11
Products
reviewed
183
Products
in account

Recent reviews by Omnomphone

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Showing 1-10 of 11 entries
No one has rated this review as helpful yet
1.0 hrs on record (0.6 hrs at review time)
Early Access Review
Love Space Engineers, really hoping for this game to really take off. So far, I'm very happy with what I've seen.

My only concern is potential DLC's, as well as existing ones for SE. It has cost a fair amount to get what's in the store, and I'm sure a LOT of people are, more than likely, hoping for something like it as well, but if there is a way to migrate blueprints, or even DLC content (Some, not all, they need to make a profit, after all) to SE2. It'd be nice to at least be able to migrate our blueprints over, due to just the sheer amount of time it's taken for a lot of them.
Posted 29 January.
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No one has rated this review as helpful yet
35.0 hrs on record (28.8 hrs at review time)
Early Access Review
Not really THAT hard of a game, honestly. Takes a hard learn curve, though. Biggest issues I've had so far is the weird rate food goes, sometimes 20-30, sometimes half my stock. Started in Cleveland at a friend's suggestion, and stocked over 1k food due to the sheer abundance, and then *poof*, 600 food just up and disappears the next day (All canned, not fresh). Other than that, the only real issue I've seen is past day 40. 41-45 gets really damned laggy, to the point the game has crashed, consistently, after day 40 (Though I do see some have managed it). It IS still in beta, so probably just needs some tweaking. Man is it fun, though, to have 50+ squads roaming around, gunning everything down, as your 500+ civilians just speed build everything behind a wall of rifles. Military should be a bit harder though, as I have repeatedly lead them into a zombie horde, and just let the 200+ zombies bash their APC. Yeah, it's expensive ah to fix it, but I lose literally nothing with how much metal I'm recycling from buildings nearby.
No matter how funny it seems to have just dozens of soldiers wielding pikes and medieval armor vs a horde, ALWAYS have a gun in each squad. Despite the description saying it gives great protection against zombies, they will absolutely get overrun. 1 Rifle, 1 Shotgun, and 2 Pikes with all medieval armor is great for tearing apart multiple hordes though, especially with multiple squads.

Great game, definitely looking forward to the full release, but due to the consistent crashing after day 40, 8/10.

OH, also, you can have multiple Headquarters, which increases the number of squads, and can be used as a central point for outposts, helping any stray survivors reach your settlement(s) faster, instead of risking them dying on a long-ass trek across the entire map. The larger the building used, the more squads it gives. Be careful, though, as you do recruit from your civilians, and no civvies means nothing gets done.
Posted 9 September, 2024.
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No one has rated this review as helpful yet
713.1 hrs on record (609.6 hrs at review time)
We've had good times. We've had bad times. We've had both ease, and difficulty, learning the game. We've had lots of fun, breaking ships, building our colossi, our fleets, our trains and go-karts. We've even had those annoying meteor showers that the Safe Zone doesn't stop when you're offline, and your turrets also won't shoot, for SOME reason. Honestly, 11/10, would spend a week rebuilding my cruiser again, after the guns failed to blow up the meteors for the 10th time in a row.
Oh, and praise our Lord and Terror... Klang.
Posted 26 June, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
61.3 hrs on record (33.6 hrs at review time)
Democracy. Traitors will be shot. Traitors are expected to take out as many as they can before dying.
Posted 10 April, 2024.
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No one has rated this review as helpful yet
211.0 hrs on record (187.1 hrs at review time)
The greatest highlight of my entire time playing has been:
Standing in the middle of the room, wailing on a dozen different enemies as an Owlbear, with the Barbarian blocking the door, whilst they ignore both of us entirely because they are far too focused on singling out specifically the bard, for some unknown reason. Or, you know, because they dislike music and the bard is spamming their lute. Oh, and the wizard is dead because they forgot they forgot that fireball is an AoE.
Posted 5 February, 2024.
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No one has rated this review as helpful yet
47.2 hrs on record (22.4 hrs at review time)
Early Access Review
Plenty of bugs to go around, though it is Early Access. I personally haven't had too many issues with the game, save for a couple of incidents where an attack fizzles out, and then suddenly comes at you from behind when fighting bosses. The game is really grind-y, though, and it has taken about 16 of my 22 hours to get to level 21/50. So, you know, be prepared. The only serious issues I've had were the "Base". Pals often have trouble finding their way(s) around, not being able to find a way through an area, despite it being literally wide enough for a Wailord, which has led to much of the automated harvesting and production untouched many times. Base raids often result in my extremely over-leveled Pals being knocked out by something 1/4 their level for some reason, but I can just wail on the same enemy with a baseball bat. "Breeding" is incredibly broken, and often results in one or both of the Pals assigned to the game's version of "Daycare" walking out of the area, and spam harvesting, from literally thin air because the surrounding resources, and my own base's storage aren't affected, just dozens to thousands of lB/Kg of random wood and stone. And using the Pal Box to despawn and respawn them doesn't usually do anything, unless I add them into my party and then respawn them as a worker. This can crash the game. I have had the game crash twice now because both my 'breeders' walked out of the pen, and just started picking up and dropping a pile of wood or stone so fast, simultaneously, that the game just CTD'd. Other than Base issues, though, I have no real complaints about the game, and I love the fact I can now give my Mon's guns.
9.5/10
Posted 20 January, 2024.
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No one has rated this review as helpful yet
747.6 hrs on record (545.0 hrs at review time)
Hive Mind Exterminators/Assimilators vs the galaxy = What is this 'Resistance' you speak of?
Posted 20 October, 2023.
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No one has rated this review as helpful yet
34.3 hrs on record (18.1 hrs at review time)
Early Access Review
Scary game but great with friends. It's all fun and games til someone else slams a door closed and all of you are in the bathroom down the hall :D

*puts down a cross in the main bedroom* "That should do it" *dies*
Posted 28 November, 2020.
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1 person found this review helpful
2 people found this review funny
76.7 hrs on record (17.1 hrs at review time)
The most historically accurate war game series I've ever played. Was first introduced to SS2, and am even more impressed by SS4 at just how well done everything is. It's very hard to find many RTS games that have real physics involved, such as accuracy, cover, and even the little things like driving down/up a hill and actually seeing the units affected by the different angles and eleveations. Absolutely would recommend this game to people.
Posted 30 November, 2019.
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No one has rated this review as helpful yet
136.2 hrs on record (128.8 hrs at review time)
I didn't play a whole lot of this game, not like some of the other people I've seen online, who've got thousands of hours, OBVIOUSLY, but it was a fun game that I could play when I just wanted to take a break from Fallout or something, and I really liked the concept of the game, until today.
Today, I learned that there is a very cheat-y exploit, which, yes, is in fact cheating, because It has been explained to me by both players and Devs of various games that exploits in an online match is in fact cheating, though obviously glitching through walls is just something everyone can do, (Like for instance accidentally blinking outside the map and getting stuck).
Today's exploit, which caused me and my entire team to, not surrender, but rather rage-quit the match, and 100% is definitely cheating, was the fact that spawn protection does not protect you and your entire team from being EMP spammed the second you spawn in by even just one single member of the enemy team, whilst the rest of their team sits around your spawn and repeatedly kills you for ♥♥♥♥♥ and giggles (or for stupid-easy wins).
The first instance was the Domination one (Idr if that's what it's called, as I'm usually tabbed out until I hear the match start, and don't pay attention to what game-mode it is), where our team got collectively EMP'ed by the enemy team after our shield went down, and we still won after one player got free and distracted them, the second was a TDM, and that one we just rage-quit because we weren't even a full minute in and the enemy team was already at 12 kills by EMP'ing the same 3 people at our spawn and blowing us away.
This means EMP'ing us, killing us, and timing the next EMP with our re-spawn countdown.
I like the game, but this kind of ♥♥♥♥♥♥♥♥ is exactly why I stop playing games, and it's becoming more and more frequent on MOBA's.
I normally would recommend these types of games to people, just because they're a good way to just relax and unwind, with some quick-paced, short casual games, but I can't recommend a game where you can just be forced to spend an entire 5-10 minutes long match frozen in your spawn because of bad gameplay mechanics. ( I did demand an answer from one of the players that was EMP'ing us in the first game, and it has apparently been a mechanic since the start of the game. Guess the Dev's just don't care about fixing it.)
Posted 15 November, 2019. Last edited 13 January, 2023.
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Showing 1-10 of 11 entries