DekhroN
โคค ๐Ÿ˜Ž โคฃ
Florida, United States

โšœ๏ธ ๐’œ๐“๐“ ๐’ธ๐“‡๐“Š๐‘’๐“๐“‰๐“Ž ๐“ˆ๐“…๐“‡๐’พ๐“ƒ๐‘”๐“ˆ ๐’ป๐“‡๐‘œ๐“‚ ๐“Œ๐‘’๐’ถ๐“€๐“ƒ๐‘’๐“ˆ๐“ˆ. - ๐’ฎ๐‘’๐“ƒ๐‘’๐’ธ๐’ถ โšœ๏ธ


โšœ๏ธ ๐’œ๐“๐“ ๐’ธ๐“‡๐“Š๐‘’๐“๐“‰๐“Ž ๐“ˆ๐“…๐“‡๐’พ๐“ƒ๐‘”๐“ˆ ๐’ป๐“‡๐‘œ๐“‚ ๐“Œ๐‘’๐’ถ๐“€๐“ƒ๐‘’๐“ˆ๐“ˆ. - ๐’ฎ๐‘’๐“ƒ๐‘’๐’ธ๐’ถ โšœ๏ธ

Artwork Showcase
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Review Showcase
The game starts with a beautiful cutscene where part of the beginning story is shown as Geralt traces back Jenniferโ€™s footsteps (one of the main love interests in the game and also the novels.) and then seamlessly transitions into in-engine footage as Geralt dreams about his adoptive daughter Ciri whoโ€™s also on the run. This section introduces us to the gameโ€™s main antagonists: The Wild Hunt and to the fact that most of the game will be spent trying to retrieve Ciri. Speaking of the main story and narrative The Witcher 3 does an exceptional job at story-telling with every characterโ€™s background fleshed out and the seriesโ€™ lore mainly taken from the novels with some additions from CDPR. Each quest feels unique and the lack of fetch quests or any of the stale overused RPG traits make the quest design truly one of a kind. The example that a lot of people give to describe this gameโ€™s quests is The Bloody Baron quest which could be a separate game in itself length and narrative wise, but Iโ€™d also like to mention one of my personal favorite quests which is Brothers In Arms. In this quest or rather quests, as this particular one takes place in all of the gameโ€™s regions in parts, you gather your past allies to aid you in war against the main antagonist. This stood out to me as it was built up like a full saga before the actual battle took place in Kaer Morhen (One of the gameโ€™s main regions/sections). Now that we talked about the story elements, we can move on to the other parts of the game.

First of all, Iโ€™d like to start with the graphics, I played this game on the PC and I have to say even though itโ€™s a 5 year old game it looks absolutely stunning, especially with some HD mods that are available these days, but even with the vanilla version youโ€™re getting a gorgeous game. The animations for the characters are one of a kind, you might find a couple of glitches or bugs here and there, but by now most of them were patched out. Geraltโ€™s animations, especially in combat or while moving, look really natural and pleasing. Compared to todayโ€™s best looking games it obviously doesnโ€™t hold up the best, but itโ€™s still a very good looking game.

Gameplay and exploration wise the base game is divided into 5 main regions being: Velen, White Orchard, Novigrad, Skellige and Kaer Morhen. Each of these regions is an open world with so much to explore in it. You spend most of your time in Velen and Novigrad and in the later game, Skellige while also travelling to other magical realms for one-off quests. The exploration is done mainly on the back of your loyal companion horse Roach, but thereโ€™s options to fast travel between all locations discovered by Geralt through fast travel points all over the map. The game thrives in exploration and thatโ€™s where itโ€™s at its best, even though the quests have markers that define a certain path for you to take; exploring on your own is hugely rewarded because finding treasures and plenty of other interesting things in the world is a main selling point in my opinion. Even the side content or the little details that you encounter have meaning and they all add to the main narrative. A lot of people feel that the UI is a little too clumped up and that it doesnโ€™t give you a hands off approach to exploration, but blocks too much of the screen and makes the game way too easy for players who just follow the beaten path, but I find thatโ€™s not the case as the UI is quite helpful and the quests are designed so that even if you wish to disable it, the NPCs give you enough directions for you to find the path on your own.

Now letโ€™s look at the main issue that is presented in the game, the combat. It works as you would expect for the most part, your standard real-time combat that a lot of RPGs have. The controls are a little clunky at times when moving around or attacking, but for most of the game theyโ€™re bearable and you get used to them. Geralt can attack using his swords, a silver one (used for monsters) and a steel one (used for humans/bandits) and perform both a quick and heavy attack. He can roll in order to evade attacks from some of the bigger foes as well as dodge to evade smaller scale attacks or block them outright. In addition to this The Witcher introduces Signs (basically spells used by Witchers) which include: Axii, Quen, Yrden, Igni, and Aard with the most prevalent being Igni, a fire attack that can be upgraded later on in the game (like all the other signs) to be much more powerful than the base version. These signs, whose effects vary from pushing back enemies, to slowing them down, to even creating a shield for Geralt to fend off enemy attacks rely from the stamina bar which is depleted when you use them or when you run around for a long time. They offer huge gameplay variety and are core components of the game. The game also has an adrenaline bar which is filled up when you land strikes to the enemies and lets you perform critical hits faster and easier. Apart from his classic swords, Geralt can use other types of weapons found around the world and thereโ€™s weapon classes that show you how powerful a weapon is and how much damage it does. Some of the weapons can be further improved with runes that give the weapons other effects like burn damage, poison damage, etc but a lot of the weapons also have external effects included with them.

Apart from his weapons, Geralt can get full outfits that offer additional protection against monsters and other foes or elemental damage. Thereโ€™s a very in-depth upgrade system that lets you upgrade a lot of your skills through upgrade points earned through levelling up or specific locations in game. This lets you improve your stats dramatically, improving your sword and melee attacks as well as your signs like previously stated or even your HP. Thereโ€™s a separate branch just for the Crossbow, a weapon that you get at the start of the game but barely use except for some underwater sections. You can mix and match these skills through the mutagen system for an even bigger boost to your stats.

The enemies that you face in the game are mostly all unique, with few exceptions that might be reskins of another type of enemy, they vary from Drowners (humanoid like creatures) to full on beasts like The Fiend or The Griffin. Their designs and attacks keep the game fresh and thereโ€™s even a full Beastiary in the game that lets you read more about the lore that theyโ€™re based on. Gameplay wise theyโ€™re quite easy to evade on the lower difficulties and battles donโ€™t last that long and donโ€™t require much preparation but seeing creatures from another folklore like the Polish one can be quite fascinating.

The Witcher fans will also recognize the crafting system which is a big part of the previous Witcher games and lets you craft potions to aid you in battle by healing you, giving you temporary stat boosts or helping you fight against specific monsters. This is where the biggest issue with the game lies. Even though the crafting systems in general are really useful, in lower difficulties theyโ€™re not necessary to be used at all, which is why I really recommend going through the game on The Death March difficulty (hardest one) to get the full experience, preferably on a 2nd playthrough. Iโ€™ll explain why the game deserves a 2nd playthrough in the upcoming paragraph, but overall I think that even with this minor issue the combat system and movement although at times hard to control are still fun to pull off, especially with Geraltโ€™s animations being really top notch.

Onto the replayability, The Witcher 3 is one of those RPGs that youโ€™d want to pour hundreds of hours into and go through several playthroughs with. The main reason for this being is that, unlike a lot of other RPGs nowadays, choices in The Witcher 3 effect gameplay in a huge way, with characters remembering your actions very well and allying or going against you, depending on your choices and the way you talk to them. The dialogue is really fleshed out with
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