60
Products
reviewed
204
Products
in account

Recent reviews by Drinjanin

< 1  2  3  4  5  6 >
Showing 31-40 of 60 entries
1 person found this review helpful
10.7 hrs on record (10.0 hrs at review time)
Top down third person Shooter, done in hand-drawn art style, in order to spice up this wacky shoot fest with a light-hearted flavour. Player assumes a role of a Mexican gunslinger in the Wild West, who got captured by slave gangs, where he has to work in a mine until he drops dead, or gets killed because guards wanted to have some fun... or because their dogs were hungry... you know. Of course, the destiny, I mean the story the developers made, plays some cards in the meantime, and you get a chance to escape. That's when the adventure and action start. Despite looking very friendly and warm, the game is very violent in its nature. There is gore everywhere, which colours red these sheets of white background adding nice artistic touch to the whole hand-drawn Western theme... paint it with blood. Yummy. There is a notable weapons variety, ranging from a knife up to bow, with six gun and rifle in between. Shooting mechanics are a bit unusual, because there is no automatic weapon reloading. Mechanics require the player to hold the right click to aim, and left click to shoot, but depending on the weapon, you will have to release the right click, in order to reload a single bullet if it's a six gun or a rifle, the press the right click again, then left click again to fire... and finally after you waste your barrel ammo, you need to reload the whole ammunition magazine by using the dedicated reload button, reloaing bullet by bullet, again, no automatic reloading. To keep it simple: you will need to click every time a bullet gets fired twice - right click for aim, left click to shoot, then right click again to manually bring next bullet in line, then you need to reload every bullet for every hole you got in your barrel. That didn't sound simple, but some weapons work like that, depending on the ammunition pack they hold. This has to be taken into consideration when making moves in dealing with the enemies.

Anyway, the game allows you to take different approach in how you want to deal with the enemies. The wide variety of weapons allows you to choose your tactical approach. Melee weapons are used for close and personal encounters, six gun has six bullets in it, and can be used from close to mid range, double barrel shotgun has shorter range, only two bullets, but can take out multiply enemies at once, rifle has very long range, and so on. You can use dynamites, which are best used to be tossed in a group of enemies, and they serve their purpose during quests, because you will need them to blow up doors and barricades as the story goes on. You can do stealth kills with knife, play hide and seek then stab them or shoot them, do run and gun, or go all guns blazing. Some encounters will be like walk in the park, others will cause much frustration. Most of the time player is forced to combine some of the methods I mentioned earlier, because enemies are scattered around the map. Some are standing alone, some in couples, while others in groups. Careful tactical consideration will be needed in order to clear out every single level. Some map levels can be cleared out without killing all enemies in it. But where is the fun then?

Depending on the encounters the gameplay might be too much fast paced. It might sound good enough, but due to complex shooting and reloading mechanics, it will be a bit burdensome. And on top of all of that, you need to keep an eye on the amount of ammunition. You don't want to know how it feels killing several opponents in a row, only to get killed because you ran out of ammo. Upon death, player has to start the level from scratch. It will make you git really gud. The story is good, but nothing spectacular. The main focus is put on the combat, weapons and tactics. In order to avoid spoilers I will not say what is the story about.

Overall, I do recommend this game. It isn't much, but it does what it's intended to do - to provide you with fun, and to challenge you. You can beat the game in five hours of gameplay, and more, depending on how skilled you become using its mechanics, and you might want to come back playing some more, because it is a fun game. The music, man, the music is great. It's a combination of English Western and Mexican Western music, with modern approach. The music is golden here.

Buy when the price drops at 5€, or lower.
Posted 13 October, 2018. Last edited 30 December, 2018.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
2.1 hrs on record
The game has graphical glitches, which blur parts of the screen, making playing the game impossible. I would post some screenshots, but the Steam overlay doesn't work with this game. All in all, a total garbage. Valve should form a quality control team, which should test older and early access games alike, and make sure they are properly optimized, before developers, publishers and Valve starting taking people's money.
Posted 10 October, 2018.
Was this review helpful? Yes No Funny Award
7 people found this review helpful
3.1 hrs on record
An 4X game (as some call it), more like Strategy game, which looks like a web browser or an Android game. Almost everything about it is minimalistic - graphics, audio, user interface design, nothing to write home about. But the thing that should have been simplistic and intuitive, the controls, user interface manoeuvring and menu, nope, it's one chaotic mess. The options and features are scattered around. Even the tutorial was so poorly done and explained, which made me lose the interest in the game. The game looks and feels amateurish and cheap, and its mechanics are weird and dumb. Not recommended.
Posted 5 October, 2018. Last edited 31 July, 2021.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
1 person found this review funny
3.1 hrs on record
When I run Crusader Kings II, I simply don't know where to start, nor what to do. The game shouldn't be as complex as that, it takes away the fun. It's an overwhelming experience. I was watching tutorials on YouTube, and whenever I try to start the game I just waste my time at looking into all of those micromanaging options, tons of details, and I can't do nothing, because I don't know where to begin first. I can't make the very first step, and the in-game tutorial does absolutely nothing to make the game newbie self-taught player friendly.

When I first ran the game, I casually zoomed out the world map, and the game instantly crashed.
Not the best starting interaction you can have with a 40€ title, and it didn’t get any better from that point on. At first glance this game is reminiscent of Medieval II – Total War, one of the best turn based strategy games, but it has different game mechanics. Medieval II is more like a chess game, with more personal interaction with your generals and units, as well as with cities and castles you rule over. You recruit soldier types that you want or you need, which are at the moment available in your city/ies and/or castle/s. Then you merge them into armies, and you can move them around the map like pawns. You recruit agents: priests, merchants, diplomats, spies and assassins, and move them around the map like pawns to do the task you assign them, and each of them has self-explanatory role in your kingdom, and outside of its borders. In Crusader Kings II game mechanics resemble those web browser-esque games, since only letters, numbers and pictures are at your disposal.

In a nutshell, Crusader Kings II is a web browser-esque game packed into Steam service, and sold as a strategy game in the likes of Total War series, with over-complicated and overwhelming amount of micromanaging for a very high price, and not much interesting content to directly interact with. In order to make the game more polished and to put the high price, developers added some 3D effects on the main map, but it doesn’t make it look that good to justify the high price tag. The rest of the gameplay develops inside the player’s imagination, as there are no cutscenes, no interactions with visible models of military units, nor nobility, nor any type of battles. It’s all text, numbers, random percentage of event outcome chance and pictures.
Posted 26 September, 2018. Last edited 24 November, 2018.
Was this review helpful? Yes No Funny Award
9 people found this review helpful
0.1 hrs on record
Early Access Review
Bugged and broken. It runs, but can't be played due to glitches.
Developers have abandoned this ship, so, don't embark on it, because it is a scam.
Posted 21 September, 2018.
Was this review helpful? Yes No Funny Award
6 people found this review helpful
4.8 hrs on record
At the very first glance, in the very first minute of gameplay, I could tell the game is a total miss. It reminds me of another boring, unambitious, amateurish B-side game called The Red Solstice. Top-down, third person game, a mix of Action and Strategy genres, set in a futuristic, dark, dystopian, polluted, liberal society.

Everything about it looks, feels and sounds generic – lazy design of character models and objects, cheesy graphics… generic, dark, futuristic world without interaction with surroundings, except for cover system and door hacking… dull and unconvincing voice acting… generic and boring Electronic + Ambiental music. Walking through the door turned out to be not so simple. You need to undergo through some micromanaging with unintuitive user interface and mess of questionable movement controls and key bindings just to walk through the door. You need to go through a mess of micromanaging to start shooting at people. Combat is boring and lazy. It is easily summed up with this: go behind cover, stand up, shoot, shoot, shoot, character automatically goes back to cover, reloads, shoot, shoot, shoot, repeat. Combine all of that with slow character movement, and you have the recipe of how to make a boring and faceless game. Satellite Reign should serve as a tutorial of how to avoid making generic PC games.

Despite looking like a school project of developers aspiring to create a decent game in the next few years, the game runs in ridiculously low frame rates when set to high details on 1080p screen resolution. The average frame rate for the Intel i7 4790 packed with Nvidia 750Ti 4GB and 16GB of RAM is ranging from 30 to 45 frames per second. The game still looks like top-down Minecraft with more textures. This bit puts the final nail in the coffin.

The impressions I got are so bland and neutral, I have nothing more to say about this.
Final words – not recommended.
Posted 19 September, 2018. Last edited 19 September, 2018.
Was this review helpful? Yes No Funny Award
This review has been banned by a Steam moderator for violating the Steam Terms of Service. It cannot be modified by the reviewer.
3 people found this review helpful
3 people found this review funny
1.2 hrs on record
(Review text hidden)
Posted 18 September, 2018.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
6.2 hrs on record
Art direction is like Minecraft with smooth and polished graphics, with less pixels visible with the naked eye. The game consists of short mini levels, where player is tasked to move along narrow floating island paths, avoid falling into infinity and slaying pixelated monsters. While mouse movement feels so smooth, keyboard movement feels unreliable and slippery, which often results in violent death. Some monster encounters are not well balanced due to poor level design and huge health pools big opponents have. You get to slay smaller guys with club, or if level permits you get to pick some ranged weapons like shotgun and smg. Weapons are surprisingly accurate, and it feels satisfying spamming bullets without reload.

Developers should have played the game more, so they could conclude why this game was not ready to be released in its current state. Talented they might be, I don’t know the number of people involved, their age, nor how serious they are about game developing, but this game definitely needs more effort.

Not recommended, considering it’s a half-finished product. It appears there are lots of unfinished games released on Steam. Valve doesn’t care as long as publishers pay their fees. Publishers don’t care as long as kids chip in few euros/cents every once in a while. End the chain reaction already.
Posted 30 June, 2018.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
3.7 hrs on record
An interesting concept, but lazy execution. Game which challenges your mind.
Goal is to fill the bottles with liquid, using various physics methods: sometimes you must separately fill different types of liquids in different potions on the same map, raising them above the ground using pumps, etc. The problem is you can't fill up some bottles up to their 100% capacity, since they are glitched up to 98% or 99%, which breaks the entire deal. Level editior crashes the game, developers never cared to fix this.

Avoid.
Posted 30 June, 2018. Last edited 25 July, 2018.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
2.5 hrs on record (1.6 hrs at review time)
Fun, little puzzle game that will test a bit of your logical thinking. I didn't expect much from a game given by Indiegala, but this one is very good for a change. It has cute visuals, satisfying sound effects, and the music is chill. Puzzles are mostly featherweight, unless you are a liberal, but some of them are tricky at times. I hope this short, little review is convincing enough to some potential customers.

It is worth the full price, which is currently 1€.
Posted 26 May, 2018. Last edited 17 November, 2018.
Was this review helpful? Yes No Funny Award
< 1  2  3  4  5  6 >
Showing 31-40 of 60 entries