Speltid senaste 2 veckorna:
10.6h

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38 av 49 (78%) prestationer uppnådda:
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The Auto Shop

After making contact with Oppy, plan your first route into the Zone from her Auto Shop
Upplåst 11 jun @ 11:20

Into the Wilderness

Install the Zone Scanner above the Auto Shop
Upplåst 11 jun @ 12:12

Investigate the Zone

Return to the Auto Shop after scanning five Anomalies or resources
Upplåst 11 jun @ 12:13

A Leap of Faith

Successfully test Oppy's theory and return to her Auto Shop
Upplåst 12 jun @ 4:54

Stabilizing the Route

Activate the Zone Stabilizers in the Outer Zone, and escape back to the Auto Shop
Upplåst 12 jun @ 14:51

The Mid-Zone Crossing

Gain access to the Mid-Zone, and escape from there to the Auto Shop
Upplåst 16 jun @ 14:29

Hack the Planet!

Find Oppy’s secret hideaway in the Auto Shop, and deliver the hard drive she stashed in there to Francis and Tobias
Upplåst 18 jun @ 2:07

The Visions

Uncover some of the Zone’s history in the Mid-Zone, then escape back to the Auto Shop
Upplåst 19 jun @ 9:33

The Red Meadow Records

Return to the Auto Shop after recovering data ARDA hid in the Red Meadow Research Facility
Upplåst 21 jun @ 5:34

The Deep Zone Crossing

Gain access to the Deep Zone, and escape from there to the Auto Shop
Upplåst 27 jun @ 8:55

The Anomaly Barricade

Overcharge the car's ARC Device, and escape back to the Auto Shop
Upplåst 13 jul @ 5:33

The End of the Road

Return from the Well
Upplåst 13 jul @ 9:50

Along for the Ride

Return from the Well with Tobias’ favorite cryptid equipped
Upplåst 13 jul @ 9:50

Long Haul

Drive an exceptional distance
Upplåst 16 jun @ 13:49

Patent Pending

Invent something new after installing the Zone Scanner
Upplåst 11 jun @ 14:18

Garage Barrage

Upgrade the Auto Shop into its prime
Upplåst 9 jul @ 12:46

DIY Expert

Unlock quite a few things in the Fabrication Station
Upplåst 18 jun @ 3:08

DIY Master

Unlock not everything, but really quite a lot of things in the Fabrication Station
Upplåst 19 jul @ 1:17

ARDA Record-Keeper

Discover 300 Logbook entries
Upplåst 16 jun @ 4:11

ARDA Lorekeeper

Discover 600 Logbook entries
Upplåst 29 jun @ 12:33

Great Scott!

Reach 88mph
Upplåst 16 jun @ 13:18

Car Of Theseus

Replace all of the car's original parts
Upplåst 21 jun @ 4:35

Fully Outfitted

Equip or install something in every possible slot on the car
Upplåst 26 jun @ 13:09

Packrat

Load enough items into your car to fill 150 inventory grid slots
Upplåst 16 jun @ 3:59

Streets Ahead

Complete a run with at least seven junctions
Upplåst 30 jun @ 12:11

Juiced Up

Complete a run with at least two junctions, and with twice the anchor charge necessary to escape through the Gateway
Upplåst 13 jun @ 8:00

It Would Take a Miracle

Complete a run with at least four junctions, and without breaking or removing any car parts
Upplåst 16 jun @ 14:29

Lumberjack

Destroy 1,000 trees
Upplåst 30 jun @ 11:53

They Weren't Using It

Liberate and equip a part from an abandoned car
Upplåst 2 jul @ 11:07

Renewable Power

Fully charge a car battery from under 50% using only natural energy sources
Upplåst 29 jun @ 11:26

Et tu?

Get hit hard by your car
Upplåst 25 jun @ 9:37

Nothing Personnel, Zone

Kick a Tourist, Tour Bus, or Ticking Tumbler Anomaly
Upplåst 16 jun @ 7:51

Sleight of Hand

Distract an Anomaly with a light source
Upplåst 12 jun @ 4:03

Certified Mechanic

Fix six status effects on the same car component
Upplåst 27 jun @ 8:31

Car Whisperer

Diagnose and cure a Quirk
Upplåst 12 jun @ 14:56

Troubleshooting

Give your car a few swift kicks (maybe it’ll help?)
Upplåst 16 jun @ 7:42

I Don’t Know What I Expected

Deconstruct a resource
Upplåst 11 jun @ 14:18

Where We're Going, We Don't Need Roads

While driving, remain airborne for six seconds
Upplåst 2 jul @ 6:16



Scientific Pursuit

Scan an Anomaly while the storm is approaching

Personal Methods of Creative Expression are Highly Encouraged

Fully decorate your car by equipping one of each kind of cosmetic item, and applying a paint or decal to installed car parts in every possible slot

Fly Homeward

Escape through a Gateway while the car's wheels are airborne

Running on Empty

Complete a run with at least two junctions, and with the car always having a low or empty fuel tank

With the Top Down

Complete a run with at least three junctions, and without any panels, doors, or bumpers on the car at any point

No Parking

Complete a run with at least three junctions, and without the car ever being in park

Just Walk it Off

Get electrocuted, acid-burned, and physically hurt all within a minute

Watch Out for Hop-ons!

Drive several miles with a Bunny on your car
+3

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