Stellaris
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Crisis Manager - Mid-Game Edition [Abandoned]
   
Βραβείο
Αγαπημένο
Αγαπημένο
Μη αγαπημένο
Balance, Events, Overhaul
Ετικέτες: Crisis
Μέγεθος αρχείου
Αναρτήθηκε
Ενημερώθηκε
624.439 KB
24 Αυγ 2018, 17:49
12 Ιουλ 2019, 10:12
21 σημειώσεις αλλαγών ( προβολή )

Συνδρομή για λήψη
Crisis Manager - Mid-Game Edition [Abandoned]

ΣΕ 1 ΣΥΛΛΟΓΗ ΑΠΟ NaK1119
Crisis Managers
6 αντικείμενα
ΠΕΡΙΓΡΑΦΗ
Abandoned
  • I abandon this mod and will not update it for Stellaris 2.4 or later.
    • This mod probably works without updating for the present, but please use it on your own risk.
  • I relinquish the copyright of this mod. So, for changing and/or distributing this mod, it is not required to contact me for getting my permission.

更新停止
  • このMODの更新を停止しました。Stellaris 2.4以降に対するアップデートは行いません。
    • 当面は、2.3用のままでも動くかもしれませんが、自己責任でご使用ください。
  • このMODの著作権を私は主張しませんので、改変・再配布を行いたい場合でも私に連絡したり許可を求めたりする必要はありません。

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Summary
This mod is a tool for customizing mid-game crises: Horde Crisis (Great Khan) and Grey Tempest (L-Gate).
For example, timing of Great Khan Reigning, the number of required insights for L-Gate, event when L-Gate is opened, etc.

Although this is sub-mod of End-Game Edition, this mod works without that mod when you are concerned about compatibility with another mod. In this case, a configuration menu is a little labored.
The configuration menu can be opened by !Mod Menu
Several configuration templates is prepared in only End-Game Edition. The template can be replaced if you make templates as sub-mod.

Important
A deadline for setting parameters of L-Gate events are going to come very sooner than other edition.
Concretely, they can be changed till any empire (not only you) finds Gateway or L-Gate.
So, you should set parameters as soon as game start.

Version Information, Change Log, Required DLC/mod
Ver. 1.10d (this mod)
For Stellaris 2.3.0/2.3.1/2.3.2/2.3.3
Change logs: written in the log page of End-Game Edition

Required DLCs: Apocalypse and/or Distant Stars
Required mod: !Mod Menu
Other editions of this mod: Click here

Install/Uninstall for Saved Game
This mod can be installed for ONLY NEW GAME
This mod can be uninstalled safely only when all of following conditions are satisfied.
- Horde Crisis is NOT ongoing.
- Gray Tempest is NOT ongoing.
- Dessanu, who is an empire in L-Gate, does NOT exist.

Features (Details)
  • Followings can be modified (Main features)
    • Multiple reigning of Great Khan
    • Conditions for reigning of Great Khan
    • Toughness of Great Khan
    • Conditions for opening L-Gate
    • Type of event when L-Gate is opened
    • And others
  • About Configuration Templates
    • Preset templates are packaged with only End-Game Edition
    • User template can be made as mini-mod; the way is written in a web page of End-Game Edition
    • Although files for user templates are packaged with only End-Game Edition, user template can be enabled without enabling End-Game Edition.
    • Caution: Only one template mod can be applied.
  • Manual operation of some events for mid-game crises (Sub features)
    • You can forcibly awaken and/or kill Great Khan anytime you want.
    • You can forcibly open L-Gate and/or destroy Gray Tempest anytime you want.

Compatibility Information: Click here to show details
This mod is NOT compatible with the mod modifying Horde Crisis and/or L-Gate events.
Maybe this mod is compatible with the mod modifying marauders before Great Khan reigns.
This mod is probably compatible with the mod modifying AI, fleet and/or ship of Horde and/or Gray Tempest.


Other Information
  • 製作者の母語は日本語です。 / My first language is Japanese.
  • 日本語化パッチは、こちら。 / Japanese Localization Patch is here.
  • Old version of this mod for Stellaris 2.1 are here.[drive.google.com]
Δημοφιλείς συζητήσεις ΠΡΟΒΟΛΗ ΟΛΩΝ (1)
2
30 Νοε 2018, 17:18
GREAT KHAN Bug Thread
Legendsmith
68 σχόλια
seven 28 Μαρ 2020, 4:29 
People, I have a gift for all of you. A new crisis manager plus cirisis expansion. All mid-term threat, endgame crisis and War in Haven are included. Hope you enjoy this.

Besides Deadly Tempest, Crisis Manager 2.6, this could be another choice worth a try.
https://steamproxy.net/sharedfiles/filedetails/?id=2036051710
TehFishey 24 Μαρ 2020, 8:37 
So, I've released an updated version of this mod for Stellaris 2.6.*. I've already updated the End-Game component ; hopefully I'll be able to get to the rest soon. If you end up using it, please let me know if you run into any bugs - I've done some feature testing, but not nearly as much as I would like.
Coffee foxxo 17 Οκτ 2019, 12:59 
https://steamproxy.net/sharedfiles/filedetails/?id=1891837471
https://steamproxy.net/sharedfiles/filedetails/?id=1891812126

Hello all, I've uploaded the mods myself, in hopes to help keep them maintained. Unfortunately I don't have experience with Stellaris development so at the moment it's pretty much just a version change. If you have modding experience, PLEASE message me so I can add you as a contributor and you can work on it while I slowly learn and deal with college. Thank you :)
Moth 7 Οκτ 2019, 11:22 
The file is damaged :( cant open Zip file
Hiztaar 7 Σεπ 2019, 1:15 
Hello. For some reasons, this mod prevent the L Cluster from spawning even by using the event command. Once it has been used, the event command is irresponsive for some reason and while the L Cluster event pops up, the cluster itself does not appear...
키으기 23 Ιουλ 2019, 18:52 
Thank you. I'll use it well
Caellach 6 Ιουλ 2019, 23:21 
i dont know if this is possible or not.. but if you have multiple khans, once a khan has been defeated, could it be possible it could split into the counties like normally, but could they also split into many one system minor marauders factions. and once the three main marauders have gone through their khans stuff, each of the minor marauder factions could have a chance to become a new khan..
Caellach 6 Ιουλ 2019, 20:06 
ahh okay.. thanks for answering.
NaK1119  [Δημιουργός] 6 Ιουλ 2019, 16:35 
@Caellach
Unfortunately, it is difficult to distinguish 3 Khans. This means that the events of Khan(s) easily cause critical bugs if there are 2 or 3 Khans at the same time.
Caellach 5 Ιουλ 2019, 22:27 
I kinda wish for a option that turns all three marauder groups into three khans at the same time...