 
I'd love to see this mod updated whenever you have the time :D
Zaljerem  [author] 26 Feb @ 2:33pm 
No apologies necessary! I just want everyone to find what they need. :)
Nurg 26 Feb @ 2:32pm 
I totally missed that link. I apologize.
Zaljerem  [author] 25 Feb @ 8:10am 
Because there's no Biotech integration here to speak of. I linked a Biotech mutant xenotype above.
Nurg 25 Feb @ 7:46am 
Any reason the Super Mutants just show up as Baseliners?
SnugglyPuffs 17 Feb @ 8:44am 
One of my favorites, thanks for all your work bringing these mods back into service.
Nurg 21 Jan @ 3:50am 
Thanks for bringing this one back to life. Loved this mod.