Kylet
Ukraine
 
 
KOJIMA why he is considered a genius:


Certainly! Let’s dive deeper into why Hideo Kojima is considered a genius, with more detailed examples and insights into his career and contributions.

- **Philosophical Themes**: In the *Metal Gear Solid* series, Kojima delves into issues like nuclear proliferation, genetic engineering, and the ethics of war. For example, *Metal Gear Solid 2: Sons of Liberty* explores postmodern ideas about truth, information control, and the digital age, which were ahead of their time.
- **Character Depth**: Characters like Solid Snake and Big Boss are not just heroes but complex individuals grappling with personal demons, morality, and the consequences of their actions.
- **Unconventional Narrative Techniques**: Kojima often uses unreliable narrators and plot twists that challenge the player’s perspective. In *Metal Gear Solid 2*, the protagonist switch from Snake to Raiden was a bold narrative decision that subverted expectations.
- **Breaking the Fourth Wall**: In *Metal Gear Solid*, Psycho Mantis reads the player’s memory card and reacts to their game preferences, creating an unforgettable moment. Players had to switch controller ports to defeat him—a mechanic that directly engaged the player in the narrative.
- **Unique Boss Fights**: Each boss in the *Metal Gear* series has a unique gimmick that challenges the player in unexpected ways. For instance, The End in *Metal Gear Solid 3* offers a sniper duel that can last hours or be bypassed entirely by exploiting in-game time mechanics.
- **Death Stranding’s Strand System**: Kojima introduced a new genre with *Death Stranding*, where players build infrastructure and leave tools for others in a shared world, emphasizing collaboration over competition.
- **Long, Detailed Cutscenes**: Kojima uses extended cutscenes to tell complex stories, a controversial but distinctive hallmark of his style. The opening sequence of *Metal Gear Solid V* is a masterclass in tension and world-building.
- **Film-Like Direction**: He employs cinematic angles, lighting, and pacing that rival Hollywood films. His collaboration with actors like Norman Reedus (*Death Stranding*) and Kiefer Sutherland (*Metal Gear Solid V*) brings a level of realism and emotion rarely seen in games.
- **Soundtracks**: Kojima carefully curates music to enhance the emotional impact of his games. Tracks like “The Best Is Yet to Come” in *Metal Gear Solid* and “BB’s Theme” in *Death Stranding* are iconic.
Kojima’s worlds are richly detailed, immersive, and believable, blending science fiction with grounded realism.
- **Metal Gear Universe**: Kojima crafted a timeline spanning decades, covering political intrigue, secret organizations, and personal vendettas. Every detail, from the technology to the character motivations, feels meticulously planned.
- **Death Stranding’s Post-Apocalyptic World**: The world of *Death Stranding* is hauntingly beautiful, with desolate landscapes and mysterious phenomena like Timefall. The game’s lore about the afterlife
Kojima is unafraid to challenge traditional gaming norms, often creating polarizing experiences.
- **Player Expectations**: In *Metal Gear Solid 2*, players expected to play as Solid Snake throughout the game but were instead introduced to Raiden, a move that divided fans but showcased Kojima’s willingness to take risks.

Hideo Kojima’s genius lies in his ability to combine his passion for storytelling, cinema, and innovation into experiences that transcend traditional gaming. He has proven time and again that video games can be a powerful medium for art, culture, and human connection.
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wixien 10 год. тому 
handsoime man
Raineronus 7-8 31 груд. 2024 о 10:48 
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Kylet 24 груд. 2024 о 8:43 
venom
Flshr 14 груд. 2024 о 15:27 
осторожно, чувак, это киллер
Chebrik 14 груд. 2024 о 15:25 
петух ♥♥♥♥♥♥ мать твою ♥♥♥♥
Mush 7 груд. 2024 о 13:50 
best enemy ever, good job (*^▽^*)